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12-17-2009, 02:46 PM | #1 |
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Join Date: May 2007
Location: Poland
Posts: 259
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game doesnt start
Oh well i installed game, set force safe mode in launcher and then game starts (i see ngd logo and it's dl something) but after 15 sec window goes black and it's not dl anything anymore. No output in terminal. Any ideas?
error_log.txt: Code:
[20/12/2009 11:42:17] [RenderizerGL][renderizer_gl_x11.cpp(334)] BadMatch (invalid parameter attributes) Code:
[20/12/2009 11:42:15] [RenderizerGL][renderizer_gl_x11.cpp(224)] X Server vendor: The X.Org Foundation [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl_x11.cpp(228)] X Server release: 1.6.4 [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(339)] XVidMode Extension version 2.2 [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(349)] Xinerama Extension version 1.1 [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(375)] Got a 24 bit visual (190) with a 24 bit depth buffer [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(444)] Resolutions: 1280x800x16 1024x768x16 800x600x16 [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(465)] OpenGL vendor: Tungsten Graphics, Inc [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(466)] OpenGL renderer: Mesa DRI Intel(R) 965GM GEM 20090712 2009Q2 RC3 [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl.cpp(467)] OpenGL version: 2.1 Mesa 7.6 [20/12/2009 11:42:15] [RenderizerGL][renderizer_gl_extensions_loader.cpp(298)] Detected 13 OpenGL extensions: GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_vertex_buffer_object, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod [20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data0.sdb(265.43 MB), fragmentation: 0.01% [20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data1.sdb(990.36 MB), fragmentation: 0.00% [20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data2.sdb(86.68 MB), fragmentation: 0.00% [20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data3.sdb(7.99 MB), fragmentation: 0.04% [20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data4.sdb(80.63 MB), fragmentation: 0.01% [20/12/2009 11:42:15] [SDB_File][sdb_file.cpp(1230)] SDB: ../data5.sdb(25.30 MB), fragmentation: 0.42% [20/12/2009 11:42:15] [ResourceManager][resource_manager.cpp(293)] disk retriever is ready [20/12/2009 11:42:15] [ResourceManager][resource_manager.cpp(293)] http retriever is ready [20/12/2009 11:42:15] [ResourceListManager][resource_list_manager.cpp(315)] Got resource list: 18372 resources available [20/12/2009 11:42:15] [logger.cpp(70)] libopenal.so: cannot open shared object file: No such file or directory [20/12/2009 11:42:15] [logger.cpp(70)] libopenal.so.0: cannot open shared object file: No such file or directory [20/12/2009 11:42:16] [TextManager][text_manager.cpp(163)] Text Manager ready [20/12/2009 11:42:17] [ShaderGL][shader_gl.cpp(75)] Can't load shader file shaders/glsl/material_flat.gl [20/12/2009 11:42:18] [SDB_File][sdb_file.cpp(1230)] SDB: characters.sdb(0.00 MB), fragmentation: 0.00% [20/12/2009 11:42:18] [SDB File][sdb_file.cpp(987)] Optimizing space in characters.sdb [20/12/2009 11:42:18] [SDB_File][sdb_file.cpp(1230)] SDB: characters.sdb(0.00 MB), fragmentation: 0.00% [20/12/2009 11:42:28] [EntitySystem][entity_system.cpp(99)] Entity system ready to shutdown Code:
[CPU] - Vendor Name: GenuineIntel - Model Name: Unknown - Family: 6 - Model: 15 - Stepping: 13 - Feature: 7 - Os Support: 0 - Checks: 15 [GPU] - OpenGL Support: 1 - Shader Model: 2 - Video memory: 0 - GPU Info: Mesa DRI Intel(R) 965GM GEM 20090712 2009Q2 RC3 [Distribution] Distributor ID: Ubuntu Description: Ubuntu 9.10 Release: 9.10 Codename: karmic MORE INFO HERE: http://www.regnumonline.com.ar/forum...5&postcount=10 (post nr 10) -.-
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Last edited by Pakos; 01-06-2010 at 08:15 AM. |
12-17-2009, 07:30 PM | #2 |
Pledge
Join Date: Sep 2008
Posts: 6
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I would say run a strace of the launcher...
strace rolauncher |
12-18-2009, 02:09 PM | #3 |
Master
Join Date: May 2007
Location: Poland
Posts: 259
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it's a bit long so should i paste all or just end?
libtxc - is it still needed to play a game on intel card?
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12-18-2009, 02:22 PM | #4 |
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I would think yes though I have not tested.
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12-18-2009, 02:36 PM | #5 |
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Join Date: May 2007
Location: Poland
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so i'm using it btw
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12-19-2009, 04:30 PM | #6 |
Master
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Location: Poland
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other ideas? ;/
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12-20-2009, 09:55 AM | #7 |
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Join Date: May 2007
Location: Poland
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so? i wanna play ;s
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12-20-2009, 12:37 PM | #8 |
Initiate
Join Date: Nov 2009
Location: Leicester, UK
Posts: 174
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The short answer is that Intel cards are not currently supported in the game. NGD are working on it, but it could be a while. Sorry my friend, there is nothing we can do for you at the moment.
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01-04-2010, 08:59 PM | #9 |
Master
Join Date: May 2007
Location: Poland
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nah i hope the'll do something soon ;/
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01-06-2010, 08:06 AM | #10 |
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Join Date: May 2007
Location: Poland
Posts: 259
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Sorry to spam again in my thread () but i've found something interesting. I thought it wasn't downloading anything because of crash or freezing game but when i tried to use that black window it was kinda funny. At bottom center there is a button to play character and when i click there window flash for a second and i see game but unfortunately after a sec it goes black again. Autodetect is similar, game window is black so i dont see anything besides text: fps and so on. After that it gives me results with average 15 fps and accept button. Funny but it means game almost works. So maybe this will give you an idea how could i solve it, maybe different drivers or something or some hacks in game config?
Would be great if you know someone with intel card and ubuntu 9.10 - i'd like to see if someone else has same problems. Uff
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