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General discussion Topics related to various aspects of Champions of Regnum |
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07-17-2008, 01:44 PM | #1 |
Master
Join Date: Jul 2007
Location: Leeds, United Kingdom
Posts: 253
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Advice to those starting a new clan
~ Advice To Those Starting A New Clan ~
New clans constantly appear in each of the three realms on a daily basis. I thought it might be useful if the more experienced of us might share what it takes to form a clan, and then keep it going. This might encourage potential new founders to put a little more thought into their plans, and create a number of more permanent and successful clans in the land. I encourage any clan founders who have had some experience to share what they have learnt.
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Trix "Wraith Brigand" of The Company of Ghosts Drunk harlot and master duelist... |
07-17-2008, 01:46 PM | #2 |
Master
Join Date: Jul 2007
Location: Leeds, United Kingdom
Posts: 253
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The Company of Ghosts
~The Company of Ghosts ~
It has almost been a year since the formation of the Ghosts, throughout that time we have had countless victories, losses, laughs and disappointments. The heart of our success I believe is owed to the fact we are individuals, and we are few. Many clans take the approach of numbers and rank, like an army. My time prior to the company as Dark Order in the Darkside, taught me that though that can work, and surely has benefits, it didn't suit my nature. The idea for the company was formed on a scrap of parchment whilst I drank at a bar, so not the most elaborate planning, but a plan nonetheless. Once I had written "The Company of Ghosts", it shone out from all the other half legible ideas, and the rest came quickly after. "We are a group of individuals quite unlike any other to rise from the sands of Ignis. We do not seek to acquire countless members, or flaunt our tales of success. We do not prize any of our members unfairly above others, holding them so high in esteem as to discourage those who would follow in their footsteps. We do not hoard our wealth and resources in such a way that it merely gathers dust instead of serving a useful purpose. We value each member of our group in light of what they might become in time. A fellow member you save from the clutches of death on one occasion may well save your skin sometime in the future. We are the elusive thorn in our enemies side, stealth, intelligence and cooperation separating us from the numerous mercenary hordes. Many legions have fallen, entire armies have disbanded, but we continue to fight on, and always will." (Ghost Handbook, Chapter I: About The Company) ~ The Legacy of The Company ~ From the day the company was formed I kept a journal, so those who were there at the beginning, and those who might join us along the way could look back on what we had achieved, and the difficulties we had faced. I often look back on it myself when morale is low, and I'm finding it difficult to summon the energy to fight on. Every time I read through the pages I'm reminded of all that has happened, involving members past and present, and I'm filled with new enthusiasm. It also serves as a record to see where you have gone wrong from time to time, made bad decisions, where you could have tried harder, or taken a different approach to a problem. "Late today, myself, Sage Incorporeal Yossarian, and one of our newer guests Mersault tested the approach plan for an assault on Herbred Fort. This target lies in the south west of the war zone in Syrtis territory. Although I will not elaborate on the specific details of the route here, it utilised low lands for cover from enemy patrols, and avoided roads to minimise the chances of being ambushed. We successfully reached the target undetected, greatly assisted by the tracking and enemy detection skills of Mersault. I intend to organise several more reconnaissance exercises such as this whilst we gather the members and skills necessary to launch an actual attack. I'd like to thank both Sage Incorporeal Yossarian and Mersault for their assistance." (Company Journal, 19 October 2007: The Approach To Herbred Fort)
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Trix "Wraith Brigand" of The Company of Ghosts Drunk harlot and master duelist... Last edited by trash; 07-17-2008 at 02:07 PM. |
07-17-2008, 01:49 PM | #3 |
Banned
Join Date: Aug 2007
Location: with ur mom
Posts: 939
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i would SAY DONT DO IT...unless you have a reason and experiance.
im glad it costs more, to many noobs making clans. i would say just join one get good then if criteria meet make one. |
07-17-2008, 02:01 PM | #4 |
Baron
Join Date: Jun 2007
Location: Not studying
Posts: 675
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I belive with the new costs and the new adjustment to economics we are goint to see a lot more "serious" clans rather than a whole lot of clans that are made just for kicks.
