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General discussion Topics related to various aspects of Champions of Regnum |
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10-02-2011, 04:28 PM | #71 | |
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10-02-2011, 04:30 PM | #72 |
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Well avg marx hitting 150s on me with rech arrows.... OP geared marx (like Enio and Rulez) 400s normals Another problem of archer.... too much gear dependant
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10-02-2011, 04:34 PM | #73 |
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Plan is probably hope people stop complaining, add more mounts, set up zombie monkeys that steal your hat as the next event, and hope bugs fix themselves.
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10-02-2011, 04:34 PM | #74 | ||
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A SS on my normal armor in RvR situation,because no more mele defense...and barbs will be able to hit me in 2 hits? Quote:
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10-02-2011, 04:37 PM | #75 |
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It seems no one has any serious clue about what should be hunter class.
It isn't about nerfing marksman to improve hunter. From what i read until now, i think changing bow range back isn't possible due to new forts It is hard enough to hit from walls with a long bow and with current barbs speed long range is almost mandatory. Pet tree is useless at war because pet is dying too fast due to its dumbness, and big pets are problematic regarding selection. Logan wrote something interesting, pet powers should affect hunter for him to have a reason to skill this tree for war. Also we could imagine small and tough companions instead of gigantic stupid trolls. Perhaps pets should be able to assist realm mates. Whatever we need to know about Ngd plans regarding this class ...
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Annavilya / War-Luck (Haven)
Last edited by Zas_; 10-02-2011 at 06:14 PM. |
10-02-2011, 04:46 PM | #76 | |
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Yup .You broken my fun But i agree with you.
NGD will never answare at this. By NGD: Quote:
All have some setups and too much power points from WM dose not offer anymore vary of setups in game. All people can aford almost all spells. Before all classes was forced to chose between defense and offense,now due to many power points this kind of balance is briked. Welcome to clones wars ! |
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10-02-2011, 04:51 PM | #77 |
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I already tried some things along the lines of 4 hunters with pets having their pets on Defend Target to a knight or barbarian leading a charge, or a conjurer behind the lines. It didn't really work out as much as I thought it would. Well actually, in a situation where one person is attacking the defended target it actually does work really well and the pets spike the attacker, but in RvR I couldn't find much use since pets die more easily even when buffed and they spread out to different targets.
All in all it's kind of about wanting to look for innovation like that, most people don't want to work together like that or with strategies involving Stalker's Surroundings, and on the other hand most of the possibilities have been done and there isn't anything to look into. |
10-02-2011, 04:53 PM | #78 | |
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10-02-2011, 05:02 PM | #79 | |||
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Reviving pets needs to be buffed: http://regnumonlinegame.com/forum/sh...ad.php?t=75001 Quote:
http://regnumonlinegame.com/forum/sh...ad.php?t=81397
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10-02-2011, 06:20 PM | #80 | |
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- decent IA - auras (protection, etc ...) - capability to absorb a spell effect instead of target - distract enemy (decreasing HC ie.) - alert when camoed people are around, or for enemies in your back - etc.. Atm, pets are just about damages and have almost no IA.
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Annavilya / War-Luck (Haven)
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