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07-08-2010, 06:17 PM | #1 |
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Crash after faction selection
Hello everybody.
I'm having problems playing the game. I installed the game earlier today and had the "your graphic card is too old" -problem, but fixed it with instructions I found here. I managed to get to the character creation screen once, but I closed the window to check wiki because I forgot what character I was supposed to make. Now when I click one of the faction logos the screen fades and about 20s later the game crashes back to desktop. I know my mesa-drivers might be a problem but the ATI official drivers don't work for me. Some stats and error log: 2.6.32.10-90.fc12.i686 ATI xpress 200m Mobile AMD Sempron +3200 1GB RAM Vendor DRI R300 Project Renderer Mesa DRI R300 (RS400 5975) 20090101 NO-TCL DRI2 Version 1.5 Mesa 7.7.1-DEVEL "direct rendering: Yes" Code:
[08/07/2010 20:54:29] [RenderizerGL][renderizer_gl__textures.cpp(400)] Error uploading texture : invalid value [08/07/2010 20:54:29] [Texture Manager][texture_manager.cpp(187)] Error uploading texture, resource ID: 61135 [08/07/2010 20:54:29] [RenderizerGL][renderizer_gl__textures.cpp(400)] Error uploading texture : invalid value [08/07/2010 20:54:29] [Texture Manager][texture_manager.cpp(187)] Error uploading texture, resource ID: 61136 [08/07/2010 20:55:02] [RenderizerGL][renderizer_gl__textures.cpp(400)] Error uploading texture : invalid value [08/07/2010 20:55:02] [Texture Manager][texture_manager.cpp(187)] Error uploading texture, resource ID: 61742 Last edited by Whoisthis; 07-08-2010 at 06:19 PM. Reason: Added mesa-driver info |
07-09-2010, 03:02 AM | #2 |
Baron
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Can you post your crash backtrace?
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Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
07-09-2010, 05:39 AM | #3 |
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Sure, here's the crash backtrace:
Code:
./game(_ZN10ClientBase14save_backtraceEv+0x69) [0x828ca09] ./game(_ZN10ClientBase12client_crashEi+0xf) [0x828ceff] [0xb771d400] /usr/lib/dri/libdricore.so(+0xd1fb9) [0xb743dfb9] /usr/lib/dri/libdricore.so(vbo_split_copy+0x76f) [0xb743e82e] /usr/lib/dri/libdricore.so(vbo_split_prims+0x56) [0xb743ddc5] /usr/lib/dri/libdricore.so(_tnl_draw_prims+0x11b) [0xb74446f7] /usr/lib/dri/libdricore.so(_tnl_vbo_draw_prims+0x55) [0xb74452c5] /usr/lib/dri/libdricore.so(vbo_rebase_prims+0x310) [0xb743dca4] /usr/lib/dri/libdricore.so(_tnl_draw_prims+0x9c) [0xb7444678] /usr/lib/dri/libdricore.so(_tnl_vbo_draw_prims+0x55) [0xb74452c5] /usr/lib/dri/libdricore.so(+0xd054d) [0xb743c54d] /usr/lib/dri/libdricore.so(+0xd080b) [0xb743c80b] /usr/lib/dri/libdricore.so(+0xc06ab) [0xb742c6ab] /usr/lib/libGL.so.1(glDrawRangeElements+0x3e) [0xb76b8512] ./game(_ZN8Engine3D12RenderizerGL24render_indexed_primitiveEjjjjjj+0x144) [0x8846374] ./game(_ZN8Engine3D10RendererGL14render_drawsetEPNS_14RenderOpParamsER13CSmartPointerINS_8GeometryEERS3_INS_7DrawSetEE+0x31b) [0x892ff8b] ./game(_ZN8Engine3D10RendererGL6renderEPNS_12RenderOpListEPNS_11IRenderPassE+0x261) [0x892e2b1] ./game(_ZN8Engine3D12RenderizerGL11render_listERNS_17RenderOpListViewsE+0x520) [0x8865b90] ./game(_ZN3GUI12CameraWidget12render_sceneEv+0x247) [0x867d777] ./game(_ZN3GUI8Drawable6renderEv+0x1b2) [0x85cb1d2] ./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x102) [0x85b53b2] ./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x15e) [0x85b540e] ./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x15e) [0x85b540e] ./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x15e) [0x85b540e] ./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x15e) [0x85b540e] ./game(_ZN3GUI6Widget11draw_signalEv+0x73) [0x85b57a3] ./game(_ZN13DisplayEntity15show_next_frameEv+0x46) [0x826a506] ./game(_ZN10GameClient7iterateEv+0x3e) [0x81b92de] ./game(_ZN8MainLoop7iterateEv+0x14) [0x828c694] ./game(main+0x187) [0x81b8d07] /lib/libc.so.6(__libc_start_main+0xe6) [0x350bb6] ./game(ftell+0x3d) [0x81b8aa1] |
07-09-2010, 12:33 PM | #4 |
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Made these changes to game.cfg
dbg_disable_draw_to_render_lists = 1 dbg_disable_dynamic_physics = 0 dbg_disable_fx_system = 0 dbg_disable_ground_meshes = 0 dbg_disable_keyboard_hook = 0 dbg_disable_mapobjects = 0 dbg_disable_picking = 0 dbg_disable_renderlist = 1 dbg_disable_shaders = 0 dbg_disable_textures = 1 I'm now able to create a character and enter the game. Only problem is I can't see any models or textures because of this configuration Kinda harms the gameplay... I can see the HUD fine and use skills and such. Last edited by Whoisthis; 07-09-2010 at 02:38 PM. Reason: Improvements to the problem |
07-12-2010, 08:12 AM | #5 |
Baron
Join Date: Nov 2007
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I didn't even know they were using renderlists
I'd be inclined to believe that's probably a graphics driver error at this point, anyway. Consider trying a more recent version of Mesa3D....
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Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
08-06-2010, 07:27 PM | #6 |
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What's mesa3D, and how can I update it?
(I've got the same problem) |
08-11-2010, 09:35 AM | #7 |
Baron
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
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Mesa3D is the graphics drivers packages. In the case of Fedora Core 12, the easiest way to upgrade them would probably be to grab the packages from Fedora Core 13 and install those (or even upgrade your OS already, geez). If you're using Debian or Ubuntu, then you'll need the libgl1-mesa-* packages from Debian experimental or Ubuntu 10.10 (because the somewhat outdated 7.7 version is present even in Ubuntu 10.04 and Debian Unstable. Boo, hiss).
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Arathael :: Wyrd Sceote :: Gwn M'ger — Soul Taker, Imperial Guard of Ignis |
08-16-2010, 09:08 PM | #8 |
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got the same sort of thing, is their any better way than to change the game.cfg file?
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08-16-2010, 09:21 PM | #9 |
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changed the game.cfg like you, but got no images what so ever lol
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ati, black, crash, desktop, linux |
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