I´m actually liking these changes... |
07-17-2008, 02:14 PM | #5 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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About Flame of Valhalla
Valhalla was founded in April year 2007, and at this time it was named Valhalla Freedom Fighters. At this time, The Thugsters was the only clan dedicated to English members in the whole game. Valhalla Freedom Fighters was initially meant to be a Swedish only clan, but since we could not find enough members we had to recruit Kurunir (also known as Grimbald). We did not want to steal members from The Thugsters, we wanted an own goal to strive against and so the idea was born to create an "elite" clan, dedicated to Warzone and active players. Our motto is "Quality - not quantity" Since this time, much have changed, everything from members to thoughts about how the clan should be maintained. A few members still remain since the old good time, but we are few My tip to new clan creators Do never create a clan if you do not have any special reasons to do it. It might be better to help improve the already existing clans. If you still want to create a clan, wait until you've earned more experience in the game so you can learn new clan members what is important in the game.
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Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg |
07-17-2008, 03:44 PM | #6 |
Master
Join Date: Oct 2006
Posts: 503
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I say don't listen to anyone about this. Make a clan if you think it will add to making the game fun for you. All the rest about too many noob clan and needing some elaborate plan is all B.S. Any new players/clans will learn, just like the ones did preaching about noobs, by playing the game.
If in the end it does not work and your clan falls apart what have you lost nothing but some fake money and some in-game effort to form then clan.
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Tyr - Conjurer | Lasher - Hunter | Eoin - Marksman |Woden - Barbarian Lodur - Warlock | Vayu - Knight Organized Confusion |
07-17-2008, 04:39 PM | #7 |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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About Alsius Hunters
Alsius Hunters was formed by Wudy and Compoundious beginning of 2008. The clan was named such to indicate the class recruited into the clan and the major purpose of the clan, to hunt. There are no ranks in the clan as all are equals. As a clan we feel it is our duty to:
Our Creed Help all realm-mates at all costs. Dying for your realm or the protection of others is honorable. Fight to the last man standing. Our Requiremenst for Entry This is simple, join us in protecting Alsius or on a hunt. We must see what kind of hunter you are and what you are made of. Many hunters are the "fleeing" type and we must be able to count on you in the heat of battle. Clan Recruiters Wudy (Founder lvl 50 Hunter) Compoundious (lvl 50 Hunter) Jedi-x (lvl 50 Hunter) My Suggestion about creating a clan IMO, creating a clan shouldn't be taken lightly. Be mindful of your clan's purpose in the realm.
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
07-17-2008, 06:24 PM | #8 |
Master
Join Date: Feb 2008
Posts: 293
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Rule 1) Have a strong leader, It's a benevolent dictatorship not a democracy (This is where I have failed many a time)
Rule 2) Screen recruits thoroughly Rule 3) Be VERY selective on who you give recruiting powers to |
07-18-2008, 11:44 PM | #9 |
Initiate
Join Date: Jun 2007
Location: Oregon
Posts: 219
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About The White Company
TWC was created in December of 2007. At the time there were three large english speaking clans in Syrtis: Inquisition, OoD, and GoP. Before I created this clan I was a member of all three and crafted a clan that would be different than what the others were offering. TWC is still different in two specific ways: regular clan actions, task based clan ranking. What others have said is good advise. My two cents: have a reason to exist. Being a clan leader is not easy. Be ready to put others before yourself. Mission Statement: To create a fun and engaging clan environment to play in, to experiment with a new scheme for rank advancement, and to generate a new strategy for the warzone. Code of Conduct 1. Respect: in a game and forum environment that can be at times contentious, as clan members we need to treat each other with respect. We need to also afford similar courtesy to others we interact with in Syrtis and also among those from other realms. 2. Language: part of being respectful is to refrain from using foul language toward each other. Being abusive toward your clan mates in chat, forum, or PM should never occur. 3. Wisdom: aiding lower level players is one of the missions of the White Company, answering questions, assisting on quests with advice and reasonably helping others advance in rank is the responsibility of all clan members. 4. Save and Gate Camping: camping will not be tolerated. The White Company defines camping as loitering in the area of a save or gate for more than a minute. Members will be expelled for doing so. 5. Mercy: White Company clan members are charged to not attack an unarmed enemy, those resting, or those who bow to us without attacking either ourselves or others in the area.
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Ulixes Wolfhair Hunter of Syrtis...Horus and Ra- The White Company
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07-19-2008, 05:33 AM | #10 | |
Initiate
Join Date: Dec 2007
Location: South Korea
Posts: 150
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Quote:
Then again, I didn't build a clan of my own. But this has been my thoughts since the start.
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ONETTE Warlock of Syrtis Herbred Knight of The White Company
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