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General discussion Topics related to various aspects of Champions of Regnum |
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03-24-2013, 12:46 PM | #1 |
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Join Date: Mar 2013
Posts: 4
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When will crossbows be added?
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03-24-2013, 12:58 PM | #2 |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Crafting soon?
Doubt it though.
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Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
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03-24-2013, 01:02 PM | #3 |
Master
Join Date: May 2010
Location: England
Posts: 455
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The crossbow description for archers has been there for years. Still no comment from NGD, but as Tamui said, unlikely we'll see it any time soon.
We saw a video for dual wielding test from NGD, and that eventually got implemented in-game a year and half later! There's not even a demo video for crossbows! |
03-24-2013, 02:12 PM | #4 | |
Master
Join Date: Jan 2009
Posts: 395
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Quote:
Also i've had a proposition about on suggestions forum ,and Klutu had a pool too ,and they told there are no plans to do this. From my point they will not do it .Because that means to make a complex system that will not give them cash and will compete with they premium sales of lucky boxes.
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03-24-2013, 09:54 PM | #5 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Quote:
Anyway, I doubt we'll be seeing a crossbow soon but it looks like something implied for marksman in the very distant future. Pity, because crossbows seem more like something a hunter would use but oh well. |
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03-24-2013, 10:09 PM | #6 |
Master
Join Date: Jul 2010
Location: kaZantip (orange republic without panties)
Posts: 534
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i hope never - i don't like crafting system!
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Sooner or later, you know, that the world around you can't change. But when all illusions are destroyed, you can start to build one, the one great illusion.
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03-24-2013, 10:43 PM | #7 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Although NGD stated, that Crafting is not planned. However, NGD has known to change their decisions a bit ;P.
In my opinion, crafting would not be easy to implement - it would be probably difficult to program correctly, take lots of input, and would have to be tested and regulated quite a bit. Since RO is not the main focus of the studio, and the programming staff is low in numbers, crafting just wouldn't pay off (and the testing/regulation part wouldn't work out, from what I see now). The sole focus of the game would change, premium would have to be revamped, and the vision changed. Basically, it would be a whole new game in the end. The positive aspect would be, that crafting would take the focus of war, therefore improve experience for those players, who play during the server "inactive" periods. Since RO (I'm talking about Haven here, I have no experience of other servers) does not have huge base population, improving the "solo" aspect of the game could be a great attraction to the current player-base, keeping some action in the game. I've become to realize, that recently, the game has became more invasion based. Players don't want to have war for fun, but rather seek a purpose ("I will only take fort, if there's a relic there" mentality). A few years back, players enjoyed RO with no particular purpose - just had fun making war anywhere. While setting a purpose to the game (WM status, instances, invasions...) allows more players to be attracted to the game, and try harder to reach the goal, simultaneously the game becomes more demanding in question of maintaining the attraction of those goals, and setting new ones. Referring back to crafting, this might initiate another "peak of population", that would "die off" again. This was shown with the implementation of instances, server merge, and (I imagine) invasions. Therefore, crafting would probably be enjoyable from a players point of view, but from the development side, it would be a huge drawback. Since I verged off topic a bit: Crossbows, hovever, would be a nice implementation in the future. Perhaps, they don't exactly fit into the "tone" of the game, but lamais did neither (and the developers seem to be quite insistent on keeping them here). Warriors got dual-wield, why shouldn't archers get crossbows? I'm just hoping, some new aspect could arise with mages - the recent mage boost was nice, but it seems as a fast, easy "nudge", to make the community stop complaining, rather than a real focus on balance. Let's hope, something arises in time.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
03-25-2013, 11:35 PM | #8 | |
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Join Date: Mar 2013
Posts: 4
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Quote:
They should probably change the class description. I was looking forward to making a dwarf crossbowman only to learn there aren't any crossbows. |
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03-26-2013, 07:09 AM | #9 |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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If we gave a different answer it's because they have the same things in common.
They won't be introduced for another year or two.
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Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
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03-26-2013, 03:31 PM | #10 |
Master
Join Date: Mar 2013
Posts: 270
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Easiest fix is to take the last part of the description out.
Xbows are slooooowwww. I thought Hunters preferred fast bows, why would a hunter want a xbow? The Longbow was designed for distance. Civ actually gives England a Longbowman that gets an extra hex of range, which is quite deadly in an era where all other ranged attacks are 2 hexes (to England's 3). The first unit that gets a three range is the Artillery, much later than the English Longbow. The Crossbow was designed to penetrate Knight armor and signaled the decline of heavy armored units on the battlefield with the musket finishing off what the xbow started. It was extremely slow needing one to either pull a handcrank to draw back the string (Heavy xbows) or for a burly man to use a foot stirrup and all of his body to draw back the string (Light xbows). This is opposed to the hand draw and release of the prior bows. Try to draw back an Xbow string while being beaten on. I am fine with the bows as they are. The technology in-game best fits the same era as the classes (ie Barbarians). Just remove the line from the charactor creation screen discription and we will be fine. |
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