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Old 07-24-2010, 07:29 PM   #81
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Quote:
Originally Posted by Umaril View Post
Amuns current version of GH:
http://img257.imageshack.us/img257/2684/newgha.png

e30ernest did clearly say safe to say he knew it was 30 seconds before and NGD have raised it since then
The description is not up-to-date.
It still shows it's an aura, and +40hp per tick, which is wrong.
I just tested on Amun, it's still 30 seconds and +30hp per sec, which really sucks compared to the current GH (+40 / 60s).

Big GH nerf, nothing more to say about it. If it stays lame like this, drastically reduce its cooldown/mana cost at least, it's the least you can do...
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Old 07-24-2010, 07:31 PM   #82
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Aha you are right. Thanks for the test.
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Old 07-24-2010, 07:48 PM   #83
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Quote:
Originally Posted by Umaril View Post
Amuns current version of GH:
http://img257.imageshack.us/img257/2684/newgha.png

e30ernest did clearly say safe to say he knew it was 30 seconds before and NGD have raised it since then

The descriptions are not updated with the combat numbers on amun, it's always been this way.
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Old 07-24-2010, 08:41 PM   #84
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there r so few support conjus left (ative) and after nefring nefring and nefring we suppose to expect another nefr.... hyyyyymmmm

lets assume that i am worng about that...
rp's means nothing, but since we got many ppl active we can try to do some statistic how many support conjus are at top payers list ... 2 ?

it could manes:
- ppl plays bad - unlikely since we got many players
- playing conju is unattractive - quite likely imho

so what to do with unattractive class .... NEFR IT ???? am I insane or sth is wrong with general approach ?

another question plz show me SENIOR support cojnu happy of incoming changes (can u name 5 for whole RO, cos i can't)
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Old 07-24-2010, 08:43 PM   #85
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Quote:
Originally Posted by BigManOnCampus View Post
What you people who are complaining about the apparent nerf to GH are failing to realize is that armor now helps a LOT more. You wont need as much healing.
Interesting to see how this plays out.

Do you think archers will put less points in Evasion skills like Acrobatic?
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Old 07-24-2010, 08:45 PM   #86
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Quote:
Originally Posted by londo79 View Post
there r so few support conjus left (ative) and after nefring nefring and nefring we suppose to expect another nefr.... hyyyyymmmm

lets assume that i am worng about that...
rp's means nothing, but since we got many ppl active we can try to do some statistic how many support conjus are at top payers list ... 2 ?

it could manes:
- ppl plays bad - unlikely since we got many players
- playing conju is unattractive - quite likely imho

so what to do with unattractive class .... NEFR IT ???? am I insane or sth is wrong with general approach ?

another question plz show me SENIOR support cojnu happy of incoming changes (can u name 5 for whole RO, cos i can't)
We are not trying to nerf conjurers at all. We are trying to make them more interesting to play. Also, we want more people to focus on the support aspects.

Some of the changes are very preliminary. Please don't come to crude conclusions so fast.
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Old 07-24-2010, 08:56 PM   #87
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Quote:
Originally Posted by chilko View Post
We are not trying to nerf conjurers at all. We are trying to make them more interesting to play. Also, we want more people to focus on the support aspects.

Some of the changes are very preliminary. Please don't come to crude conclusions so fast.
I know its been suggested before, but if you want to help conjurers be support maybe you could move Mana Communion out of staff mastery and into another more support oriented tree. I've dropped (as have many other conjurers) MC out of my setup because I won't waste points on an entire tree just to get a small trickle of mana to my allies... sorry. It would be a welcome change, please consider it.


[Edit]
Looking at the trees I think the best option would be to take a skill from Mana Control and swap it with Mana Communion (this only makes sense since Mana Communion is a type of Mana Control). I would say switch with Metabolic Control, this skill doesn't make much sense to a support conj unless you're thinking of adding in resists to heals...
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Old 07-24-2010, 09:02 PM   #88
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Quote:
Originally Posted by _Arwen_ View Post
I know its been suggested before, but if you want to help conjurers be support maybe you could move Mana Communion out of staff mastery and into another more support oriented tree. I've dropped (as have many other conjurers) MC out of my setup because I won't waste points on an entire tree just to get a small trickle of mana to my allies... sorry. It would be a welcome change, please consider it.
+1

I agree with this completely. It never should have been moved to Staff Mastery to begin with imo.

Conjus are in such a state, that if something is nerfed or made to be less effective, I really think there should be a counter-balance in another area (at least) to increase effectiveness there.
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Old 07-24-2010, 09:08 PM   #89
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Agree, if Mana communion could be moved to another tree it would really help with points, and we wouldn't have to waste all those points for basically one or two useful spells in staff mastery.

I also think Heal ally and regen ally should be instant cast, but that probably won't change.
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Old 07-24-2010, 09:47 PM   #90
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Quote:
Originally Posted by chilko View Post
We are not trying to nerf conjurers at all. We are trying to make them more interesting to play. Also, we want more people to focus on the support aspects.

Some of the changes are very preliminary. Please don't come to crude conclusions so fast.
So if you want to help conjurers and not nerf them, why did you nerf GH ? Yes I know this is preliminary, but the fact that you reduced GH's duration and power clearly shows that you want to nerf it.

You want to make people focus on the support aspects but you nerf to hell the only and best Conjurer aura, does it really make sense ?

If you really want to help Support Conjurers, first don't nerf their few still-valuable Support spells...

And I agree that MC should be swapped with Metabolic Control. It's really in the wrong tree.
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