Go Back   Champions of Regnum > English > Questions to the Community

Questions to the Community Guides and how-to play threads posted by other users

Reply
 
Thread Tools Display Modes
Old 09-17-2011, 09:29 PM   #1
impp
Initiate
 
Join Date: Nov 2007
Posts: 215
impp is on a distinguished road
Default Attack speed hack?

Seen something odd in the warzone recently, wondering whether there is a hack being used that increases warrior attack speed? Is there one?

Seeing a barb hit 1500 normal, 1200 normal, 1200 normal with a spear at a speed as fast as the fastest knight sword/rapier makes me think something fishy is going on? (it was 3 hits in 2 seconds max).

Can there be that many +attack speed items to get a v. slow spear to fast?

I was told to get a video of it but apart from not having the software for it, I also have not been able to take any screen shots since the 1.78 update....
impp no ha iniciado sesión   Reply With Quote
Old 09-18-2011, 05:33 AM   #2
_Seinvan
Initiate
 
_Seinvan's Avatar
 
Join Date: May 2009
Location: Roaming the snow
Posts: 247
_Seinvan is on a distinguished road
Default

Not necessarily a "hack" but I believe a bug allowing this to happen can be reproduced. I think it involves something along the lines of moving back and forth in and out of attack range or something, idk

or it could just be lag, who knows
__________________
Meatshield, Seinvan, Sunday, Smash
\
Sex Machine
_Seinvan no ha iniciado sesión   Reply With Quote
Old 09-18-2011, 06:28 AM   #3
Kitsuni
Baron
 
Join Date: Dec 2008
Posts: 886
Kitsuni is on a distinguished road
Default

Quote:
Originally Posted by _Seinvan View Post
Not necessarily a "hack" but I believe a bug allowing this to happen can be reproduced. I think it involves something along the lines of moving back and forth in and out of attack range or something, idk

or it could just be lag, who knows
It can also just be Fulminating with +AS gear. With Fulm buffed, this kind of damage is possible out of low-damage medium-speed weapons for Barbarians. Hunters do the same thing with Cold blood and Rapid shot, although with those new armors its not nearly as good as it used to be.

There are barbs in the game that can swing their weapons at "very fast" speed.
Kitsuni no ha iniciado sesión   Reply With Quote
Old 09-18-2011, 09:01 AM   #4
impp
Initiate
 
Join Date: Nov 2007
Posts: 215
impp is on a distinguished road
Default

Okay thanks. I'll have to keep my eye out. It was not the moving forward/backward thing, he was chasing.

Something for NGD to think about maybe, if a conjurer was near me he would have had a hard job of matching that damage rate with any healing - 3700 damage in two seconds. Barb damage and damage per second increased with level 60 cap but with no increase in healing spell caps...
impp no ha iniciado sesión   Reply With Quote
Old 09-18-2011, 01:38 PM   #5
harrrr
Pledge
 
Join Date: Mar 2011
Posts: 35
harrrr is on a distinguished road
Default

Quote:
Originally Posted by impp View Post
Okay thanks. I'll have to keep my eye out. It was not the moving forward/backward thing, he was chasing.

Something for NGD to think about maybe, if a conjurer was near me he would have had a hard job of matching that damage rate with any healing - 3700 damage in two seconds. Barb damage and damage per second increased with level 60 cap but with no increase in healing spell caps...
or lock damage for that matter.
harrrr no ha iniciado sesión   Reply With Quote
Old 09-19-2011, 10:37 AM   #6
Nekudotayim
Initiate
 
Join Date: Aug 2008
Posts: 156
Nekudotayim is an unknown quantity at this point
Default

Quote:
Originally Posted by harrrr View Post
Quote:
Originally Posted by impp View Post
Okay thanks. I'll have to keep my eye out. It was not the moving forward/backward thing, he was chasing.

Something for NGD to think about maybe, if a conjurer was near me he would have had a hard job of matching that damage rate with any healing - 3700 damage in two seconds. Barb damage and damage per second increased with level 60 cap but with no increase in healing spell caps...
or lock damage for that matter.
As already mentioned multiple times on this forum, mage damage or in this case heal power should be made depending on the staff the mage wields. Just imagine a lvlcap of 100 without changing anything in the spell system, the only class that will suffer a lot will be the mage.
__________________
ancient warlock Anu Godire :: Ignis/Niflheim :: anno 2007
ancient warlock Anum :: Ignis/Horus :: anno 2008
Nekudotayim no ha iniciado sesión   Reply With Quote
Old 09-19-2011, 11:41 AM   #7
Arafails
Baron
 
Arafails's Avatar
 
Join Date: Nov 2007
Location: Not where it looks like, to either of us.
Posts: 706
Arafails will become famous soon enough
Default

Quote:
Originally Posted by Nekudotayim View Post
Just imagine a lvlcap of 100 without changing anything in the spell system, the only class that will suffer a lot will be the mage.
I don't know. That's the entire spellbook on tap. I'd be hard pressed just making a decision about which attack to use....
__________________
If you can't detect sarcasm yourself, please pay attention when it's pointed out to you.
Arathael :: Wyrd Sceote :: Gwn M'gerSoul Taker, Imperial Guard of Ignis
Arafails no ha iniciado sesión   Reply With Quote
Old 09-19-2011, 06:52 PM   #8
UmarilsStillHere
Marquis
 
UmarilsStillHere's Avatar
 
Join Date: Jul 2007
Location: England
Posts: 2,419
UmarilsStillHere will become famous soon enough
Default

Quote:
Originally Posted by Arafails View Post
I don't know. That's the entire spellbook on tap. I'd be hard pressed just making a decision about which attack to use....
Roar, Kick, Southcross, search your feelings, you know it to be true.

For about 90% of the Barb population.

As for the lock damage issue, rather than making them uber-dependant on a good staff, opening the way for OP/UP mages. How about just a simple modifier based on level? level*2 or something? So at level 60 you gain a flat 30% bonus to all damage?
__________________
Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight
UmarilsStillHere no ha iniciado sesión   Reply With Quote
Old 09-20-2011, 01:11 AM   #9
Nekudotayim
Initiate
 
Join Date: Aug 2008
Posts: 156
Nekudotayim is an unknown quantity at this point
Default

Quote:
Originally Posted by Umaril View Post
Roar, Kick, Southcross, search your feelings, you know it to be true.

For about 90% of the Barb population.

As for the lock damage issue, rather than making them uber-dependant on a good staff, opening the way for OP/UP mages. How about just a simple modifier based on level? level*2 or something? So at level 60 you gain a flat 30% bonus to all damage?
I'd prefer to live with that than with nothing like now. The idea about damage depending on the staff could be extended to make the type of the increased damage depending on the staff too. So if you got a fire staff all your fire spells will become more powerful than the other ones and this way we could create different mage classes like "fire mage", "ice mage" and so on. One may also like to add physical damage bonus on the staff to increase the power of the arcane magic and sacrifice cast speed for higher damage. Just a thought. Well this is kinda off-topic, I know.
__________________
ancient warlock Anu Godire :: Ignis/Niflheim :: anno 2007
ancient warlock Anum :: Ignis/Horus :: anno 2008
Nekudotayim no ha iniciado sesión   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:27 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved