12-16-2008, 07:24 PM | #881 | |
Banned
Join Date: Oct 2007
Location: Donde los hongos me lleven...
Posts: 158
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Quote:
Code:
luca@dhcppc1:~$ glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.4 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float client glx vendor string: NVIDIA Corporation client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB GLX version: 1.3 GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 6150/PCI/SSE2 OpenGL version string: 2.1.2 NVIDIA 169.12 OpenGL extensions: GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query, GL_EXT_vertex_array, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum |
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12-16-2008, 07:25 PM | #882 |
Banned
Join Date: Oct 2007
Location: Donde los hongos me lleven...
Posts: 158
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Contnuacion aca...
Era muy largo... Code:
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x22 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x24 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x25 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x26 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x27 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x28 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x29 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x2a 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x2b 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None 0x2c 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None 0x2d 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None 0x2e 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None 0x2f 24 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x30 24 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x31 24 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x32 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x33 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x34 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x35 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x36 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x37 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x38 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x39 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x3a 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x3b 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x3c 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x3d 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x3e 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x3f 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x40 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x41 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x42 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x43 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon 0x44 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon 0x45 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon 0x46 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon 0x47 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon 0x48 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon 0x49 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon 0x4a 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon 0x4b 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x4c 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x4d 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x4e 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x4f 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x50 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x51 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x52 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None 0x53 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None 0x54 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None 0x55 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None 0x56 24 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x57 24 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x58 24 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x59 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x5a 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x5b 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x5c 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x5d 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x5e 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x5f 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x60 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x61 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x62 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x63 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x64 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x65 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x66 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x67 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x68 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x69 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x6a 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon 0x6b 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon 0x6c 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon 0x6d 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon 0x6e 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon 0x6f 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon 0x70 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon 0x71 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon 0x23 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x72 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x73 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x74 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x75 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x76 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x77 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None 0x78 32 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None 0x79 32 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None 0x7a 32 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None 0x7b 32 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None 0x7c 32 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None 0x7d 32 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x7e 32 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x7f 32 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x80 32 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x81 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x82 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x83 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x84 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x85 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon 0x86 32 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon 0x87 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon 0x88 32 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon 0x89 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x8a 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x8b 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x8c 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x8d 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x8e 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x8f 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x90 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x91 32 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon 0x92 32 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon 0x93 32 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon 0x94 32 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon 0x95 32 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon 0x96 32 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon 0x97 32 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon 0x98 32 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon |
12-16-2008, 07:28 PM | #883 |
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uh... que tarado, el direct era en minúsculas (y es muy exigente con esas cosas)
pero... te tengo buenas noticias: en las primeras líneas, la parte que dice direct rendering: Yes significa que ya estás habilitado para jugar jueguitos en 3D, como regnum (y en caso de regnum vas a notar una ligera mejora en el rendimiento, mas con esa placa de video)
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12-16-2008, 07:38 PM | #884 | |
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Quote:
Ahora qiero que me digas linea por linea lo que quiere decir...Asi aprenderé...(?) Muchas Gracias, Luca. |
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12-16-2008, 07:42 PM | #885 | ||||||
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12-16-2008, 07:44 PM | #886 | |
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Quote:
¡Touche! (?) Te copaste respondiendo. Gracias... =)) |
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12-16-2008, 07:46 PM | #887 |
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últimamente estoy cometiendo mucho sincericidio... aquí no me afecta, pero ya me perdí dos changas
aunque... prefiero admitir cuando no se algo y no quedar como un chanta (además, haría quedar mal a mi amigo que me recomendó para eso)
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12-16-2008, 07:48 PM | #888 | |
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Join Date: May 2007
Posts: 1,452
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Quote:
GLX es lo que conecta OpenGL con X, para que lo que se haga en la targeta se pueda ver en el server grafico. Lo otro son extensiones, añaden soporte para cosas. Ahora pescau ayudame tu a mi
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12-16-2008, 07:58 PM | #889 |
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Y ahora quien me ayuda a mi?
HOYGAN! KE TRENGO KE ASER PARA PODER GUJAR AR REJNUM?!
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12-16-2008, 08:47 PM | #890 | |
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