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General discussion Topics related to various aspects of Champions of Regnum |
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03-12-2015, 05:14 PM | #1 | |
Initiate
Join Date: Mar 2008
Location: Greece
Posts: 112
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Wishlist of Combat and Attribute Stats [In Response to Roadmap 2015]
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Here is my small wishlist: 1. Apart from Attack (Damage Per Hit), I would like to see Damage Per Second (DPS). Of course, this should take into account all attack speed bonuses from gems, armor, spells, etc.. DPS is of crucial importance as has been thoroughly explained here. 2. Attack Speed (in seconds) and Movement Speed (in meters/second). Even if NGD shows us DPS, attack speed could be also provided separately. This has been done in all great MMORPGs. Movement speed is also critical, especially after the introduction of armor bonuses that enhance this stat. 3. Evasion and hit chance should be given (if could be) in percentages and not absolute numbers. This will help the player to have a clearer insight of his character stats. 4. Spell focus (in percentage) could also be provided, in order to help mages that are more dependent on this one rather than on hit chance. Best, PS. I could show photos from other games that contain all these stats on their character sheet. However, I preferred to avoid any sort of advertisement.
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RuleZ - LawZ
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03-12-2015, 05:23 PM | #2 | |
Apprentice
Join Date: May 2011
Posts: 53
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Quote:
The situation is similar with spell focus. |
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03-12-2015, 05:28 PM | #3 | |
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Join Date: Mar 2008
Location: Greece
Posts: 112
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Quote:
Best,
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RuleZ - LawZ
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03-12-2015, 06:16 PM | #4 | |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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Quote:
+ Spells like Bless Weapon, South Cross, Berserker, Dead Eye should increase dmg only from weapons and their bonuses not from jewelry. Descriptions say '+% Weapon Damage Bonus' not '+% Damage Bonus'. That's why boss stuff is so OP. +118 dmg from full jewelry set is like another bow for archer.
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
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03-12-2015, 06:30 PM | #5 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
Actual casting time should be written within spell description (ie. 2 seconds (normal) 1.68 seconds (with bonus)). Movement speed in meters per second (should be actual speed).
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Annavilya / War-Luck (Haven)
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03-13-2015, 01:48 AM | #6 | |
Initiate
Join Date: May 2013
Posts: 171
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Quote:
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03-13-2015, 07:19 AM | #7 | |
Initiate
Join Date: Mar 2008
Location: Greece
Posts: 112
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Quote:
As a 5. I would like to see the Spell Resistance value (probably in absolute numbers). In general, I would like to see the pairs: (Hit Chance, Evasion) and (Spell Focus, Spell Resistance). Spell resistance will also help the player evaluate the importance of Spell Elude (archer spell, evasion tree). Best,
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RuleZ - LawZ
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03-13-2015, 10:09 AM | #8 |
Banned
Join Date: Mar 2013
Posts: 273
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03-13-2015, 10:13 AM | #9 | |
Banned
Join Date: Mar 2013
Posts: 273
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Quote:
I don't play barb much, but is fulminating a weapon damage bonus spell? If not, perhaps it should be if they fix the above bug. Fulminating normal + south cross with full bling can be the end for some players. I use amulets myself, so I know how retarded this is. |
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03-15-2015, 10:29 PM | #10 |
Initiate
Join Date: Aug 2013
Posts: 103
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Lawz:
hit chance vs evade is: for your normal hit it is: his evade chance/your hit chance. For example a result of 1/10 means 90% chance of the hit landing. ---------- I want to see miss chance formula and spell resist/focus formula. ---------- Ivramartono: because then it is too easy to chain spells. E.G a warlock can line up his skills on his bar and smash 1 2 3 4 5 6 7 8 9 10 with CCs spread out every 2 or 3 spells and kill nearly anything. If there are no resists he can do it with his eyes closed. Resists keeps battles fluid and make ppl think on their feet. |
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