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02-15-2012, 04:54 PM | #1 |
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Join Date: Feb 2009
Posts: 45
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Stick to it people
So first of all i just wanted to say that i really get annoyed at save campers. no, i dont mean acas camping enemies save, i mean your own realm allies who sit at save letting everyone else defend realm and try to take forts back by themselves. I dont mean people who sit at save afk, i mean those who try to take a fort back 1-2 times and give up. Usually ive ignored this behavior but in the past 2 days one person starts to give up and complain, and then other realm allies start agreeing and they all give up trying to take the fort. so i get stuck trying to solo it.
i know sometimes you kind of have to give up(farms). but even then i think you should keep trying to take it back. cause you never know when you might get a lucky break, and an enemy makes a mistake. the thing is, what if the enemy makes the mistake, but then most of your allies gave up so you cant capitalize on that mistake. also i think its really lame just to give up after 1-2 tries. after i reached lvl 60 i realized i had certain respect for certain people, and not others. i respected people like ulti, anyriand, kyro, reble, (also a marksman but i cant think of his name right now ) because they never gave up, and they kept trying to complete the job. so if your ganna give up after 1-2 tries then whatever, just remember your losing my respect and probubly others as well. cmon people, stick the job through to the end! LONG LIVE ALSIUS! GOAT POWAAAAA!!!! Kartor |
02-15-2012, 08:33 PM | #2 |
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Join Date: Sep 2011
Location: FL, USA
Posts: 3
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"Insanity: doing the same thing over and over again and expecting different results."
-Albert Einstein I lose respect for people who actually DO keep going to a fort when they odds are supremely against them. There are many things that you can do other than to keep giving your enemies free rps. For instance, while they are at your fort, go take one of theirs and their castle. This will move them from defensive to offensive, giving you the upper hand. Its simple strategy, which is what this game is about. People who aren't able to foresee alternatives can be a danger to their realm.
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Haven(Ignis): Green Machine - WM - Barbarian, I Hellfire I - 60 - Hunter, B I O T E C H - 51 - Conjurer |
02-20-2012, 06:25 PM | #3 | |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Quote:
According to Einstein's brilliant philosophy, if you fail only once you should give up because that singular instance is supposedly enough of a sample-pool to prove that something cannot be done, because to repeat an attempt even after just one failure, is "insanity." If that were the case the Wright brothers would never have flown. They tried many times, and failed, before finally succeeding. In my experience, keep probing the enemy for weaknesses until they make a mistake and then keep the pressure on. Draw the enemies away from their strong point, separate them and pick them off in smaller numbers. This tactic works if enough are in on it. In my opinion Einstein was a plagiarising hack anyway. Nikola Tesla is where it's at
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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02-20-2012, 08:40 PM | #4 |
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Join Date: Sep 2011
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In my opinion, I think you failed to see the value in my statements just as much as you failed to see the meaning in the quote. First of all, the quote does not say "try once and then never again." It is referring to trying the same test in a controlled environment. If you know about scientific theory, you would know that a test in a PERFECTLY controlled environment will always have the same results.
Now I understand that a fort war is far from a perfectly controlled environment, BUT, since you want to bring samples and statistics into it, you may be able to calculate different factors such as, numbers, levels, forts, and other things to calculate a probability that you will have a successful outcome. Ok following my train of thought so far I hope. Then you can do a sensitivity analysis to find out which of these factors has the largest effect, and which can be changed easiest. Since I don't have the time to do all of this scientifically I must do it from past experience. My conclusion(which may differ from others, and I understand that) is that if the odds are so highly stacked against you, go to a different fort. If the enemy wants to farm you, it can be stopped by leaving, taking one of their forts, and taking one of their castles. Farm is over. If you expect a huge zerg to take back their forts, then leave, go back home. You still fixed the problem. I wasn't trying to argue about what to do. I was defending myself by explaining why I wouldn't go to said fort that the author was speaking of. He said he lost respect for people who do what I do, and I wanted to demonstrate an opposing viewpoint and help people to realize that there may be better alternatives. BTW, Tesla FTW
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Haven(Ignis): Green Machine - WM - Barbarian, I Hellfire I - 60 - Hunter, B I O T E C H - 51 - Conjurer |
02-20-2012, 09:01 PM | #5 | |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Quote:
I realize that action is quicker than reaction, but by reacting unpredictably, those acting usually change their action. Ok I'm already very dyslexic and I need to stop
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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02-20-2012, 11:14 PM | #6 | |
Baron
Join Date: Dec 2008
Posts: 886
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Quote:
The game mechanics just don't work well when you don't have a good mix (and preferably, good amount) of players. This leads to frustration, and thus quitting. |
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02-21-2012, 12:27 AM | #7 |
Apprentice
Join Date: Jan 2010
Posts: 93
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Albert used this quote in a context pertaining to exact sciences where repeating would not likely produce different results, thus the insanity, using this quote in this threads context doesn't make sense, just like your "plagiarizing hack" comment once you understand this.
