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Old 09-01-2007, 01:42 AM   #1
Celtus
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Default Regarding Points other than XP

Greetings fellow players !

I have questions regarding the tabulation and use of points in Regnum.
It is easy to see what the XP(Experience Points) are used for Leveling,
and they are kept track of in the Chacater Attribute Window. In the same
window are the "Stats", Strength, Dexterity, Health, etc. Below the stat's are
other tabulations, (???)Stats, that show as zero's. Are these (???)Stats
calculated and just not being shown? or, are they yet to be implemented in
the game.
Another tabulation is (RP)Realm Points, which you see accumulating in the
"System Window", which is above the Chat windows. (You lose the contents
of the "System Window" when you log out), and RP is not tabulated in the
"Character Attribute" window. So there is no way for a player to know
his/her total RP
. Only the Server Database keeps track of the totals.
Some other point tabulations that show up in the "System Window", are :
(CHG)"Challenge Points", and (GRP)"Group Points". It's easy to see
how we get these points, during battles with (mobs)"Mobile Objects"
commonly referred to as monsters. What isn't clear is, are the tabulations
for these points kept in the Server DB? If so what will they be used for?
Are they used to calculate some of the (???)Points? Oh, i almost forget (GP)
Galiator Points, from fighting at the arena, but they are not listed in the Character
Attributes window either.

**( following should be in Suggestions Forum, but are too closely linked not to
be mentioned here, and readers should make the fact known in that forum if
they agree)**
It seems like it would be important, since the game has been coded to
register these points in the System Window, to have them tabulated in the
Character Attribute Window, so the user, can see where they stand.

Celtus

Last edited by Celtus; 09-02-2007 at 01:40 AM.
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Old 09-02-2007, 01:47 AM   #2
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I was under the impression that the (+CHG) and (+GRP) were experience bonuses.
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Old 09-02-2007, 02:14 AM   #3
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Bah, im sure they will squeeze it in the next update, if not that one, then the one after that.
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Old 09-02-2007, 11:38 AM   #4
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Hey Kiirani;

That's the kind of info I am looking for, but, how did you get that impression?
Can anyone else confirm that his impression is, in fact correct ?

Celtus
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Old 09-02-2007, 11:53 AM   #5
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CHG is Courage EXP which is a bomus for killing a mob stronger then you, GRP is Group EXP which you get for how many ppl and how much contribution you all make to the kill, each mob type has a different cap on how much of this bonus you get. Keep in mind tho that you get less regular exp in a group kill, but ou do kill it faster and you do get the bonus exp. If you manage to do 10% contribution on a very strong mob way way out of your Lv range you can get allot more courage then f you where to get a party together to kill impossible lv mobs that your group at your lv can kill.

I learned this as a conju @ Lv22 helping a clammate that eas Lv35 kill mobs that where challenging to himself, I was getting nearly as mch courage if not more then the regular exp I was getting.

Reguardless of this tho all 3 types of EXP are all added to your EXP lv bar, so having lots of courage exp doesn't really mean anything other then you like to fight stronger mobs that are harder to kill, but give a bit more exp.

RP has no value, there are sevral lamers in the top ranks for RP, that spawn and gate camp or just go into fort wars and cast useless buffs on ppl to steal rp, tho this has subsided since the 10%/2% rules where put into place to keep the low lv players out of the warzone till they're ready the legit way.

Bt all that doesn't change the fact that RP is still useless for anything then saying e=P3|\|0®z +1 for every point you make. I don't care about RP because of it's lack of value, but that doesn't mean I'll shy away from a fight if I'm skilled for and in the mood for that sort of thing.
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Old 09-03-2007, 09:34 AM   #6
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Quote:
Originally Posted by Celtus
Hey Kiirani;

That's the kind of info I am looking for, but, how did you get that impression?
Can anyone else confirm that his impression is, in fact correct ?

Celtus
Mostly from the fact that 150 (+CHG 16) is read as "150 plus challenge 16", or, 166 (Wtf? Why did I write '176'? Geez).. Why would it not be an experience bonus? And if it weren't, why wouldn't it be written more like "You earn 16 challenge points!" ?

Anyway, I can't see having a group bonus of some other kind of point encouraging people to party... Same with the challenge. The whole reason it's profitable to fight in a large party is that the challenge and group bonuses you get surpass the amount of experience you could get solo in the same time frame.

