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General discussion Topics related to various aspects of Champions of Regnum |
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05-20-2009, 08:57 PM | #1 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
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Changelog: Version 1.0.6
Hi Community,
The new changelog for version 1.0.6 is now available. Also, Amun server is open for those who want to test the changes. Changelog 1.0.6 This thread will remain only for discussion about the latest changes. Regards,
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05-20-2009, 09:00 PM | #2 |
Count
Join Date: Jan 2008
Location: England, UK.
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Some great changes!
However, they mean shit now that you have destroyed the game for ranged classes. Congratulations NGD: 20% movement speed increase. I've seen some retarded updates, but this takes the biscuit. And what's even worse? THEY DIDN'T INCREASE THE BACKPEDDLING SPEED. Really well done, honestly, I can delete my lock and marks now! Woop! As now range means shit all.
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
05-20-2009, 09:10 PM | #3 |
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05-20-2009, 09:13 PM | #4 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
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Hi Community,
We will appreciate if you test the changes before deciding if they are good or bad. Thank you,
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05-20-2009, 09:15 PM | #5 |
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I like it, now warlock is tricky ^^, and meh how boring was marks anyways :P
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05-20-2009, 09:20 PM | #6 |
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05-20-2009, 09:26 PM | #7 | |
Count
Join Date: Jan 2008
Location: England, UK.
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Quote:
Barbs and knights well get to me 20% faster, that's without Spring / Onslaught. While I go back at "regular" speed. Genious!!! Please, enlighten me, what were you thinking when you added that?
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MattdoesJOKE_#40_NOT_FOUND
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05-20-2009, 09:26 PM | #8 |
Initiate
Join Date: Jun 2007
Posts: 159
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If you're referring to the movement speed change, sorry, but we already tested it when you changed the backwards movement speed to walking speed. This is the same, just labeled differently. I remember you changed it back pretty fast after all the complaints about it.
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Ra: Lucinda {Silverbow,Wintersun,Ironfist} Horus: Laleja - Conjurer (42) Retired: Laleja / Faer / Nalys Silverbow / Tain / Vorr |
05-20-2009, 09:33 PM | #9 |
Count
Join Date: Jun 2007
Posts: 1,186
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Hehe nice.. I hope mages will still manage to cast on time when enemy can rush on them 20% faster... I bet you covered that nicely, like every patch you did, lol. I bet you listened also English part of Testing team, not just Spanish...
Awesome job for Winter Stroke, that's what RO needed so bad to become super game. I see also Staff mastery shit is balanced (not), like you promised before. Duel premium? lol You d better make arena scrolls. There are some things good, like decreased areas, fixing pets for hunters etc... But some are unacceptable. Cremation thing: such power none of classes have or had in history. Except Blame, that wasn't enabled and replaced with Escapist. For me, that spell is out of any balance. You re literally giving warlocks higher power than conju has, and counting on hunters they ll hang in fort playing medic role, when someone dies, to go stalker him? lol, hunter is hunter, not a nurse. Congrats on the biggest fail in Regnum history. Big FU for Balance team. Marksman signing out.
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Inquisition Last edited by Anpu; 05-20-2009 at 10:04 PM. |
05-20-2009, 09:34 PM | #10 |
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Nice changes, but i think when someone is in a duel banner, they should be immune to other peoples attacks/buffs etc beside the person he/she is fighting.
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