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Old 01-10-2015, 01:09 PM   #1
Kimahri_Ronso
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Default Coming up in 2015

Do you guys at NGD have any plans, roadmap for the new year?

Would be cool to see it and discuss changes coming up soon .

Also, players of the game could share their thoughts about what they'd like to see coming, what changes they'd like to get!!

I personally wanna see dragons being removed from the instance, amulet being available again as a dragon drop (old /new, modified one, whatever), dragons should drop armours and weapons too.

More and constant events, more content so players won't get bored so badly when there's nothing happening or too few on to do fort wars, more WZ bosses too!!

And of course bug fixing!!

What about you?
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Old 01-10-2015, 01:46 PM   #2
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Quote:
Originally Posted by Adrian
Roadmap - Second Semester 2014
- Progression: Revision of the leveling process in all its aspects.
Make it easier to reach a useful level for RvR, checking all the quests and gameplay related to leveling up. Check the progression in all levels in order to detect monotony and change the objectives if necessary. Perform modifications in the creatures of all the world for them to be useful and convenient in their locations and experience reward.

- Functions: Make a revision of the basic functions.
Such as RNG (Random Number Generator) and the combat formulas. Check the interactions between this highly delicate parts of the game and analyze if there are possible changes that will enhance the effect they produce.

- Bugs: Reduce the abuse to the minimum possible.
Identify and solve those bugs that allow most of the abuses which players use to obtain advantages over other players. Focus first on the simplest but more annoying ones to avoid the creation of new ones when repairing them and then continue with harder ones.

- Balance: Turn it again into a continuous task.
Perform changes to spells and combat more often when they are considered urgent because of giving a notorious advantage and become an annoying problem. General changes will be done in an update altogether.

- Interface: Enhance the feedback.
Check all the flow since registration until entering the dragon cave and polish the feedback provided by the game about what happens and what doesn’t. Clear information is needed to know how to act, who to go to or what to do about the various kinds of incidents.

- Retention: Bonuses for entering periodically and long term players.
Give rewards to frequent players and those that are with us since a long time. Modify Clan system to allow the administrators to have tools to keep their members organized, provide them information, create events and give rewards for their activity.

- Premium: Enhance the offer of items.
Creation of items related to progression and more attractive visual enhancements. Always avoiding this to affect the non-premium / premium balance.

- Instances: Provide limited but effective access.
Give the possibility for them to be activated in real-time and also link them to events. This will happen when it affects the less possible to RvR and in a way that it doesn’t discriminate any time zone for everyone to enjoy them the same.

I'm still waiting for these changes, especially the first two issues. Are you working on it? Leveling process and RNG/combat formulas should be introduced as soon as possible.
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Old 01-11-2015, 01:12 PM   #3
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i want more simplistic graphics and ping fixes. that is not on the roadmap
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Old 01-11-2015, 09:17 PM   #4
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I think these screenshots pretty much say what I feel needs to be changed the most in the game.

http://imgur.com/OOJ2WED
http://imgur.com/Nz3eB5v
http://imgur.com/DtlFL9i
http://imgur.com/ON3Cm
http://imgur.com/dYDYJrx

And what's with this gelf hitting me while in camo, and behind a rock?
http://imgur.com/Vioj9Rx
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Old 01-12-2015, 12:56 AM   #5
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Old 01-12-2015, 08:07 AM   #6
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Quote:
Originally Posted by MDpro View Post
And what's with this gelf hitting me while in camo, and behind a rock?
http://imgur.com/Vioj9Rx
There is a known bug, sometimes people are "invisible" because they are under the ground, so you see hits in th log, but not the enemy. It happened to me recently, though the attacker was a barb .... please don't accuse people of cheating, just report the issue to NGD, if it is a cheat, they'll do the right thing, if it is a bug, be patient ).
Note, this bug can concern every class, but when it applies to a hunter, people think they are in camo (they don't see them), this isn't the case.

I'm not aware of a bug or exploit allowing to hit under camo, without breaking camo.
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Old 01-12-2015, 09:20 AM   #7
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Quote:
Originally Posted by Zas_ View Post
please don't accuse people of cheating, just report the issue to NGD, if it is a cheat, they'll do the right thing, if it is a bug, be patient ).
I wasn't accusing anyone of anything, was just wondering why it happened. As I was looking through screenshots of the game's ridiculous resists, I just thought I'd throw that one in.
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Old 01-12-2015, 03:26 PM   #8
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Quote:
Originally Posted by ShadowForce View Post
Yes!!!!!!!!

Please, do something about these insane resists!!!
Makes me wanna rant so badly when I see someone resisting more spells in row
It's just not right. Fun killer. It must be changed.
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Old 01-12-2015, 09:43 PM   #9
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We are working on a new Roadmap for the whole year, which will also analyze the latest one too. It should be published before the end of the month. It explains some things about the development process difficulties we found and hopefully won't find in this next stage.
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Old 01-13-2015, 05:04 AM   #10
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Quote:
Originally Posted by Adrian View Post
We are working on a new Roadmap for the whole year, which will also analyze the latest one too. It should be published before the end of the month. It explains some things about the development process difficulties we found and hopefully won't find in this next stage.
Thanks for sharing the info Adrián!
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