(Of course, the fact that they don't is why I don't party..)
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Old 09-03-2007, 11:09 AM   #7
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You have yet to have a competent party I take it? The good parties come once you have a competent conju at Lv21 or higher, with a good conju you should never again have to rest, you'll be able to kill endlessly. My Lving set as conju is made for this, I never run out of MP so I can just cast heals and buffs on the party that doesn't need to even wear armors. I've had many a party where we where able to go around 3+ hours before we had to stop and sell our dropps, but we killed the whole time getting there.
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Old 09-03-2007, 03:49 PM   #8
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How did you get level 43 so fast without knowing that? O_o
Yes, CHG (meaning Challenge) and GRP (for Group) are experience bonuses. Just add them up (and it's not hard to check, just look at the experience you gained after killing a mob). I figured that out at level 5 .

Rps (realm points) is totally another ranking when you kill or contribute to killing enemy realm players. There is no way to know your score unless you are ranked on the official website (in the War Status category).
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Old 09-03-2007, 07:04 PM   #9
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Quote:
Originally Posted by DuoMaxwell
You have yet to have a competent party I take it? The good parties come once you have a competent conju at Lv21 or higher, with a good conju you should never again have to rest, you'll be able to kill endlessly. My Lving set as conju is made for this, I never run out of MP so I can just cast heals and buffs on the party that doesn't need to even wear armors. I've had many a party where we where able to go around 3+ hours before we had to stop and sell our dropps, but we killed the whole time getting there.
Ahh, well I've played with a good conjurer before But that's levelling in the same area as a friend, not partying with a group of people to kill things.. So far my very little experience with the latter has been of attacking things I could solo with some effort, and getting less experience than I would killing lower things at a faster pace, or killing big stuff for fun. I suppose once people grow into their classes it becomes more profitable, especially if a large party can do the rounds of something impossible at the same speed as the one person can kill their usual prey.
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Old 09-04-2007, 12:38 AM   #10
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For me, my Conjurer has been in Warzone since lvl 22. I set him to full healing, Enchantments, and Mana Control.

I went to Warzone so early because I just got so bored of soloing in the inner realm with a summon. In the inner realm, most of the parties there are not very good and so soloing for my Conjurer tends to be a lot faster than partying. However, partying in Warzone is so much better.

In the Warzone, I would just run around looking for any Warriors who were lvling. When I found one, I'd just start healing and buffing him. Usually the Warrior would like this so we'd end up starting a party and I would then invite anyone else I saw who seemed to be lvling. I just invite everyone cause if they make any sort of contribution to the kill, the group bonus goes up and the monster dies faster. At lvl 23, I was getting group bonuses of +100 or more when partying with 4 damagers. This group exp bonus (+CHG) was equivalent to the exp I was getting by soloing with my Summon in the inner realm, except the group would kill WAY faster!

The thing is, to get any decent exp from this as a Conjurer, you need to have the main tankers take off their armor so they will take a lot of damage. This allows you to heal more, giving you constant exp. The only way I could keep up with the damage taken by these lvl 40 people was to ONLY cast heals and sometimes Enchantments. This way I could always stay in non-combat stance to regen mana as fast as possible.

The best party I had so far was with 4 lvl 39-40 Barbarians without armor. They were pretty good cause they eventually got accustomed to each other and started to alternate the tanking. When they got up to a mob, it was dead in a couple seconds XD The only way I could keep up with their damage taken along with getting exp was to constantly alternate between Regenerate and Heal Ally to deal with the cooldown times -- cause you gotta cast at least one heal on a person taking damage (or who will take damage), per monster, to get exp.

For that party, I ended up getting from 25-27 in a few hours, overall. We fought non-stop for hours straight, except for the fact that we kept getting hunted by some Alsius (and Ignis a few times). Each kill was way faster than if I solo'd with a summon and the exp given was more. As long as the Conjurer has one or two primary tankers (who take good damage, lol) to focus his healing on, any other damagers just contribute greatly to the party (faster kill time and bigger group bonus), as long as they attack the same target and don't go trying to solo anything. Of course, this does happen relatively often cause attackers are not often in sync, but for the most part, it can be dealt with through the Conjurer never going into combat-stance along with making good use of Ambitious Sacrifice (non-combat stance = faster HP regen too).
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