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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Remove MOBS Higher Than Level 37 From Inner Zone.
Yes! Move all higher mobs to War zone. 85 62.04%
No! Mobs have to stay in inner. 45 32.85%
Other. Write what. 7 5.11%
Voters: 137. You may not vote on this poll

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Old 05-06-2010, 09:00 AM   #81
Mikan
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After some careful reconsideration I have settled on the following proposal for a solution:

1) Keep inner realm mobs just as they are, but make all realms balanced in the levels and distribution of mobs

2) In the warzone for your own realm:
- Give a 15% RLM experience bonus
- Give a 30% gold bonus
- Increase the drop rate by 50%, as suggested earlier

3) In the warzone for enemy realms:
- Give a 25% RLM experience bonus
- Give a 50% gold bonus
- Increase the drop rate by 100%

4) Make each realm's warzone drop special items:
- Alsius drops have a high chance of having Ice and Blunt damage or resistance, with attack speed
- Ignis drops have a high chance of having Fire and Pierce damage or resistance, with cast speed
- Syrtis drops have a high chance of having Lightning and Slashing damage or resistance, with evasion

5) Add gold, magnanite, and ximerin mines to each realm to draw people to war:
- Each gold mine held would give the realm a 10% gold bonus (30% max)
- Each magnanite mine held would give a 5% chance of gaining 1 magnanite from each monster killed (15% max)
- Each ximerin mine held would convert 1% of all gold earned to ximerin (3% max)

Enemy mines could be captured and defended just as if they were forts.

6) MOVE ALL BOSSES FROM ALL REALMS INTO THE WARZONE, AND MAKE THEIR ITEMS USEABLE BY ANYONE

Kind regards.
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Old 05-06-2010, 10:20 PM   #82
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Quote:
Originally Posted by Mikan View Post
After some careful reconsideration I have settled on the following proposal for a solution:

1) Keep inner realm mobs just as they are, but make all realms balanced in the levels and distribution of mobs

2) In the warzone for your own realm:
- Give a 15% RLM experience bonus
- Give a 30% gold bonus
- Increase the drop rate by 50%, as suggested earlier

3) In the warzone for enemy realms:
- Give a 25% RLM experience bonus
- Give a 50% gold bonus
- Increase the drop rate by 100%

4) Make each realm's warzone drop special items:
- Alsius drops have a high chance of having Ice and Blunt damage or resistance, with attack speed
- Ignis drops have a high chance of having Fire and Pierce damage or resistance, with cast speed
- Syrtis drops have a high chance of having Lightning and Slashing damage or resistance, with evasion

5) Add gold, magnanite, and ximerin mines to each realm to draw people to war:
- Each gold mine held would give the realm a 10% gold bonus (30% max)
- Each magnanite mine held would give a 5% chance of gaining 1 magnanite from each monster killed (15% max)
- Each ximerin mine held would convert 1% of all gold earned to ximerin (3% max)

Enemy mines could be captured and defended just as if they were forts.

6) MOVE ALL BOSSES FROM ALL REALMS INTO THE WARZONE, AND MAKE THEIR ITEMS USEABLE BY ANYONE

Kind regards.
I agree on everything (especially the mine idea, but not the xim one as ngd would lose money, i dunno about everyone else but my buying days would be over )

I DO NOT agree with moving all bosses to the wz. Why do ya want this? so your syrtis zerg can drop more epic boss weps? Its quite odd when we kill daen, let us at least kill one of our fuckin bosses.
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Old 05-06-2010, 10:51 PM   #83
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Quote:
Originally Posted by Need_More_Invasions View Post
I agree on everything (especially the mine idea, but not the xim one as ngd would lose money, i dunno about everyone else but my buying days would be over )
I seriously doubt NGD would lose much money considering that even if a person grind for an entire day and made 300,000 gold, and all three ximerin mines were being held by your realm, that player would only get 3,000 ximerin, which is barely equivalent to $3.50 USD.

And this would be a very rare situation considering the mines could be recaptured by enemy realms.

If anything, they would gain more money, because new players would get many more chances to try out premium, drawing larger numbers of players to buy it after they get a small taste of it but don't want to grind for a thousand years to get enough for anything useful.

Quote:
Originally Posted by Need_More_Invasions View Post
I DO NOT agree with moving all bosses to the wz. Why do ya want this? so your syrtis zerg can drop more epic boss weps? Its quite odd when we kill daen, let us at least kill one of our fuckin bosses.
Because of balance. Also, I don't only play in Syrtis love.

Kind regards.
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Old 05-07-2010, 12:15 AM   #84
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Quote:
Originally Posted by Mikan View Post
Because of balance. Also, I don't only play in Syrtis love.

Kind regards.
Or you could just give all bosses (except wz ones) the same drops, which I would much prefer, because I can just imagine every Syrtis having all the best boss drops within the first month of that implementation
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Old 05-07-2010, 06:50 AM   #85
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Quote:
Originally Posted by Mikan View Post
After some careful reconsideration I have settled on the following proposal for a solution:

1) Keep inner realm mobs just as they are, but make all realms balanced in the levels and distribution of mobs

i agree. removing something is the wrong way to go, instead improving on the warzone would make both parties happy +1 fort this

2) In the warzone for your own realm:
- Give a 15% RLM experience bonus
- Give a 30% gold bonus
- Increase the drop rate by 50%, as suggested earlier

restated what was previously posted by Mr Egg but neverless i like it so +1 for this too

3) In the warzone for enemy realms:
- Give a 25% RLM experience bonus
- Give a 50% gold bonus
- Increase the drop rate by 100%

i like this too, we definately need a greater reward for being at a greater risk

4) Make each realm's warzone drop special items:
- Alsius drops have a high chance of having Ice and Blunt damage or resistance, with attack speed
- Ignis drops have a high chance of having Fire and Pierce damage or resistance, with cast speed
- Syrtis drops have a high chance of having Lightning and Slashing damage or resistance, with evasion

i like the first part but im not so sure about the attack speed/ cast speed/ evasion section. this would result in everyone fighting to grind in ignius while nobody really in grinding in syrtis etc. maybe split this section to around a certain radius around forts or castle ie, around efe castle has a greater chance of dropping cast speed and attack speed around herb etc. Of coarse grinding in a different realm would yield a better chance of getting the drop as stated in your third point so a player from alsius would have a choice of shaana or efe if he wanted a +100% drop rate for a cast speed item but still be capable of dropping it in his own realm if he wasnt able to find a party etc.

5) Add gold, magnanite, and ximerin mines to each realm to draw people to war:
- Each gold mine held would give the realm a 10% gold bonus (30% max)
- Each magnanite mine held would give a 5% chance of gaining 1 magnanite from each monster killed (15% max)
- Each ximerin mine held would convert 1% of all gold earned to ximerin (3% max)

Enemy mines could be captured and defended just as if they were forts.

i always liked the idea of mines. not so sure how the xim one would work but if i was to do the maths (which i dont really want to do at this time) i might have a clearer idea. but +1 to mag and gold mines.

6) MOVE ALL BOSSES FROM ALL REALMS INTO THE WARZONE, AND MAKE THEIR ITEMS USEABLE BY ANYONE

DEFINATELY +1.


Kind regards.

i think there should be a boss mob in the warzone that dropped lvl24 quest rings too ie deadly sights ring/ blacksmith ring etc. this would encourage enemies to occupy enemy realms. For example syrtis wouldnt be interested in a boss that drops DS rings but the other realms would be, could make up for some epic wars (i just sucked that idea out my thumb as i was typing this)

all in all i like your suggestions. forts definately need to be made for attractive and rewards for holding them for fixed periods of time need to be applied and not just for capturing it when upgraded. the mines idea was really good and could somehow be tied into fort capturing.
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Old 05-18-2010, 11:55 PM   #86
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Great move them to wz - but please make some real penalty for save camping?

Its getting beyond a joke.
Cant even cast 1 defensive spell before ambush/confuse and trolled to death.


(p.s you know who you are - i like the way you run away like a coward when i switch to higher lvl char)
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Old 05-19-2010, 04:50 AM   #87
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War Zone is slent not because players grind everytime. If u want fight go and fight. And anyway WHO ARE YOU to say somebody what to do? If someone wants to grind in peace (or even in lonliness) for an hour after work THAT IS HIS DESIRE and THAT IS HIS RIGHT.

If u want active WZ make it so!
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Old 05-19-2010, 06:07 AM   #88
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Quote:
Originally Posted by Truewar View Post
War Zone is slent not because players grind everytime. If u want fight go and fight. And anyway WHO ARE YOU to say somebody what to do? If someone wants to grind in peace (or even in lonliness) for an hour after work THAT IS HIS DESIRE and THAT IS HIS RIGHT.

If u want active WZ make it so!
some of the suggestions took this into consideration and opted to keep the inner realm mobs the same, but on the other end drasticly improve the grinding in the warzone. I practically live in the warzone because i find that grinding inside the walls to be worse. Either you fight gankers/hunters while grinding in the warzone, or you fight your fellow realm mates for kills on the inner beach. At least in the warzone you might have a small opening to fight back if the ambush/stunfist is resisted.

i would like to see that +WZ percentage implemented in the warzone with a higher drop rate too. Maybe to encourage players to defending and re-taking thier forts, the +WZ percentage decreases with every fort an enemy holds and completely gone when the gates are in danger. for example if the +WZ percent is set to +30%, when aggersborg or trelle is taking it drops by say 7% or 15% when both is occupied by enemies. If Imperial Castle is taken it drops by 15%. When the gates are in danger it drops to +0% and maybe a negative amount when the gates are broken.
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Old 05-19-2010, 09:21 PM   #89
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Actually, that last point... let's modify it a bit. I'm an Alsian, right? So, I'll use Alsius as an example. You ahve all 3 of your forts? +15% xp bonus for grinding in your wz. Lose one? +10%. Lose 2? +5%. No forts/castle? +0% (better be defending your gate).

Grind in syrtis/ignis? +20%! Yay! Capture one of their forts? +25%, 2? +30%, capture both forts and the castle? +35%.

Sounds like a lot, but you'll rarely have all 3 of theirs and have time to grind.

But, that way it encourages you to capture your forts, hold them, and to go into enemy territory. The XP bonuses get big, so it encourages people to come into the WZ in a huge way.

Adjust gold/mag accordingly, include mines, please.
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Old 05-20-2010, 01:06 AM   #90
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Quote:
Originally Posted by mikan View Post
after some careful reconsideration i have settled on the following proposal for a solution:

1) keep inner realm mobs just as they are, but make all realms balanced in the levels and distribution of mobs

2) in the warzone for your own realm:
- give a 15% rlm experience bonus
- give a 30% gold bonus
- increase the drop rate by 50%, as suggested earlier

3) in the warzone for enemy realms:
- give a 25% rlm experience bonus
- give a 50% gold bonus
- increase the drop rate by 100%

4) make each realm's warzone drop special items:
- alsius drops have a high chance of having ice and blunt damage or resistance, with attack speed
- ignis drops have a high chance of having fire and pierce damage or resistance, with cast speed
- syrtis drops have a high chance of having lightning and slashing damage or resistance, with evasion

5) add gold, magnanite, and ximerin mines to each realm to draw people to war:
- each gold mine held would give the realm a 10% gold bonus (30% max)
- each magnanite mine held would give a 5% chance of gaining 1 magnanite from each monster killed (15% max)
- each ximerin mine held would convert 1% of all gold earned to ximerin (3% max)

enemy mines could be captured and defended just as if they were forts.

6) move all bosses from all realms into the warzone, and make their items useable by anyone

kind regards.


perfect!...
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