Last edited by RicksaR; 02-21-2012 at 05:27 AM. |
02-21-2012, 04:37 AM | #8 |
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Join Date: Feb 2012
Location: Australia
Posts: 33
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sitting at CS regrouping is also a great tactic.one you seem to have never learnt or may have forgotten.
the greens are great at it.reds and blues sooo need to learn how to take forts back by watching the greens. the greens in an even fight generally lose more than they win.so knowing this they regroup and zerg it back.basic strategy with great results. while they are regrouping,the enemy holding the fort is getting bored and restless. all these farms and the consequent stress they cause the slower element of the game are all by products of war masters update.pre warmasters,we had hunting party's but less invasions.its hard to say definitively if war masters is right or wrong for horus.but one thing is clear,beacons and horn make it far easier for the strong to remain strong. Remedy? remove beacons and horn,or increase the cool down to something like 10 minutes to prevent the spamming of them.most players will agree the game had far more skill factor before we had beacons and horn. escaping a horned barb is near impossible at times,worse still if he has DI too lolz.maybe changing the parameters of horn and beacon could help too,who knows. for me personally i dont do war master quests alot,i have no desire to become OP compared to new players.my level is enough of a disadvantage to them as it is.im an easy kill for a warmaster buffed enemy as i never use them myself when they are placed before an attack.people know this and target me first lolz. imagine a "new" player and how they feel when they spend so long learning how the game works and grinding.they read each spell and the effects and get all excited at joining war zone to fight.so they work hard and get to the bare minimum level needed.only to discover that when they freeze mobs,it works but when they freeze the majority of enemy they see,it dosnt.they cant do much damage so they then decide they will try to play as a team and support those who can by casting slow spells and freezes and buffs etc.only to discover they cant really help in the majority of the fights due to beacons and horn.thats a serious knock to thier enthusiasm.those players are soon lost to the game. you might not be bored of killing the same people over and over,but i sure am.horus is too small and needs to grow more.in a balanced way ofc.i cant say as fact here,but im pretty sure RA server grew to be 5 times bigger atleast than horus is now,in the same time period of its existance.and since war masters update that growth rate has appeared to have dropped. |
02-21-2012, 05:05 AM | #9 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Quote:
There is much you can do even when outnumbered. If you really tried evrything, did evrything perfectly with your team and still dont see any chance to at least kill off a few OK, but that never happens. |
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02-21-2012, 01:41 PM | #10 |
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Join Date: Feb 2012
Location: Australia
Posts: 33
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oh enio...enio...enio
you play so little these days and when you do log in you play during the "stronger times" or sit at ignis save chatting to them. add on top too,ive seen you solo kill someone doing 500 normals from the next county lolz. what hes referring to is the times when alsius only has but a few people online. not having enough people leads to frustration and quitting,but it also leads to people abusing others because they are smarter not to feed a farm and choose a different strategy. "a wise person knows when to stop beating his head on the same wall,a fool dosnt and keeps going regardless of the result" respect,if that can be used in a game for me is earnt by those who dont complian they died because player X sux and let them down.nor is it earnt by poor strategic choices. in a world full of greed and violence,my respect is earnt by those who think of others before themselves.who give freely.i know its a sad fact online games dont attract many of those type of people,there is mostly always a hidden agenda.hence i respect very few people online. lmao. |
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