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Old 06-28-2008, 01:39 AM   #1
Zordak
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Default Enchantments tree.

Hi,

I think the enchantment discipline should be worked over; actually I tried to figure out a conju setup that makes sense and containes any stat bonus spell from enchants, but i just couldn't make one. It's just an incredible sink for skillpoints.
So my proposal would be (this concerns only the spells feline dex, bear str, bless, bless weapon, fox wits):
- change casting time to 0s (do that anyways, buffing is a pain atm, and theres absolutely no reason for that, especially since it's not consistent on all spells)
- make bonus from each of these skills fixed (either + numb er or + percentage)
- with spell lvl, duration increases (30s at lvl1, 2min at lvl5, scaling like DI)
- introduce a passive skill "increase stat bonus of mentioned spells". on lvl5 of passive the mentioned enchantment spells should give the bonus they give now on lvl5

Cooldown of the enchantments can be changed, too. I havent made my mind up about this yet. If you have balance issues concering my proposal think about compensating by raising enchantment's cooldown to 30s as DI is on lvl1 (now: 10s).

Anyways I think this would make enchantment tree more interesting for conjurers in war (not when lvling however... :S). The way this skilltree is organized atm is just not possible for me to use them. And i dont think thats cause im too selfish with my skillpoints.
However im not sure about the balance implications, since enchants are pretty subtle in their impact on wars. Hence im really interested in feedback.

Z.
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Old 06-28-2008, 01:41 AM   #2
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i think the cooldown and cast time SHOULD be droped it cant posibly cause truble.

i like it that most enchantments at lvl 1 last 3mins and that should stay, higher levels increases the efect it makes.

your only nerfing warjurer and that can only hurt your self...
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Old 06-28-2008, 01:57 AM   #3
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I want dispell moved to an earlier position, for example lv 11 instead of 13. Reasons:
a) it would fit my setup
b) encourages lower lv conjus to use it.

Enchantment discipline is quite strange anyway. For what reasons should different + stat spells be avaiable at different discipline lv? Dex is the first, Int the last, thus archers are more likely to get a buff. Biased, or? I would suggest: One spell which gives + str and dex and int at once, one passive to increase the actual value of those buffs, change the minus conc one to minus str, dex, and int and use another passive for the actual value of the debuff.
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Old 06-28-2008, 02:06 AM   #4
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Actually I would rather propose to move dispel to a later spell lvl since its really powerful. But on the other hand it should be on the same discipling lvl as confuse... :P

Anyways how about my proposal of switching the amount stats are increased to a new passive skill?

Z.
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Old 06-28-2008, 02:54 AM   #5
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for the passive, but don't you think that the rest in enchantments is not really the playing style of many conjurers? So it would be a waste to put so many points in a discipline for one spell
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Old 06-28-2008, 03:04 AM   #6
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I think dispel should be moved to a higher spot because my warlock can make a setup with it without sacrificing much.
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Old 06-28-2008, 06:10 AM   #7
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What level do you suggest that higher spot to be?
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Old 06-28-2008, 07:24 AM   #8
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15? Fox Wits does not actually deserve such a high lvl for its effect and if it replaced Clumsiness we'd probably have archers complaining about it due to its -30 dex.
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Old 06-28-2008, 09:18 AM   #9
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Sounds fair enough to me. It is a very good spell afterall.
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Old 06-28-2008, 01:09 PM   #10
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Quote:
Originally Posted by save_the_trees
for the passive, but don't you think that the rest in enchantments is not really the playing style of many conjurers? So it would be a waste to put so many points in a discipline for one spell
Which rest? theres 3 debuffs, and seven very nice conju spells. I actually have enchants on 19 for dispell and mass dispell, being defenitely among the most powerful support spells. But as much as i would like to have high lvl buffs i just cant afford them. And on lvl1 they arent really worth the effort (-> casting time).
Thats why I propose the change of organizing the bonuses via a passive.

Z.
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