06-02-2011, 09:36 AM | #1 |
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[Solved] Ubuntu and Intel 5700
I am unable to get Regnum working on my System76 laptop. It has an Intel 5700 graphics card. When I try to login to Regnum, I get an unsupported graphics card error. Is there anything I can do to get Regnum to work on my laptop?
Thanks UPDATE: Installing driconf and enabling S3TC Textures worked. Note, I only enabled S3TC textures for regnum online which requires 2 separate applications (rolauncher and game). Last edited by Conzar; 06-06-2011 at 01:50 PM. |
06-02-2011, 02:07 PM | #2 |
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Uhm, I heard Regnum dislikes Intel cards. Are you sure your intel is installed to the laptop?
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06-02-2011, 03:40 PM | #3 |
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you need support for S3TC textures. Either install driconf and enable S3TC textures or if you can't find the option you will need this library. Some new linux distros use Gallium drivers which don't have the option S3TC textures in driconf.
To compile it from source, you probably have to use: Code:
./configure make sudo make install |
06-06-2011, 01:46 PM | #4 |
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Thank you Cuchulainn! Installing driconf via the synaptic package manager and then enabling S3TC textures worked!
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06-06-2011, 02:10 PM | #5 |
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Does anyone have the game working with Intel Card and Shader 2.0?
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06-06-2011, 09:31 PM | #6 |
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This is the reason i cant switch to ubuntu but thats because i'm using an Intel 965 express chipset family.
with windoze i can get shader 2.0 and about 30 fps Ubuntu i cant run it at all and i managed to get a friend with a geek penis that baffles my very conception of size to run it but only got 3 fps when i could so i've had to install/uninstall ubuntu and windows several times. So if this works and you get a decent ammount of fps and pref shader 2.0 can you tell me please i would like my computer to be running a decent OS. |
06-06-2011, 09:48 PM | #7 |
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Quick and probably stupid thought, give it a try with the win version on wine. Dont think it will be any good but the directx layer of wine might do a better job than opengl calls to the intel driver. That chip should be able to run with playable (ie. crap) graphics but there will be a lot of stuff the chip just doesnt support that has to be done in the processor.
EDIT check what frame rate you get using opengl on windows |
06-07-2011, 04:58 AM | #8 | |
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Quote:
What I would recommend is compiling latest mesa and xorg drivers from git, since there are apparently a lot of improvements made affecting even the older Intel hardware: http://www.phoronix.com/scan.php?pag...item&px=OTUyOQ. That might be a bit too hard for most users though.
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06-07-2011, 11:01 AM | #9 |
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I yesterday used the xorg-edgers ppa to the test newer mesa and intel drivers but after that i again had bad graphic errors using fixed pipelines and the game didn't even start with shader 2.0, the "game" process took 100% cpu and that was it.
So be careful with untested version and be sure that you can revert the changes. Edit: I just found out that the new SNA is not yet in the xorg-edgers ppa but instead in the ppa:sarvatt/intel-sna which you have to combine with the edgers, i am just trying it. If it works this would be a pretty simple solution for all ubuntu users. |
06-07-2011, 11:23 AM | #10 |
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So i just used both ppa's which set me up mesa 7.11 and the newest intel driver with sna enabled but i had the same behaviour as before. Game will not start with shaders 2.0 and bad graphic errors when using fixed pipelines.
Also i had graphical errors on the desktop so i reverted it. If anyone else wants to try this is how to reproduce (natty): Code:
sudo apt-get install ppa-purge sudo apt-add-repository ppa:xorg-edgers/ppa sudo apt-add-repository ppa:sarvatt/intel-sna sudo apt-get update sudo apt-get upgrade If you have the same behaviour like me you can revert to the old X/Mesa/Intel drivers: Code:
sudo ppa-purge ppa:sarvatt/intel-sna sudo ppa-purge ppa:xorg-edgers/ppa So i want to repeat: This didn't work for me, so i had to revert to the old drivers, but if you want to give it a try i am happy to hear from your results. |
Tags |
error, intel graphics, ubuntu |
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