|
|
The Inn A place to gather around and chat about almost any subject |
|
Thread Tools | Display Modes |
12-14-2010, 03:56 PM | #1 |
Banned
Join Date: Apr 2009
Location: Troll Castle
Posts: 43
|
I just noticed this.
<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class....
While I agree to some extent I hope this is not going to be the generic response when people in the RO community complain about the issues of balance. In my opinion Balance is a evolution never completed always evolving. If you look at RO in a constant state of evolution and been around long enough you will see at some point in the game one class or another had way more advantages then another class. I have come to the realization that while I may not be happy with all my classes abilities and skills I am certain this will change as more updates come out. After banging my head against the wall for 2+ years on this game I decide to take a different approach on what I expect from a mmo company I actually spend money on. I call it Patience. |
12-14-2010, 04:44 PM | #2 |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
|
i have to agree with just about everything you just said although i would like to add something:
if that is the attitude that NGD takes towards balance discussions, nothing productive will get done. while many posts regarding balance are just whiners (yea i know, ive been there), there are some very helpful and constructive posts. its just tough to sort the good from the bad. |
12-14-2010, 05:33 PM | #3 | ||
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
|
Note:
Quote:
He did not say all. I do agree a lot don't know how to play well, and some people view their ineffectiveness as proof of imbalance. So: Quote:
I believe that if NGD listens too much to what everyone has to say, then nothing productive will truly get done. Every player suggestion has to be taken with a grain of salt. NGD has the data set (objective), the players get to feel the impact (subjective). The tough part is finding a balance in subjective and objective feedback.
__________________
I N Q U I S I T I O N
On Regnum Sabbatical |
||
12-14-2010, 05:36 PM | #4 | |
Banned
Join Date: Apr 2009
Location: Troll Castle
Posts: 43
|
Quote:
http://www.regnumonline.com.ar/forum...4&postcount=10 |
|
12-14-2010, 05:42 PM | #5 |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
|
You are correct. That's why they don't have to listen to you. What may be balanced in their eyes and data set might not be what you comprehend as "balanced". And no I am not defending NGD. I have nothing to gain from it in the same way as you have nothing to gain from bashing them.
__________________
I N Q U I S I T I O N
On Regnum Sabbatical |
12-14-2010, 05:46 PM | #6 | |
Banned
Join Date: Apr 2009
Location: Troll Castle
Posts: 43
|
Quote:
|
|
12-14-2010, 06:09 PM | #7 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
|
I wonder where you got that from
Anyway, that is my personal opinion which I do not take with me when moderating. On top of that, I am not a part of NGD, but simply do some volunteer work for them. I make no balance decisions at all and you don't need to worry. This is just something personal I said in a chatroom. I still agree with what I said in that quote though. However, that would not mean I think NGD shouldn't listen to people's balance suggestions, I just think they should take care when reading them.
__________________
Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
12-14-2010, 06:41 PM | #8 |
Apprentice
Join Date: Dec 2009
Location: Алсиус
Posts: 85
|
|
12-15-2010, 06:53 AM | #9 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
|
The same is true of all PvP-oriented games. There is a significant difference between the skill of an average player and having an average amount of skill, because the average player is absolutely terrible.
As for balance...people really seem to be looking at it the wrong way. Balance isn't just a measurement of how powerful a class is or how much a class can theoretically do, it's about how much skill the player playing that class needs to succeed, in relation to the skill required of players playing other classes. If you look at it that way, it becomes a lot more simple. |
12-15-2010, 03:47 PM | #10 | |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
|
Quote:
You need to look at if it's even possible to handle a solution, or if another would be better (technically) You need to look at possible exploits You need to look at combinations with other spells that might become too strong (well not in RO, there are no combinations hehe) And you need to look at the fun you have winning or losing because of this or that... Or in a nutshell, balance is not "I've lost, do something about it" (that's what many here think), balance means the practical realisation of theoretical thoughts based on practical observations. :-P |
|
Thread Tools | |
Display Modes | |
|
|