07-24-2010, 07:29 PM | #81 | |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Quote:
It still shows it's an aura, and +40hp per tick, which is wrong. I just tested on Amun, it's still 30 seconds and +30hp per sec, which really sucks compared to the current GH (+40 / 60s). Big GH nerf, nothing more to say about it. If it stays lame like this, drastically reduce its cooldown/mana cost at least, it's the least you can do...
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07-24-2010, 07:31 PM | #82 |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Aha you are right. Thanks for the test.
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I N Q U I S I T I O N
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07-24-2010, 07:48 PM | #83 | |
Initiate
Join Date: Jul 2009
Posts: 233
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Quote:
The descriptions are not updated with the combat numbers on amun, it's always been this way. |
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07-24-2010, 08:41 PM | #84 |
Pledge
Join Date: Dec 2008
Posts: 29
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there r so few support conjus left (ative) and after nefring nefring and nefring we suppose to expect another nefr.... hyyyyymmmm
lets assume that i am worng about that... rp's means nothing, but since we got many ppl active we can try to do some statistic how many support conjus are at top payers list ... 2 ? it could manes: - ppl plays bad - unlikely since we got many players - playing conju is unattractive - quite likely imho so what to do with unattractive class .... NEFR IT ???? am I insane or sth is wrong with general approach ? another question plz show me SENIOR support cojnu happy of incoming changes (can u name 5 for whole RO, cos i can't) |
07-24-2010, 08:43 PM | #85 | |
Master
Join Date: Sep 2008
Location: Canada
Posts: 264
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Quote:
Do you think archers will put less points in Evasion skills like Acrobatic?
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Bartle Test of Gamer Psychology |
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07-24-2010, 08:45 PM | #86 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Some of the changes are very preliminary. Please don't come to crude conclusions so fast. |
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07-24-2010, 08:56 PM | #87 | |
Apprentice
Join Date: Dec 2008
Posts: 98
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Quote:
[Edit] Looking at the trees I think the best option would be to take a skill from Mana Control and swap it with Mana Communion (this only makes sense since Mana Communion is a type of Mana Control). I would say switch with Metabolic Control, this skill doesn't make much sense to a support conj unless you're thinking of adding in resists to heals...
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Arwen - Level 50 Conjurer | Uruviel - Level 50 Hunter | Cheesepuff - Level 50 Marksman Cheeseburger - Level 50 Warlock | Cheesecake - Level 50 Barb | Aelean - Level 50 Knight Last edited by _Arwen_; 07-24-2010 at 09:24 PM. |
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07-24-2010, 09:02 PM | #88 | |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Quote:
I agree with this completely. It never should have been moved to Staff Mastery to begin with imo. Conjus are in such a state, that if something is nerfed or made to be less effective, I really think there should be a counter-balance in another area (at least) to increase effectiveness there.
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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07-24-2010, 09:08 PM | #89 |
Pledge
Join Date: Apr 2007
Posts: 7
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Agree, if Mana communion could be moved to another tree it would really help with points, and we wouldn't have to waste all those points for basically one or two useful spells in staff mastery.
I also think Heal ally and regen ally should be instant cast, but that probably won't change. |
07-24-2010, 09:47 PM | #90 | |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Quote:
You want to make people focus on the support aspects but you nerf to hell the only and best Conjurer aura, does it really make sense ? If you really want to help Support Conjurers, first don't nerf their few still-valuable Support spells... And I agree that MC should be swapped with Metabolic Control. It's really in the wrong tree.
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