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General discussion Topics related to various aspects of Champions of Regnum

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Old 06-18-2012, 02:59 AM   #71
chilko
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Hey all, just to avoid further speculation about the expansion.

here is what I can say without spoiling the surprise:

we won't raise the level cap.
It will be based on the instancing feature.

BR,

-Chilko
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Old 06-18-2012, 06:43 AM   #72
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Quote:
Originally Posted by chilko View Post
Hey all, just to avoid further speculation about the expansion.

here is what I can say without spoiling the surprise:

we won't raise the level cap.
It will be based on the instancing feature.

BR,

-Chilko
I think many of us are glad about you not raising the level cap XD Can't wait to see the instancing feature too
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Old 06-18-2012, 09:11 AM   #73
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Quote:
Originally Posted by chilko View Post
Hey all, just to avoid further speculation about the expansion.

here is what I can say without spoiling the surprise:

we won't raise the level cap.
It will be based on the instancing feature.

BR,

-Chilko
Great news, was worried about that
Thumbs up for instances too, will be great to have more to do in RO. Bit worried about the changes to powers, the /reset_powers function will still be available?

Thanks.
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Old 06-18-2012, 09:57 AM   #74
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Quote:
Originally Posted by chilko View Post
Hey all, just to avoid further speculation about the expansion.

here is what I can say without spoiling the surprise:

we won't raise the level cap.
It will be based on the instancing feature.

BR,

-Chilko
+2
And whats Instacing???
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Old 06-18-2012, 10:45 AM   #75
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Quote:
Originally Posted by Quincebo View Post
+2
And whats Instacing???
dungeons and stuff similar to that.
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Old 06-18-2012, 10:47 AM   #76
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Originally Posted by Quincebo View Post
And whats Instacing???
Its basically a feature allowing groups of players/npc to be on the same map but not interact with/see eachother.

That way i.e. 10 groups of players could simultaneously enter a dungeon and each group would be placed in a dungeon ("instance") of its own.
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Old 06-18-2012, 11:49 AM   #77
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Thank you Frosk for this Roadmap. I´m very surprised to hear about so much changes in 2012.

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Originally Posted by Frosk View Post
Invasions Mechanics Restyle

we will move back to the old 3 saves system that proved to be the best option for the game’s warzone.
To be released on August 2012.
YEAHH, the good old 3 save system! Regnum at his best times.

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Originally Posted by Frosk View Post
  • Class balance and spell/discipline point balance.
So i hope, i get back my 2 missing PowerPoints from Feint since August 2011.
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Old 06-18-2012, 12:37 PM   #78
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One positive a lot have not mentioned is that this stuff for the most part, enhances free to play components of the game.

After a round of items for profit, it is quite refreshing to see an aim to deliver content and beef up core areas that need some tlc. Most importantly, supply content that all can enjoy once they put in the time and effort.

Of course some premium stuff will have to come along to pay for all this programming but , all in all, a positive outlook.
( I can easily see profits coming from premium instance events.)
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Old 06-18-2012, 01:24 PM   #79
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Quote:
Originally Posted by chilko View Post
Hey all, just to avoid further speculation about the expansion.

here is what I can say without spoiling the surprise:

we won't raise the level cap.
It will be based on the instancing feature.

BR,

-Chilko
You’re already finishing instances? Wow.
I wish you’d work that fast on balance. :-/
Oh and: HE’S RESPONDING OMG!!1
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Old 06-18-2012, 03:00 PM   #80
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Quote:
Originally Posted by _Enio_ View Post
Its basically a feature allowing groups of players/npc to be on the same map but not interact with/see eachother.

That way i.e. 10 groups of players could simultaneously enter a dungeon and each group would be placed in a dungeon ("instance") of its own.
Vielen dank/Thank you
Dungeons sounds very nice, but i remember that a RO staff member said to us that dungeons can't fit in the game, as for coding and engine based stuff...but anyhow...sounds all great to me
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