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General discussion Topics related to various aspects of Champions of Regnum

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Old 11-19-2013, 02:09 AM   #81
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Originally Posted by Hollow-Ichigo View Post
No shit Sherlock.
hurrdurr i onli gonna read 1 persons post.

lrn2rd the whole conversation. why should ethereal be treated any different when any range class can do what he described with any spells/normals.
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Old 11-19-2013, 08:21 AM   #82
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Originally Posted by AnonymouslyAnonymous View Post
hurrdurr i onli gonna read 1 persons post.

lrn2rd the whole conversation. why should ethereal be treated any different when any range class can do what he described with any spells/normals.
Difference in damage done over time, think outside of your own favourite class. People like you are the reason why balance discussions get completely biased. Every other spell can be dealt with using buffs and dispels. This being said, I don't think this change is necessary, just don't chase marx as a knight, hug a tree, let them come close, if they don't, there really is no point.
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Old 11-19-2013, 10:46 AM   #83
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I think a key point that people miss when discussing balance issues is that this game is not a 1 vs 1 game and is not intended to be. The main object of gameplay here is geared towards RvR and fort wars.

Its no good complaining that "oh no my knight or barb cant reach a marks in the wz, blast them op ranged WS spammers". When in actual fact, if you are a warrior or any other non ranged class and you are caught alone in the wz against an archer, you shouldn't EXPECT to be able to catch them up and kill them on your own. The very backbone of an archer class is that they are ranged and will strive to attack from a distance. Bring your friend who is a marks and get them to freeze your enemy back to catch him? Arguing about marks not being balanced because theyre good at keeping you at a distance is ridiculous.
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Old 11-19-2013, 02:47 PM   #84
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Originally Posted by ShadowForce View Post
...
i understand your point. but would be nice to exist a situation where this suclass takes any risk huh? it is stupid to accept that such class have nearly no disvantage playing in great or short ranges, no disvantage in having a OP CC rdy every 25 seconds, no disvantage in being faster then 3 other subclasses, have the biggest defense of offensive classes, and having the second biggest DPS this game has.

currently, a marxman have no reasons to go to short ranges (and doing so, taking risks). He still can hit high, fast and safe from max range.
what they need to do is incentivate marxman going to close range. i will repeat again a suggestion that i heard on Ignis chat:

"make RA work only to ranges <30"
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Old 11-19-2013, 03:55 PM   #85
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Quote:
Originally Posted by errei View Post
i understand your point. but would be nice to exist a situation where this suclass takes any risk huh? it is stupid to accept that such class have nearly no disvantage playing in great or short ranges, no disvantage in having a OP CC rdy every 25 seconds, no disvantage in being faster then 3 other subclasses, have the biggest defense of offensive classes, and having the second biggest DPS this game has.

currently, a marxman have no reasons to go to short ranges (and doing so, taking risks). He still can hit high, fast and safe from max range.
what they need to do is incentivate marxman going to close range. i will repeat again a suggestion that i heard on Ignis chat:

"make RA work only to ranges <30"
Or just bring some archers of your own


/A
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Old 11-19-2013, 05:31 PM   #86
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I'd still like to see NGD make ALL jewelry damage adds (including boss ammy/rings) into simple POST-calculation additions. That extra damage wouldn't get multiplied then by RA, DE, DF, CB, etc. on archers, nor by Bers, Fulm, etc. on barbs.

Marks' range is OP (& it should be), BUT allowing ANY archer thru gear & boss ammy/rings to hit at such long ranges even HARDER than all other classes (except a barb) can hit at all is just UNacceptable & totally IMbalanced.

Pity, such won't likely ever happen, nor will the oft-asked-for proportional armor/soak system (or a host of other much-needed fixes). What's worse, these new 'instanced-dragons' don't & won't even drop these old amulets & rings. WTF?

Will this boss-jewelry now become rare & rarer legacy items only 'elites'/gearwhores get to have & use? UNdroppable & UNavailable to any & all others? That's also just UNacceptable & totally IMbalanced. WTG, NGD ... NOT
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Old 11-20-2013, 10:40 PM   #87
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Great! Make conj's weaker. How about nerfing the barbs that hit 2500 normals? Mana pylon stacking is nothing in comparison to that.

Pull your finger out!
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Old 11-20-2013, 10:44 PM   #88
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Quote:
Originally Posted by -Aniara- View Post
Or just bring some archers of your own


/A
? pls, explain what u meant. my english is bad as fuck...
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Old 11-20-2013, 11:38 PM   #89
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Oh nice
And you better boost my damn hunter
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Old 11-21-2013, 06:05 PM   #90
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Fixed: Fixed an issue where players were being disconnected while entering the Dragon Caves.
List of changes updated.
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