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Old 10-02-2011, 04:28 PM   #71
HidraA
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Quote:
Originally Posted by Balint View Post
Another suggestion
Camo and stalker shouldn't kill the pet, just make it disappear like in old times. The difference would be that the pet gets a 25s cannot attack effect after appeared. Enemy will have time to kill the pet before it attacks (or kill the hunter). A stun-like animation would be nice over the pet's head (there aren't a good cannot attack animation )

I think strategic position is important defense for marx, because they have to be good in ranged vs ranged combat. Marks without evasion have no defense vs pet. So the marks have to stop the pet (kill or freeze or something) to kill the hunter. After the pet is dead, hunters won't have advantage over marksmen because marks still have -40% ranged resist and his attack is better than the hunter's.
I kinda agree with this argument ,but i wonder more what will do a marksman that hit with ~200 dmg on barbarians,how much will hit a barbarians on them even dots by warlocks will make insane dmg.
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Old 10-02-2011, 04:30 PM   #72
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Originally Posted by HidraA View Post
I kinda agree with this argument ,but i wonder more what will do a marksman that hit with ~200 dmg on barbarians,how much will hit a barbarians on them even dots by warlocks will make insane dmg.
Well avg marx hitting 150s on me with rech arrows.... OP geared marx (like Enio and Rulez) 400s normals Another problem of archer.... too much gear dependant
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Old 10-02-2011, 04:34 PM   #73
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Plan is probably hope people stop complaining, add more mounts, set up zombie monkeys that steal your hat as the next event, and hope bugs fix themselves.
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Old 10-02-2011, 04:34 PM   #74
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Originally Posted by NSer View Post
Well avg marx hitting 150s on me with rech arrows.... OP geared marx (like Enio and Rulez) 400s normals Another problem of marx.... too much gear dependant
I was wondering more about dmg dealed by barbarians :P...

A SS on my normal armor in RvR situation,because no more mele defense...and barbs will be able to hit me in 2 hits?

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Originally Posted by Droc
Plan is probably hope people stop complaining, add more mounts, set up zombie monkeys that steal your hat as the next event, and hope bugs fix themselves.
Stay down Llyane wee try to fix hunter here and make much more easy for NGD that work
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Old 10-02-2011, 04:37 PM   #75
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It seems no one has any serious clue about what should be hunter class.
It isn't about nerfing marksman to improve hunter.

From what i read until now, i think changing bow range back isn't possible due to new forts
It is hard enough to hit from walls with a long bow and with current barbs speed long range is almost mandatory.

Pet tree is useless at war because pet is dying too fast due to its dumbness, and big pets are problematic regarding selection.

Logan wrote something interesting, pet powers should affect hunter for him to have a reason to skill this tree for war.
Also we could imagine small and tough companions instead of gigantic stupid trolls.
Perhaps pets should be able to assist realm mates.

Whatever we need to know about Ngd plans regarding this class ...
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Last edited by Zas_; 10-02-2011 at 06:14 PM.
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Old 10-02-2011, 04:46 PM   #76
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Originally Posted by Zas_ View Post
....
Yup .You broken my fun But i agree with you.

NGD will never answare at this.

By NGD:
Quote:
Originally Posted by NGD
"Regnum is the only game where people can chose what they want to be";
Unfortunaly i am disagree with them and this is aplayed to all classes.

All have some setups and too much power points from WM dose not offer anymore vary of setups in game.
All people can aford almost all spells.

Before all classes was forced to chose between defense and offense,now due to many power points this kind of balance is briked.

Welcome to clones wars !
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Old 10-02-2011, 04:51 PM   #77
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Quote:
Originally Posted by Zas_ View Post
Perhaps pets should be able to assist realm mates.
I already tried some things along the lines of 4 hunters with pets having their pets on Defend Target to a knight or barbarian leading a charge, or a conjurer behind the lines. It didn't really work out as much as I thought it would. Well actually, in a situation where one person is attacking the defended target it actually does work really well and the pets spike the attacker, but in RvR I couldn't find much use since pets die more easily even when buffed and they spread out to different targets.

All in all it's kind of about wanting to look for innovation like that, most people don't want to work together like that or with strategies involving Stalker's Surroundings, and on the other hand most of the possibilities have been done and there isn't anything to look into.
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Old 10-02-2011, 04:53 PM   #78
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Quote:
Originally Posted by -Logan- View Post

All in all it's kind of about wanting to look for innovation like that, most people don't want to work together like that or with strategies involving Stalker's Surroundings, and on the other hand most of the possibilities have been done and there isn't anything to look into.
Sound like Alsius
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Old 10-02-2011, 05:02 PM   #79
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Quote:
Originally Posted by Balint View Post
Another suggestion
Camo and stalker shouldn't kill the pet, just make it disappear like in old times. The difference would be that the pet gets a 25s cannot attack effect after appeared. Enemy will have time to kill the pet before it attacks (or kill the hunter). A stun-like animation would be nice over the pet's head (there aren't a good cannot attack animation )
That's indeed a nice idea.

Quote:
Originally Posted by Balint View Post
I think strategic position is important defense for marx, because they have to be good in ranged vs ranged combat. Marks without evasion have no defense vs pet. So the marks have to stop the pet (kill or freeze or something) to kill the hunter. After the pet is dead, hunters won't have advantage over marksmen because marks still have -40% ranged resist and his attack is better than the hunter's.
Hunters should neither be defined through pets, nor should the pets be easy to kill.
Reviving pets needs to be buffed:
http://regnumonlinegame.com/forum/sh...ad.php?t=75001

Quote:
Originally Posted by Zas_ View Post
From what i read until now, i think changing bow range back isn't possible due to new forts
It is hard enough to hit from walls with a long bow and with current barbs speed long range is almost mandatory.
It is possible:

http://regnumonlinegame.com/forum/sh...ad.php?t=81397
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Old 10-02-2011, 06:20 PM   #80
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Quote:
Originally Posted by -Logan- View Post
I already tried some things along the lines of 4 hunters with pets having their pets on Defend Target to a knight or barbarian leading a charge, or a conjurer behind the lines. It didn't really work out as much as I thought it would. Well actually, in a situation where one person is attacking the defended target it actually does work really well and the pets spike the attacker, but in RvR I couldn't find much use since pets die more easily even when buffed and they spread out to different targets.

All in all it's kind of about wanting to look for innovation like that, most people don't want to work together like that or with strategies involving Stalker's Surroundings, and on the other hand most of the possibilities have been done and there isn't anything to look into.
What i meant is that pets could have better things to assist realm mates:
- decent IA
- auras (protection, etc ...)
- capability to absorb a spell effect instead of target
- distract enemy (decreasing HC ie.)
- alert when camoed people are around, or for enemies in your back
- etc..

Atm, pets are just about damages and have almost no IA.
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