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Old 11-25-2010, 06:07 PM   #71
Kyrottimus
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When did anyone compare the two?

They are two top-tier (max-tree) buffs that both should be applied tactically. At least that was the intent of the update.

And the only reason I suggested make it max-at 15 seconds is because UM at levels 1 and 2 (which level 37-42 barbs often use) is like 5 or 6 seconds and a waste of mana for them for that short of a time. So I'd suggest upping it at 5 to 15 seconds so at least at level 1 it's 10 seconds or something. Or just make 10 seconds for all levels since they vary in % to resist.

I never compared their intent or their results, but the fact that they are both DEFENSIVE in nature and both TACTICALLY applied. I find they are both used in the same situations: coming out of a fort to defend the door and charging an enemy in the open.

It's called a suggestion, ya don't have to agree with it but over-analyzing it and turning it into something it's not is just silly.

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Last edited by Kyrottimus; 11-25-2010 at 06:22 PM.
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Old 11-25-2010, 06:23 PM   #72
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UM is over/underpowered and annoying because knocks are. Nothing else. Ao1 might be strong (or weak, from whatever point you're looking at it :P), too... but it is strong because it's, well, strong. Not because there are other strong spells.
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Old 11-25-2010, 06:28 PM   #73
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Quote:
Originally Posted by Kyrottimus View Post
And the only reason I suggested make it max-at 15 seconds is because UM at levels 1 and 2 (which level 37-42 barbs often use) is like 5 or 6 seconds and a waste of mana for them for that short of a time. So I'd suggest upping it at 5 to 15 seconds so at least at level 1 it's 10 seconds or something. Or just make 10 seconds for all levels since they vary in % to resist.
Everyone who can skill warcries up to 19 is able to use um on 5, if you decide to put the points in other stuff you can expect the spell to be perfect useful. Im having um on 5 since my barb is 37, no big problem to get the points, 15s would be totally op.
CCs are the balanceproblem, not um or barbs in general.
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Old 11-26-2010, 11:22 PM   #74
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Originally Posted by Shwish View Post
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I'm sure 5 more seconds on Madness sounds awesome for Barbarians but when looking at it from the other classes point of view. When its up, we are forced to run for that duration (or snare and run if you have one) to avoid that kick which we know is coming as soon as the barb reaches us because "Kick = Certain Death", at least on Horus at the moment.

The reason NGD made UM 10 seconds was so that Barbarians can cover a certain amount of ground over the duration and they felt that 10 seconds was sufficient when coupled with Spring. NGD never wanted barbs to fight with UM up, they stated that a few months ago.

I want barbs to be an interesting class again too. I'm sick of all these brainless monkeys behind their keyboards rolling barbs because they suck with their hunters/warlocks now. Your other suggestions were awesome.
I just think that the only things that make the barbarian too strong and boring are the single knock down spells like kick and faint. It is so lame to hit an enemy who lies on the ground all the time...
The duration of UM is ok.


If you are a warlock or a hunter, a barbarian will be no problem on PvP. Spells like Caltrops Arrow and Slow are very usefull against them and you will kill them easiely.
So just the knock down spells should be changed!
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Old 11-27-2010, 01:20 PM   #75
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Originally Posted by xDoomx View Post

If you are a warlock or a hunter, a barbarian will be no problem on PvP.
Definitely not easy. Possible, but not easy.
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Old 11-27-2010, 06:55 PM   #76
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Originally Posted by Need_More_Invasions View Post
Definitely not easy. Possible, but not easy.
warlock just needs a clouple of spells: lightning, ice blast, meteor, magma blast, fire ball and the barb should be dead... taking his mana away and master of doom could be usefull too.
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Old 11-27-2010, 08:08 PM   #77
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Quote:
Originally Posted by xDoomx View Post
warlock just needs a clouple of spells: lightning, ice blast, meteor, magma blast, fire ball and the barb should be dead... taking his mana away and master of doom could be usefull too.
He could get off, lets see, starting at max range 2 spells, no ccs besides slow (UM), but you have to run from the barb for slow to effect, and you cant cast spells while running. So you get the 2 spells off, the barb kicks you, you die from normals.

Ofcourse the possibility to win, Slow, ice blast, run for a bit, lightnin, run a bit more, then UM should be off, start the cc chain. But you need a good warlock for that situation.
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Old 11-27-2010, 11:30 PM   #78
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Quote:
Originally Posted by Kyrottimus View Post
Like the 15 seconds of tactically-applied Army of One? I rest my case.



Yes and that's all they do, that and spam level 4/5 knocks, fulm, sc, roar, howl and RotE. Fun times for all </sarcasm>



Apparently you're easily amused at doing the same 5 attacks over and over along with the rest of the barbs.

And lol to playing on RA. Sure, I'll spend another two months leveling a barb there to 50 so I can get stuck in cookie-cutter, uninspired shallow game-play that gets repetitive after 5 minutes.

Maybe it's just me. Maybe playing Barb as my heavy primary character for over a year has left me jaded to the class and I've wrung out all the fun I can from it. I've come back after a bit of a break and still feel the same way since before the update.

+1 to Jippy and many others in this thread who have played barb a ton only to see it lose depth as a class.
Lol you are so mistaken I use lvl 1 Feint Lvl 1 Balestra, Lvl 5 Off with their heads, and I can still win 1on1s myself.

To your post, you continue to whine every time whether a barbarian is unbalanced and boring, its getting old, it seems YOU NEVER GET SATISFIED of anything,,if you dont like how this game is going, go move on to another game.

I am not amused to the 5 attacks that I do, but if it helps and let my team win, I will keep on doing so. BUT it doesnt mean I will come here and tell NGD that they screwed up the gameplay and that is so BORING.

Get a grip of yourself its just a game, Log out if you feel bored and stop trolling these forums for your sake.
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Old 11-27-2010, 11:41 PM   #79
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Quote:
Originally Posted by trulyem View Post
Lol you are so mistaken I use lvl 1 Feint Lvl 1 Balestra, Lvl 5 Off with their heads, and I can still win 1on1s myself.
Hehe I'd love to see you winning against another warrior with both feint and kick 4/5, maybe you should upload a video.
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Old 11-28-2010, 05:10 AM   #80
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Quote:
Originally Posted by Seher View Post
Hehe I'd love to see you winning against another warrior with both feint and kick 4/5, maybe you should upload a video.
It's actually very possible

Most Barbs who are rolling with Kick/Feint 4-5 don't know how to play in situations where they can't use there knocks

Example a enemy barb with UM - most of these barbs use kick and feint during the duration of UM - So there in CD and the other barb has attacked them 2-3 times already and there dead :P
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