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Questions to the Community Guides and how-to play threads posted by other users |
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11-10-2010, 04:01 AM | #71 |
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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One of the posts above stated that a lock that was not able to get cs items needed twice the time a lock with good gear needed to cast a spell. That might be the case before the update, but after the implementation of gcd and cs nerf, the gap between uber geared lock and a normal geared lock has been greatly reduced. cs on your armor barely affect your combat ability right now. it's that 100% cs from Arcane Devotion that really makes a difference.
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11-10-2010, 05:36 AM | #72 | |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
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11-10-2010, 05:38 AM | #73 |
Baron
Join Date: May 2009
Posts: 747
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11-10-2010, 06:34 AM | #74 | |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Arcane devotion increases by 10% per level, lowering the casting times by 50% on the highest level, so what I was implying was that having max cast speed items will only bring your cast times down by about 55-60%, equivalent to having a level 6 Arcane devotion skilled (if it existed).
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
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11-10-2010, 10:54 AM | #75 | |||
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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If you do not use devotion the effect of the items is higher: 21% cs reduce casttime by ~17,4% and 25% by exactly 20%. A lvl 6 devotion that decreases the casttime by 60% would have to give +150% cs bonus, you can only have a maximum of +125% that is as i said ~-55,55% of the casttime. |
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01-03-2011, 05:10 PM | #76 |
Initiate
Join Date: Jan 2009
Posts: 172
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What this game lacks is a good long-ranged castspeed debuff.
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Apart from that, dispell magic on oneself should be abolished. |
01-03-2011, 05:33 PM | #77 |
Initiate
Join Date: Oct 2010
Posts: 112
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The Goltars have it at melee range. Mind squash debuffs it as well. Long range? Do archers have trouble killing mages? I know, shooting 300 normals from 40m at a guy with crap armor and 3000 hp is so unfair, how can anyone play archer without a CS debuff?
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01-03-2011, 07:47 PM | #78 |
Initiate
Join Date: Jan 2009
Posts: 172
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It apparent that cast speed has a significant impact on the gameplay.
Yet there is no specific debuff against it. We have debuffs of crit hit chance (that noone ever uses), against hit chance (that noone ever use), of movement speed (which is used frequently), of constitution, strength, dexterity, armour points and of just about everything -- except such a crucial property as cast speed. PS. 1.) Any non-warrior, not just mages, standing so close to a hammer-weilding warrior that MS can be used, is dead already. 2.) Anyone within the 25m range of the deadly attacks/debuffs of a warlock, is dead already. 3.) Cast speed is important for every class, not just mages. 4.) RO is not a PvP game.
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Apart from that, dispell magic on oneself should be abolished. |
01-07-2011, 11:54 AM | #79 | |
Apprentice
Join Date: Jul 2009
Posts: 90
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This math lesson is all very nice. You guys are very smart and just cool mathematicians, you just simply miss 1 little problem here. These are all very nice and probably true on papper, where are no obstacles, remove these from the game and marx will own any mage. But as long as locks cast meteor instantly on me while hugging a rock hitting 400dmg dizzy for 8 sec, while my burts arrow does 15 dmg and OMG 11sec dizzy what a difference! NERF ME PLS!!! Ever fought at samal for example? Where locks own the walls? Or as a matter of fact any fort where locks can force any archer of the wall If my etherial would do 1000 and my burst 400 and every lock would be dumb enough to stand in the open than yes, you would have a reason to wish back the old system. Locks are still the OP class. Not SC noob barbs with the position bug, neither knights with the high survivability. ________ Digital Vaporizer Last edited by Dome; 04-13-2011 at 01:35 AM. |
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01-08-2011, 11:08 AM | #80 | |||
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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