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General discussion Topics related to various aspects of Champions of Regnum |
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03-02-2010, 10:21 PM | #1 |
Legend
Join Date: Mar 2006
Posts: 1,636
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News about the new characters!
Hello everyone,
For those who already know and for those who don't, we have been working for months now in a big visual improvement on the playable characters. We are closer every day and we would like to announce that the release is planned for early April (exact date will be communicated further on). Meanwhile, starting this friday 5 of March, we'll be starting our internal tests on the experimental server (Amun). Once we have tweaked several issues, we will be able to go live with a public test version at the end of March. Last but not least, we'd like to take this opportunity to disclose a high quality rendering of two of the new characters. We hope you like them, Regnum Online Team
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niclam |
03-02-2010, 10:41 PM | #2 |
Master
Join Date: Aug 2007
Location: Switzerland
Posts: 278
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Now it took me 5 minutes to translate it for the IRC guys and you changed to English :P
Looking forward to test it! *thumbsup* Edit: I wonder how well the changes will be visible in Safemode
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Valhalla: Darkenion, PT caballero degollando a lechugas RA |
03-02-2010, 10:49 PM | #3 |
Initiate
Join Date: Jan 2008
Location: Ra; PP/PB
Posts: 148
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The new models look awsome guys great job, I cant wait for this update, although I sense a huge expense appearing soon as I so need a better pc.
(wonders if NGD gets commission on new hardware brought cos or Regnum lol)
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Currently Playing Ra
Vortigern I lvl 60 Barbarian, Zarfall lvl 57 Lock, Precious Metal lvl 50 Knight. |
03-02-2010, 11:03 PM | #4 |
Master
Join Date: Jan 2009
Location: Valiantly battling at... oops, at Agg save :/
Posts: 253
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I suspect I'll get killed in the wz a lot more, as I just stand there going "I just want to look at'cha for a bit more."
"Killed more than you usually are? How can that be?" Quiet, you. |
03-02-2010, 11:11 PM | #5 |
Initiate
Join Date: Nov 2007
Location: England
Posts: 199
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A great deal better than Runescape's character graphics, that's for sure.
You've all done a great job here NGD. Will these new graphics be available to people with fast and slow computers? Because I know environment and shadow graphics are more fixed for the older computers, will this be the same? Oh, and will NPC's get the same treatment?
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Ra Sytris - Starpulse Lvl 25 Horus Syrtis - Bladnoch Lvl 20 Horus Alsius - Goatus Lvl 37 |
03-02-2010, 11:11 PM | #6 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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Thats my Hair! :O
haha they look pretty nice 1 question will these models bring more lag or less lag?
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Ramsli Klutu
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03-02-2010, 11:13 PM | #7 |
Secondary account
Join Date: Nov 2008
Location: Hubert H. Humphrey Metrodome
Posts: 212
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03-02-2010, 11:22 PM | #8 | |
Master
Join Date: Jan 2009
Location: Valiantly battling at... oops, at Agg save :/
Posts: 253
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Quote:
http://www.regnumonline.com.ar/forum...ighlight=polys The new models will only have lots of polys (5000-7000) up close, and far fewer (250-500) further away when it doesn't matter. The current models have the same number of polys (1000-1500) whether near or far. |
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03-02-2010, 11:35 PM | #9 |
Legend
Join Date: Mar 2006
Posts: 1,636
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We are tweaking the engine as much as possible to keep the framerate similar to a current regular situation.
In terminal terms, there are more Level Of Detail levels that will allow great battles without loss of framerate (Simply put, as soon as a character gets away from you the system will change the model to a less detailed one. The important thing here is that some details are lost with the distance anyway). Regards,
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niclam |
03-03-2010, 12:16 AM | #10 |
Secondary account
Join Date: Nov 2008
Location: Hubert H. Humphrey Metrodome
Posts: 212
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Will all pauldrons be that....... huge?
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