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View Poll Results: Should the current Confuse spell be removed?
Yes, remove it 87 50.00%
No, keep it. 87 50.00%
Voters: 174. You may not vote on this poll

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Old 09-05-2010, 06:28 PM   #71
doppelapfel
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Useless in 1v1 and in big fights cause you get constantly hit by areas like fireball, crystalblast and so on. Would be only usefull in smaller fights. I still prefer Cannot cast non damaging powers on targets and a shorter duration. It would be still disabling Supporters but not making them unable to do anything, it would be still usefull against offensive classes who could not use many of their ccs but would not make them easy to kill because they cant cast buffs as it is now.
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Old 09-05-2010, 06:56 PM   #72
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Lucky us NGD agrees with us.

They nerfed our speed, our damage, our pets and by doing all that they nerfed confuse in a way. So dont count for it, Confuse will stay
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Old 09-05-2010, 07:09 PM   #73
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Quote:
Originally Posted by HuntShot View Post
Lucky us NGD agrees with us.

They nerfed our speed, our damage, our pets and by doing all that they nerfed confuse in a way. So dont count for it, Confuse will stay
Uselees comment ever....
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Old 09-05-2010, 07:28 PM   #74
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Quote:
Originally Posted by ieti View Post
First i talk as Confuse in common - on Live on Amun anywhere. It is same damn long Death Sentence. Second until i see knights using their support role again as intended i will not believe that. 99% of knights now are knarbs. Third all spells that have common effect as Confuse are at best 7, 9, 11, 13, 15s, Darkness is exception it needs adjustment too. And lastly i do not talk here for Syrtis. I never talked here as i play in Syrtis realm. I talk here as of conjurer perspective, no matter Syrtis(Horus) or Alsius(RA).
A) if your realm mates as knights dont protect you to be 100% support, than dont be 100% support.
B) CONJURERS ARE NOT THE ONLY SUPPORT CLASS. STOP THINKING LIKE THEY ARE.
C) hunters cant camo confuse you and let the pet hit you till death anymore, stop acting like they still can.
D)Not only hunters use confuse, they are used by marks too, dont forget it is in shared tree, tricks tree.

Sorry for caps, but i think its absolutely necessary in this case.
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Old 09-05-2010, 07:34 PM   #75
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I voted to keep it, although I wouldn't mind a duration reduction. I think NGD is pointing conjs in a different direction that might be worth exploring.

Based on what I've seen on Amun:

We've been given more heal spells, but with high mana cost, and no changes to help our mana hunger (except increased mana regeneration for the other classes). This tells me we're not supposed to be gas stations, where you pull in, say "fill 'er up!" and we top you off with health and mana, and wash your windshields. We'll all have higher armor and less damage, making it easier to be responsible for their own health and mana, as Chilko says, we're the lubricant. We'll need a lighter touch - a dab of health or a squirt of mana to help you over the sticky spots.

We're Jiffy Lube, not Mobil.

What else were we given? A larger variety of summons - short term melee and ranged attackers, and controllable golems. Clearly, we're meant to use these - we can still fight back when Confuse-d, we can take our lives into our own hands and maybe, just maybe, make it from save to fort in one piece without waiting for a big, strong barb to take us in hand.

We can still play pure support if we want, or pure warju, (if we can stuff enough cotton in our ears to not hear or realm-mates screaming at us ), but we always had, and now have more, opportunity to make a hybrid - some healing, some support, some damage. I'm willing to play around a bit and see where this takes me.

I can always holler for more nerfs later.
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Old 09-05-2010, 07:50 PM   #76
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Just when hunter goes out of camo he should get short ~8sec dizzy.
Try to cast something reveal hunter. Thats solution to all problems.
And even not need to force hunters to choose between pets/camo.

And sure, Confuse as dizzy analogous spell should have similar duration.
When most dizzy spells have 7-15sec, i suppose numbers from (7-9-11-14-17 sec) to (7-10-13-17-21) for Confuse or similar numbers will be good, but not 35sec - that is crazy duration.

Last edited by Barya; 09-05-2010 at 08:20 PM.
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Old 09-05-2010, 08:00 PM   #77
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Quote:
Originally Posted by Seher View Post
http://regnumonlinegame.com/forum/sh...ad.php?t=65625




Solved problems:

-No more win button called camo ambush sotw combo.
-Conjurers get disabled, but have a chance to get rid of confuse, just run to some enemies. (With risk ;P)
-Less frustration for support conjurers, as they at least don't get killed while they can't do anything. :P
-In small battles and/or with good teamplay the effect of confuse stays exactly the same.

The only disadvantage is that it would become completely useless in 1on1. But confuse was extremely annoying there, so...
This idea isnt so bad and it also makes logic;

See, you cheap-archers? There's always an alternative to make a spell not overpowered...
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Old 09-05-2010, 08:17 PM   #78
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Quote:
Originally Posted by bois View Post
I have not given in to full knarbism and it has been hard.
Oh the Knarb issue, don't worry you won't be seeing any Knarbs after Amun goes live, or Knights doing anything but mediocre damage for that matter. Anyone wanting any damage that could be considered useful won't be having it with Knight's primary defense skill nerfing all their damage.

The only reason people were seeing Knarbs was due to Aura's being a pain in the butt, and even then some of us were still using them anyway. Unfortunatly on Amun I have been unable to make a Knarb build or a Hybrid between Knarb and Support which really isn't Knarb at all, the only option for us seems to be complete support.

Why the ability to actually pick between different skill builds has been taken from Knights I will never understand (unless someone else wants to show me a build that can do damage without being killed easily). And why anyone treats it like a big crime for Knights to have a damage skill set now and then I will also never get, having being given the option to choose I believe most Knights would've went Hybrid or Support.

So this pretty much ends up at the end of the day of me trying 5 different skills sets and finding out the only real option left to me is to go Support all the time, not my idea of fun.

Off topic I guess but it was getting to me, back to Confuse...
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Old 09-05-2010, 09:16 PM   #79
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Quote:
Originally Posted by Barya View Post
Just when hunter goes out of camo he should get short ~8sec dizzy.
Try to cast something reveal hunter. Thats solution to all problems.
And even not need to force hunters to choose between pets/camo.

And sure, Confuse as dizzy analogous spell should have similar duration.
When most dizzy spells have 7-15sec, i suppose numbers from (7-9-11-14-17 sec) to (7-10-13-17-21) for Confuse or similar numbers will be good, but not 35sec - that is crazy duration.
Confuse is much diferent from a dizzy analog or cannot cast, you can still use all damage spells you want. If you dont have damage spells you need some friends to kill for you, or just make a setup to have some damage spells.

Just for a tip hunters dont have damage areas and conjus have 2 spells in summons tree that act like damage areas (imp and summons) and are not affected by confuse.
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Old 09-05-2010, 09:22 PM   #80
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Quote:
Originally Posted by Gallus View Post
conjus have 2 spells in summons tree that act like damage areas (imp and summons) and are not affected by confuse.
Because support conjus can totaly afford to sink a load of points in Summoning?
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