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General discussion Topics related to various aspects of Champions of Regnum |
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07-07-2011, 06:27 AM | #1 |
Initiate
Join Date: Nov 2006
Posts: 205
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random resists are bs
So sick of your stupid system constantly giving these random resists out. Constantly find myself dying after some god dam stupid resist that, if the skill worked, would have won the fight.
How about this for an example... today I roared two people and one of them got a random resist to the stun. Generally stunning the two would give me a good chance to win the fight. I turn on 'unstoppable madness' and immediately get knocked through Madness from the one that resisted my roar randomly ending in my loss. This is some serious bullshit and I hope you fix this crap NGD. It's a game of skill and your game mechanics need to reflect this more. All this random luck garbage needs to be toned down. |
07-07-2011, 08:35 AM | #2 |
Master
Join Date: Jan 2009
Location: Kriegsplatz 6, Hopstad Alsius Ra
Posts: 291
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Another one who wants to be untouchable and to win against parties of enemies.
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Truewar The Knightmare |
07-07-2011, 09:01 AM | #3 |
Banned
Join Date: Nov 2010
Posts: 70
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yeah make all fight the same, totaly predicted, how borring ....
resist/evade/blocked make some fun here you need to know how to react when you skill fail, that make use of brain <(^_^)> |
07-07-2011, 09:48 AM | #4 |
Banned
Join Date: Dec 2009
Posts: 843
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Wee allrady discused this many times......
If there are not random resists ..then can be only absolut 100% resist or 0% resist. -random resist offer chance to weak person too. |
07-07-2011, 12:55 PM | #5 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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The funny part is that NGD did tone down resists/evades and blocks around the time they removed resist and block under knock.
I remembered people crying that players resisted too much and it broke gameplay etc etc. NGD in turn reduced and probably modified the resist/evasion/ block rate formulas. In turn this was the thing keeping CC in check. With that stopper reduced or removed it allowed CC to become a bit more powerful. I don't see too many barbs rushing to tell NGD to nerf CC as well. Well, unless they get pwned by a marks or lock. In such cases CC effects are all bad. Hidra is right .Without the random resist/evade/block/miss, it will have to be no resist at all or 100% resist on effects. |
07-07-2011, 03:02 PM | #6 |
Initiate
Join Date: Nov 2006
Posts: 205
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I'm not talking about block or evades. I'm talking about a fight where my roar gets randomly resisted and 3 seconds later my lvl 5 madness fails. I wouldn't mind if this happened once in a while but this is about how every fight goes. NGD's retarded random resist system decides the winner.
I am not asking for absolutes either. If you took the time to read my post you will see I don't mention blocks or evades and I am asking for random resists to be toned down. Read the post before replying and reacting like a turd throwing monkey, eh? |
07-07-2011, 03:14 PM | #7 |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
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I agree, the luck in this system is just ridiculous. All it takes is one skill to be resisted to lose a fight which removes the whole skill factor. I tried to hunt yesterday and kept dying because someone resisted something.
I think everyone should have 0 resist, unless under a skill or passive. I resist a hell of a lot against groups of people to the point where I can kill 2 people because of the important skills I resist, no skill in that, just my luck. The luck system combined with the stun/dizzy/freeze/knock down chain every class has makes it a very easy fight unless of course you're the one being resisted as well. |
07-07-2011, 04:08 PM | #8 |
Apprentice
Join Date: Jul 2011
Posts: 66
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lol, i know the solution is, make um 100% and passive give barbs 55 range and ...
no seriously their are classes that are hurt harder by that than barbs *cough* warlock *cough*. funny that 1 with a lvl 57 warlock finds it great that warlocks should have 0% chance to resist ccs as long as no wm is around. |
07-07-2011, 05:23 PM | #9 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Quote:
This complaint has been around a very long time. Trying to insult me (good one though, should have sent me red Karma, I am a collector of profane red Karma ) won't solve your problem either. If they removed base resist outright and then gave people resist type skills what then? They could give a 100% resist spell but then such would have to come along with a malus pretty much like precise block, low profile and sanctuary. That could be interesting. Without it we would have to rely on evades to keep things interesting. Optionally they could offer a % resist spell but with attack abilities. However this simply means more randomness and based on your irate responses, this would be a no no. The fact that might this spell might be able to be dispelled meaning you can have your resists all removed in a swipe and become a total victim to CC and spells, may not auger well either. Of course being able to deliver attacks 100% of the time once you can get your opponent off guard (dizzy or prevent them buffing a resist spell) without even a prayer of a recovery maybe an ideal solution for some. Toning it down further (they did already) will solve the problem? I am not sure. I suppose the real problem is that we don't have a clue of the formulas behind resistance, if and how we can boost our resistance and if anything depletes it badly, making us more prone to attacks. Is it related to intelligence? Unknown. What about spell focus rings? I use one on my knight and it "seems" to make my spells go through better. I could be imagining it too. What about concentration? There is a lot we just don't know about these two features in the game to be able to be sure that reducing base resists will do the trick. Of course you could be right and it is broken as heck, hence they won't release the numbers behind resistance and spell focus . Just another monkey turd for your collection. Feel free to respond . I think I got a few still wet ones round back. |
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07-07-2011, 05:37 PM | #10 |
Master
Join Date: May 2010
Location: England
Posts: 455
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Oh no, poor barb took on two people and failed to win a fight, please NGD alter it so a barb can solo 5 people and still win!
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