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Old 07-15-2010, 03:34 PM   #1
chilko
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Default Balance Update: official thread (stage 1)

hello everyone,

We have been working on some balance aspects. Here is a list of stuff that may or may not be in Amun yet but is part of what we are planning for the following updates.

Please try to be as constructive as possible.

Network code / positioning system

New network code should provides a smoother experience and adds a lag compensation technique to minimize phantom swings, although you will experience hits from opponents being far away from you this is not because of an extra range (range has actually been reduced a little) but the result of the lag compensation. (THIS IS ON AMUN NOW)

Map
  • Move the Trelleborg Save and fix the mountain to Algaros so both forts are not so easy Accesible
  • Move the Wall 2 Castle teleport in alsius so it is not so easy for the enemy to go to the Castle after taking Trelleborg.
  • New teleport in Alsius to travel faster to Syrtis Castle Area

Equipment:
  • RVR quest added to get Amulets and Rings that are only available in the opponent realm.
  • Tunics will offer more protection
  • A bug will be corrected in the armor/tunic protection system that is hindering the performance of certain armors against some damage types
  • Armor performance increase in general for all classes.

Combat System:
  • Crowd controls of the same type will no longer be able to be stacked to minimize frustration of being rooted for long periods of time.
  • A short immunity to crowd control of the same type will be added after the effect to provide some chance of counter action.
  • Global cooldown on mages will be augmented from 1 second to 1.5 seconds.
  • A feature will be removed that generated more evasions as the range of the attack was bigger

PVE:
  • Fix in the evasion/resistance system for normal and challenging creatures

Powers:
  • Arcane Devotion nerf
  • Sultar’s Terror Splash Damage Nerf

Stuff that we will look into in the near future:
  • Pets
  • Summons
  • Confuse
  • Camouflage
  • And many more
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Old 07-15-2010, 03:40 PM   #2
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hmmkay...

+1 for the evade/resist for mobs
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Old 07-15-2010, 03:44 PM   #3
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I love you!

Edit: wtf caps filter?? its meant in CAPS!
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Old 07-15-2010, 03:51 PM   #4
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About the announcement: Nice, Chilko. We like being kept somewhat in the loop. So big thanks.

About the contents of the announcement: Looking good at first glance.
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Old 07-15-2010, 03:55 PM   #5
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I would've rather seen a cap on cast speed, now the player with better items still has an advantage.

I can't really judge since we can't test it yet and because I play a warlock I am of course biased, but we'll see.
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Old 07-15-2010, 03:55 PM   #6
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I'm really happy to read these upcoming changes.
Good job
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Old 07-15-2010, 03:59 PM   #7
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here is my christmas list.

I know its not a big issue but Id like to talk about saves. I dont have any problem with their location (although u can cut of reinforcement from samal save to fort easily while herb and aggy is safer) but the enviroment.

Herb save. The idle afking area. number 1 save the best to have a chat at or just to stand around. IMO NGD made an idle fantasy scenery there.

Aggers save. 2nd in rank market is nice although its not as close as herb. that could be changed. just drag it closer to save. just a lilbit.

Samal save. I think its a pfuj. its barren, and ugly and the market is miles away, and I doubt anyone ever go there. there is a large free area northeast of save where gargs and toltars wander around, where u could at least put the market, and would be even better if u would move the oasis (the former samal save scenery) to its rightfull place, around the present samal save.

thats all.

maybe some tents around the samal save?

and palm trees?
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Last edited by Dome; 04-13-2011 at 01:27 AM.
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Old 07-15-2010, 04:02 PM   #8
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Interesting. Thanks for info!
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Old 07-15-2010, 04:06 PM   #9
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I though that Arcane Devotion was going to be the same thing than now, but with a CS limit, 65% for example..
I like the another changes
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Old 07-15-2010, 04:07 PM   #10
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Hi, its great to see whats planned but would be nice to have additional info for some things, if you have made up your minds on what to do with them that is

Arcane Devotion - How will this be nerfed? Shorter duration? Longer cooldown? Less effect on cast speed? I would have prefered a cast speed cap so that mages without uber-cs gear dont suffer as much.

Saves - Where will Trele save be moved too? I would also suggest moving Samal save back to the oasis area.

Algaros - I assume the fix to the mountain meens you will no longer be able to run up the steep area and will need to take the path around? If so I like this change, players saved at Trele could get back to Alga far to quickly.

Good too see pets, summons, confuse and camo are on the balance list and loving the RVR quests for other realms rings/ammulets, I guess we wont have to shout 'give all realms the same quest items' anymore
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