Go Back   Champions of Regnum > English > Technical Support > Linux

Linux Technical issues under Linux platform

Reply
 
Thread Tools Display Modes
Old 03-27-2011, 07:53 AM   #1
Zordak
Master
 
Zordak's Avatar
 
Join Date: Jun 2007
Posts: 451
Zordak will become famous soon enough
Default Invisible Armors - Angle Dependent

Similar to previously reported bugs concerning costumes - specifically the skeleton suit - i have trouble with *all* armor pieces (including tunics) above level 50.

As before this is strongly viewing angle dependent, i can see the armors if i move the camera in a certain position. Unfortunately this position is hardly usable for playing, also enemies refuse to come only from the corresponding direction towards me.
This is not a problem on my side, i am apparently not missing any ressources.

While this was a nuissance with invisible lowlever armors and save guards, it became a pain with introduction of the skeletton costume. Now it starts to become unbearable: Barbs popping up next to me because i can only see a floating sword and a helmet greatly reduces the fun for me.

This seems to appear only on linux, i have never experienced this problem on windows - though i didnt try the opengl renderer there.

Z.

[now the tech line: core i5 2500, nvidia 430, arch linux x64, nvidia version 270.30]
__________________
Based on facts, as I choose to see them.
Zordak no ha iniciado sesión   Reply With Quote
Old 03-27-2011, 10:02 AM   #2
Arafails
Baron
 
Arafails's Avatar
 
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
Arafails will become famous soon enough
Default

Same problems here with ATi Radeon 4200, Debian sid (x86_64), AMD Catalyst driver 11.2

Although, I think it's more distance, ie. LoD, dependent. Lowest character details are visible, higher ones aren't.
__________________
If you can't detect sarcasm yourself, please pay attention when it's pointed out to you.
Arathael :: Wyrd Sceote :: Gwn M'gerSoul Taker, Imperial Guard of Ignis
Arafails no ha iniciado sesión   Reply With Quote
Old 03-27-2011, 10:47 AM   #3
Quincebo
Baron
 
Quincebo's Avatar
 
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
Quincebo is on a distinguished road
Default

heard this before
it was something about the shader, but because i don't have this problem i forgat the solution
__________________
Syrtis trade/fan forum
Quincebo no ha iniciado sesión   Reply With Quote
Old 03-27-2011, 12:18 PM   #4
OpperVaagheid
Banned
 
OpperVaagheid's Avatar
 
Join Date: Nov 2008
Location: Holland
Posts: 226
OpperVaagheid is an unknown quantity at this point
Default

Same problem on my other pc here. Event tunic are not visible. Only the default gear. So for archers you only would see a helmet and a bow.
OpperVaagheid no ha iniciado sesión   Reply With Quote
Old 03-27-2011, 12:18 PM   #5
Zordak
Master
 
Zordak's Avatar
 
Join Date: Jun 2007
Posts: 451
Zordak will become famous soon enough
Default

Quote:
Originally Posted by Quincebo View Post
heard this before
it was something about the shader, but because i don't have this problem i forgat the solution
Hm, indeed i can see the archer guards armor perfectly when in fixed pipeline. But its wrong with shader 2.0+ if the hardware skinning option is set.

Anyone a clue what this option does?

Z.
__________________
Based on facts, as I choose to see them.
Zordak no ha iniciado sesión   Reply With Quote
Old 03-27-2011, 02:16 PM   #6
Anpu
Count
 
Anpu's Avatar
 
Join Date: Jun 2007
Posts: 1,186
Anpu will become famous soon enough
Default

Also shader 4/Linux, Skeleton/Alienware armor is invisible on bigger distance
__________________

Inquisition
Anpu no ha iniciado sesión   Reply With Quote
Old 03-27-2011, 03:35 PM   #7
Kitsuni
Baron
 
Join Date: Dec 2008
Posts: 886
Kitsuni is on a distinguished road
Default

Disable hardware skinning, it is bugged in the OpenGL renderer, just like weapon beams.
Kitsuni no ha iniciado sesión   Reply With Quote
Old 03-28-2011, 10:51 AM   #8
OpperVaagheid
Banned
 
OpperVaagheid's Avatar
 
Join Date: Nov 2008
Location: Holland
Posts: 226
OpperVaagheid is an unknown quantity at this point
Default

Quote:
Originally Posted by Kitsunie View Post
Disable hardware skinning, it is bugged in the OpenGL renderer, just like weapon beams.
And how do we do that?
OpperVaagheid no ha iniciado sesión   Reply With Quote
Old 03-28-2011, 11:48 AM   #9
Arafails
Baron
 
Arafails's Avatar
 
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
Arafails will become famous soon enough
Default

Quote:
Originally Posted by OpperVaagheid View Post
And how do we do that?
It's under advanced options, but it's a disabled checkbox for shader model 2.0, suggesting it doesn't get used on it. Seeing as my GPU is integrated, I run at 3-4fps on SM3/4, so why do I have the problem if it's caused by it?
__________________
If you can't detect sarcasm yourself, please pay attention when it's pointed out to you.
Arathael :: Wyrd Sceote :: Gwn M'gerSoul Taker, Imperial Guard of Ignis
Arafails no ha iniciado sesión   Reply With Quote
Old 03-28-2011, 02:21 PM   #10
Kitsuni
Baron
 
Join Date: Dec 2008
Posts: 886
Kitsuni is on a distinguished road
Default

Quote:
Originally Posted by Arafails View Post
It's under advanced options, but it's a disabled checkbox for shader model 2.0, suggesting it doesn't get used on it. Seeing as my GPU is integrated, I run at 3-4fps on SM3/4, so why do I have the problem if it's caused by it?
Shader Model 2 was the first version of completely reprogrammable shaders (pixel shaders) introduced with the GeForce FX, thus some things can't be enabled or disabled on it. The later revisions added more flexibility, at the cost of performance and requiring better hardware. To summarize; NGD would have to stop using whatever feature is causing it, as it can't be disabled directly, and seeing as how the skeleton and Alienware costumes still have bad rendering issues around the edges, they've shown zero interest in fixing them.
Kitsuni no ha iniciado sesión   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:16 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved