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General discussion Topics related to various aspects of Champions of Regnum |
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03-14-2011, 05:01 PM | #71 | |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Quote:
Not only invasions dont work on smaller servers as on ra, the whole classbalance is messed up (there is obviously a huge difference between 50vs50 zergwar and 5vs5 open field fights). There are a lot more examples, the wz on smaller servers is simply to big, bosses on smaller servers cant be killed when NGD decides to adjust them on the bigger ones, if they can be killed on smaller servers too everbody runs around with ubergear there (which has of course a way bigger impact on smaller fights than on zergwar) and so on. |
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03-14-2011, 08:49 PM | #72 |
Pledge
Join Date: Mar 2011
Posts: 4
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It seems like a lot of the heated discussion comes from the fact of "where" pvp is focused. The devs want to spread the action to not overload the server.
There was one great idea to place gems in realm cities. But we have one problem with that. Noobs. What do we do with the noobs? Well, one particular game, highly successful one, answered it the following way: throw the noobs in. So, we're back to the issue of Regnum class/level balance, and only one thing comes to mind. Why is it that a level 20 in Regnum can never beat a level 30? The answer is: because level 30 evades all effects. So, solution: make debuffs (like minuses to speed, damage, accuracy, defense) and effects like "freeze", "stun", "knock", "dizzy" - not have an attack rating, thus make them unresistable on the level scale. This way, a level 15 noob with a single effect skill can still contribute to a battle between a level 50 and a level 50. A tiny level noob can make a difference because his debuff or CC effect will score a success and will actually matter! Can you imagne how addicting and popular this game will become if players learn that as soon as they gain their first debuffs, they can go help the big dogs? How much self esteem it boosts, and how much motivation it gives to level up further! I for one would love to see that change. Because right now, a low level is in the world of suck. All his powers miss and get evaded, due to a level comparison. Take out that comparison for applying effects. Make damage and hp - the only difference between high and low level. Make all the effects always succeed to apply. And you will see a glorious game pvp dynamic never seen before. Suddenly, war will be everywhere, and everyone will want to fight. You'll see 10 noobs tackling a level 60, keeping him frozen and stunned, etc. |
03-14-2011, 10:01 PM | #73 | |
Initiate
Join Date: Oct 2009
Location: Retired
Posts: 203
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yes i can immagine,but the facts on regnum online are different...can you immagine me,a noob lvl 60 that cast debuff or other CC and get ever resisted like 8 times on 10? I play hunter low dmg and that resist rate is like if i play permanent dizzy...i cannot attack and by the way son of the wind is a broken spell that have no resist spell bonus,i have noi defence too.Many lock in regnum say the same things. An hunter that in 1 vs see his spell resiste 8 time on 10 is dead 8 time on 10. Same for locks.Anyway this can be material from another unreaded tread of this forum(unreaded for who works on game). |
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03-15-2011, 10:40 AM | #74 | |
Banned
Join Date: Nov 2010
Posts: 70
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the evade/resiste rate are increase with lvl cause stat increate with lvl imo it's normal but that's totaly not imposible for a lvl20 to cast on lvl50 most of spell works. |
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03-15-2011, 11:12 AM | #75 |
Pledge
Join Date: Feb 2007
Location: Paris, France
Posts: 17
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Especially tired of invasion during night.
Especially tired to see players playing like starving somalians for very small bunch of other players from realm already underpopulated, invaded and no gems. Finally warmasters quests turned you more mad and retardz than the past :/ Where's the fun to invade the realms when there is almost no population at all to defend it during this lapse of time ? Forts serve for campers now :-S Really, NGD you should try to play on LiveServer because playing on Amun is unrelevant at all. Then you will understand better the problems players are encountering since ages.
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Mavrika - Warlock - Alsius Vote for your Realm! Thread Squeeeek to you bro! Regnum Online PVP MOVIES Thread .-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-._.-. _.-._.-._._.-._.-._._.-._.-._._.-._.-._._.-._. Mav' showing her tongue to Syrtis and Ignis! My only love is my guild! Mav' lookin' to Alsiun's landscape with love! |
03-16-2011, 06:45 PM | #76 |
Pledge
Join Date: Mar 2011
Posts: 4
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Imbalance will always happen with faction based pvp, look at DAoC or Shattered Galaxies. To create truely balanced pvp, you gotta switch to Clan PvP, where forts and cities are owned by a Clan, Clan crest shows up on map, saying the city is owned by that clan, and that will motivate people to PvP for their clan ambition. There won't be a way to just switch all the characters to same faction, because clans are competitive and don't recruit so easily.
Could try going for a system like that. It's bound to be balanced, because smaller clans will unite against big clan. |
03-16-2011, 08:18 PM | #77 | |
Master
Join Date: Aug 2007
Posts: 303
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Quote:
1. enabling realm transfer for ximerin and encourage realm transfer users to go to the underpopulated realm --> solves population imbalance Of course there should be also a punishment like -20% XP if someone moves to the underpopulated realm, -30% XP if someone moves to the middle populated realm etc to prevent that realm hopping happens too often. 2. close access for accounts with lvl40+ characters if there is currently a huge imbalance on the server. For example: In case if one realm has 45% players of whole lvl40+ server population logged in the client or server disables their access until it is better balanced (similar to the server full feature on RA) and also log players off if necessary --> solves population+timezone issues. The second idea is only a basic idea. Of course it would need some adjustments to prevent abuse possiblities. This would solve the issue with night/morning time invasions and invasions could finally be more about fun+organization and not so much about realm numbers+timezone imbalance |
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03-16-2011, 08:36 PM | #78 | |
Master
Join Date: Jun 2009
Posts: 484
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03-16-2011, 09:10 PM | #79 | |
Master
Join Date: Aug 2007
Posts: 303
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I created a thread of my other suggestion here. |
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03-16-2011, 09:23 PM | #80 |
Initiate
Join Date: Aug 2008
Posts: 156
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Well, just throwing this suggestion in here, which may only count, if the current invasion mechanics will stay as they are now.
How about adding an invasion timer to the game? (maybe only on non-international servers) So you can start an invasion between, say, 12pm and 12am (inclusive) only. Between 12am and 12pm (exclusive) you cannot do invasions. There exist other games too, where you can do specific actions only at specific times.
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ancient warlock Anu Godire :: Ignis/Niflheim :: anno 2007
ancient warlock Anum :: Ignis/Horus :: anno 2008 |
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