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General discussion Topics related to various aspects of Champions of Regnum |
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08-09-2010, 10:30 PM | #1 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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New Balance Update: some BUG fixes and tweaks (Stage 5)
Hello everyone
Welcome to stage 5 on amun
Spells
Please try to help us testing and posting your feedback. |
08-09-2010, 10:33 PM | #2 | |
Baron
Join Date: Jan 2007
Location: United States
Posts: 947
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Quote:
I was a little concerned when you changed the range from 40m to 35m, but now I feel a bit better saying archers will be compensated with more damage! I am anxious to test, and great work NGD staff! regards, Refe |
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08-09-2010, 10:35 PM | #3 |
Apprentice
Join Date: Oct 2009
Posts: 59
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Damage increase for Marksmen <-- umm, I didn't get any increase, normals are low low, around 250 with slow bow so it feels like it's even worse..
but hunters got uber damage buff now, arghhhhhhh |
08-09-2010, 10:39 PM | #4 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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I didn't test but..isnt escapist + sotw like the old sotw again? I guess the price would be pretty steep though.
So soulkeeper can be dispelled correct? Glad sentinel has dex bonus now as well, as I use sb primarily, and dont get the bonus from Maneuver so this may help I guess. Hope for a damage bonus for mages too soon..or at least the staff mags working right..I'd like to seem them redesigned into a single buff with an acceptably dmg bonus of the same element attack in staff, like other classes, or to three unstackable buffs with an acceptable rate, so players can choose what type of damage they would use in conjuction with their primary element type. Just guesses, as I want them to be usable again, and not just killed, as the idea is nice..its how it was implemented that made it a bit overpowered. Still would like to see a change in confuse though, but I guess you did say you wouldnt change it, but that still promotes its same usage even on amun, since regardless of my speed, i can uncamo and confuse a supporter, and cast sanc quite easily still. I'm glad the duration was lowered though, but its still possible to get back into most teammates range with it, or cast sotw/new escapist maybe after it runs out, (havent tried new escapist, i was using sotw previously simply for the resist for ambushes/kicks from pursuers)
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. Last edited by Kittypretty; 08-09-2010 at 10:55 PM. |
08-09-2010, 10:46 PM | #5 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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08-09-2010, 10:49 PM | #6 |
Master
Join Date: Sep 2008
Location: Canada
Posts: 264
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If NGD can get camouflage right, this will keep a stealth class (and those customers who like to play one) in the game, even if speed is permanently nerfed.
How can NGD get camouflage right? Make it insta-cast (0 second casting time). Buffs and tracking while in camo are fun and great for PvP, but they do not address the sense of being a sneaky individual in the virtual world. Previously, Hunters relied on speed to get out of danger. If camo became an "escape" spell (and not just an attack one), Hunters could still go off on their own and not be s.o.l. if they encounter the enemy. With insta-cast camo, Warriors could still be the speediest class, but Hunters could kept the sense they can melt away into the forest at anytime .
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Bartle Test of Gamer Psychology |
08-09-2010, 10:50 PM | #7 |
Master
Join Date: Mar 2009
Posts: 450
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Did you do any more damage reduction for knights? I find I am doing 240 normals on a slow weapon which has very good stats, against a buffed target I will hit them by almost nothing.
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08-09-2010, 10:52 PM | #8 |
Master
Join Date: Oct 2007
Posts: 334
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Giving hunters the ability to do 700 damage ensnares is not my idea of balance. Nor the fact that my level 33 hunter now does higher damage normals as my level 50 marks.
Also archers are back to having god mode again SOTW + Escapist. I thought you guys wanted to avoid this? Only positive change I see is the range reduction. I'm told the barb damage boost is negligable at best... Also the buffing in camo is a very bad idea! It's going to encourage ganking all over again! Soul keeper change acceptable and providing mobs change acceptable it doesn't work on them. Low profile change is ok I'd have prefered it removed but meh. Disappointing update sorry guys archers seem to be getting lifted to the top of the food chain again.
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A Dream.
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08-09-2010, 10:56 PM | #9 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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This Seems perfectly fine
I notice a slight difference in my Barbs Damage I was noticing slow reaction to spells being casted (thank you Znurre :P) There is a bug with "Protector" that wont let you activate/deactivate it if your under fire. (Artec/Bois has more info on this then me) ---- Question: Is NGD going to redo all the saves like they did with Trelle When & Where is the Teleport from Alsius to Efe ---- Things are really looking good! Keep it Up! -
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Ramsli Klutu
Last edited by Klutu; 08-09-2010 at 11:36 PM. |
08-09-2010, 10:59 PM | #10 | |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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Quote:
As long as there Movement Speed remains low this will not become a godmode spell combo
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Ramsli Klutu
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