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Old 05-10-2013, 10:18 PM   #1
Krungle
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There has been some discussion in Realm Chat about what behavior is acceptable during invasions/ fort wars. I can guess the answers but it would be nice to have something to point to.

1) Syrtis has a blue relic already then takes Imp, accessing a blue relic and two red ones. What is allowable to be done with the 'extra' relics; what is not? Can you take into Thorky's pit? Jump off a cliff into deep water with it? Return it to Ignis? Take it to an inaccessible cliff ledge?

2) Ignis invades Syrtis. Goats join Gelfs to stop Ignis at the gate, killing only Reds and not each other.

3) As with #2 above but Ignis broke through in spite of the G-Force. Goats are able to sneak inside in force and intercept one of the gems Ignis has procured before they can exit. Goat then returns the gem to the Gelfs who then reset it. b) take gem to an inaccessible place similar to a spot stated in #1 above.

4) Basically as #3 above but with a Relic, instead, possibly even involving a multi-realmer.

5) As #3 above but instead of a Goat doing it, an Ignis Multi-realmer does.

6) As #3b above but a Gelf does it.

7) A group stays inside an enemy's inner realm until some time after the invasion is seemingly over then snags a gem and sneaks out with it.

Please add any other bannable offenses so that people have no doubt what can and cannot be done during RvR. There seems to be some confusion about this subject, confusion often perpetrated by those who have crossed the line in the past.
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Old 05-10-2013, 10:24 PM   #2
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Nothing wrong with number 7.

Also, if there was a level needed to hold a relic the rest of the problems would be solved. So for example, only allow level 60 players who have been online for (x) hours to carry the relic.
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Old 05-10-2013, 10:30 PM   #3
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Many, many rules have became unknown and some people got banned over stupid things(such as attacking a save).

Anyway, what you can do with thextra relics is either give them to the other realm or don't get them.(With the current system so far).

Why would it be a ban if the third realmjoins the war? Ever been in a 3 way fight?

Multirealmers. I guess it's an old issue. Multirealmers aren't bad. People who abuse their position are bad. Some of them include multirealmers. There has been cases where a multirealmer would take a relic/gem and suicide to the other realm or stall them. Has there been bans against these? Not that I know of. Should there be? I do think so.
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Old 05-10-2013, 10:35 PM   #4
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None of this is will make anyone get the ban hammer afaik.
Quote:
Originally Posted by Krungle View Post
7) A group stays inside an enemy's inner realm until some time after the invasion is seemingly over then snags a gem and sneaks out with it.
If you mean the gate is safe, this isn't possible. If you mean the gate is still capturable, why would it be against the rules?

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Old 05-10-2013, 11:09 PM   #5
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Why write some words?
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Old 05-11-2013, 12:40 AM   #6
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Quote:
Originally Posted by GrimNightfall View Post
None of this is will make anyone get the ban hammer afaik.
If you mean the gate is safe, this isn't possible. If you mean the gate is still capturable, why would it be against the rules?
Gates are capturable at all times, they are never safe. You just can't normally get in from the outside without relics.

But you can always get into the gate from the inside. Its about the equivalent of a level 1 fort door, has no guards, and ignores relic state.

On-topic: No "offenses" like these are bannable. Even the GameSamba ones (like save camping) were rediculous.
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Old 05-11-2013, 01:22 AM   #7
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Quote:
Originally Posted by Kitsuni View Post
Gates are capturable at all times, they are never safe. You just can't normally get in from the outside without relics.

But you can always get into the gate from the inside. Its about the equivalent of a level 1 fort door, has no guards, and ignores relic state.

On-topic: No "offenses" like these are bannable. Even the GameSamba ones (like save camping) were rediculous.
Oh I barely played during the invading dragons update, so I didn't know.
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Old 05-11-2013, 02:22 AM   #8
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Quote:
Originally Posted by Kitsuni View Post
Gates are capturable at all times, they are never safe. You just can't normally get in from the outside without relics.

But you can always get into the gate from the inside. Its about the equivalent of a level 1 fort door, has no guards, and ignores relic state.

On-topic: No "offenses" like these are bannable. Even the GameSamba ones (like save camping) were rediculous.
Do you not get teleported out of the realm when you get close the wall? I thought this was a feature added a while back . Assuming of course you go close to the wall when the invasoin is over. I'm fairly certain it's happened to me once, I will try again when I get the opportunity.

There are no clear rules, sadly. Would be nice if NGD and GS sat together and updated and shared ideas with each other as to what their rules are. Then share the final result with us! Just take a look and see what people commonly report, what people get banned for etc... and make some rules in writing out of this!
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Old 05-11-2013, 10:40 AM   #9
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Quote:
Originally Posted by Krungle View Post
2) Ignis invades Syrtis. Goats join Gelfs to stop Ignis at the gate, killing only Reds and not each other.
LOL!?!?!?!?!? hahahahaha omfg OH MY GOSH!! nvm...
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Old 05-11-2013, 11:49 AM   #10
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Ok I still don't understand all the new invasion stuff yet but I'm sure you still cant take a gem after realm is safe. As to people still being inside, man it takes forever to clean out the leftover pests. A few years ago an Ignis was found inside Syrtis over a day after an invasion.
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