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General discussion Topics related to various aspects of Champions of Regnum |
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06-18-2012, 02:59 AM | #71 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Hey all, just to avoid further speculation about the expansion.
here is what I can say without spoiling the surprise: we won't raise the level cap. It will be based on the instancing feature. BR, -Chilko |
06-18-2012, 06:43 AM | #72 |
Master
Join Date: Oct 2008
Location: Straya cunt!
Posts: 251
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I think many of us are glad about you not raising the level cap XD Can't wait to see the instancing feature too
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Syrtis Absorption - Level 60 WM Warlock Cold Blooded - Level 50 Hunter Last edited by LucianDeathshield; 06-18-2012 at 07:54 AM. |
06-18-2012, 09:11 AM | #73 | |
Master
Join Date: May 2010
Location: Ireland
Posts: 438
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Quote:
Thumbs up for instances too, will be great to have more to do in RO. Bit worried about the changes to powers, the /reset_powers function will still be available? Thanks. |
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06-18-2012, 09:57 AM | #74 | |
Baron
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
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Quote:
And whats Instacing??? |
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06-18-2012, 10:45 AM | #75 |
Banned
Join Date: Mar 2011
Posts: 342
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06-18-2012, 10:47 AM | #76 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Its basically a feature allowing groups of players/npc to be on the same map but not interact with/see eachother.
That way i.e. 10 groups of players could simultaneously enter a dungeon and each group would be placed in a dungeon ("instance") of its own. |
06-18-2012, 11:49 AM | #77 | |
Master
Join Date: Apr 2009
Posts: 308
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Thank you Frosk for this Roadmap. I´m very surprised to hear about so much changes in 2012.
Quote:
So i hope, i get back my 2 missing PowerPoints from Feint since August 2011. |
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06-18-2012, 12:37 PM | #78 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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One positive a lot have not mentioned is that this stuff for the most part, enhances free to play components of the game.
After a round of items for profit, it is quite refreshing to see an aim to deliver content and beef up core areas that need some tlc. Most importantly, supply content that all can enjoy once they put in the time and effort. Of course some premium stuff will have to come along to pay for all this programming but , all in all, a positive outlook. ( I can easily see profits coming from premium instance events.) |
06-18-2012, 01:24 PM | #79 | |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Quote:
I wish you’d work that fast on balance. :-/ Oh and: HE’S RESPONDING OMG!!1
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06-18-2012, 03:00 PM | #80 | |
Baron
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
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Quote:
Dungeons sounds very nice, but i remember that a RO staff member said to us that dungeons can't fit in the game, as for coding and engine based stuff...but anyhow...sounds all great to me |
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