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#1 |
Master
![]() ![]() ![]() Join Date: Mar 2009
Posts: 450
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I disagree completely. Resist, evade, block they are all chance/luck factors that ruin gameplay I think. And not only warriors can knock, so can all other classes. Isn't it awesome now, when you as a mage or archer knock an opponent you know that your next meteor, vamp or power hit, whatever it is will hit. It isn't annoying to get hit by someone when knocked, but when you as the person who knocks gets resist, resist, evade after knocking your opponent. When you down someone you expect to hit them, now this is finally delivered in my opinion. And remember after the first knock duration wears off and you stand you have that chance to resist/evade the 2nd chain. With sultar however, yes this can lead to never getting up, but in war that is what mass dispel is for ^^
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#2 |
Baron
![]() ![]() ![]() ![]() Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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I like the change possibilty of stances...but i wish it was more of ALL classes in a way,
like a popular rts game for instance, players can choose an aggressive stance, with +50% dmg, +25% speed bonus and-50% armor or evade/protections, depending on class type. a defensive stances adopts a -50% decrease in attack dmg, for 150% armor, with a 25% speed malus and also normal stance which gave 100% of both attributes, with no drawback. Im hoping that knights will ahve this kind of bonus some day, not the same range possibly..but still this is akin to it..and i believe that it should be mana and time independant. So i will have to try the system in place now..maybe ill enjoy playing knights again, as i honestly stopped playing them alltogetehr with the removal of 360 auras, just felt their role was greatly diminished to being a unwanted class in battle..with limited role as a backup for mage classes.
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. |
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#3 | |
Apprentice
![]() Join Date: Apr 2010
Posts: 68
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#4 | |
Initiate
![]() ![]() Join Date: Jun 2009
Location: florence, italy
Posts: 150
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To NGD: a very big thumb up to all the modify you made on, i can't say that all the changes you done are on my wish list or that i agree with you on all the path BUT the game is changing so much that none can judge the overall situation before a month or 2 of playing the new situations.. so, please, continue on your road but keep in mind that probably after a XX months you must be ready (as you are now) to rebalance the things that may result as "come out unbalanced" by this rounds of tweaks! indeed, i'll continue support this game with my little strenght (occasional xym buy to take strange dress and item fusions ![]() cause i don't find another game with a warzone so fun (and none of the other games that i know have the dev's team so near to the gamers crowds) go on NGD!
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(Horus) Ignis - Ignobili Malignis Mala Tempora (hunter) (notsoactive) Massenzio Treesimo (knight) - Mazrim Taim (lock) |
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#5 | |
Banned
![]() ![]() ![]() ![]() Join Date: Dec 2009
Posts: 843
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Imagine if you are under chain of sultar any player can cast hight dmg spells like beast atack or sc and another will work 100%. So under 2-3 knocks your are dead 100%. Combination like 2-3 warlocks and 2-3 barbs(with areas) will be lethal. |
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#6 |
Master
![]() ![]() ![]() Join Date: Jan 2010
Location: Belgium
Posts: 561
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agree, it's great that ppl can't evade/resist/block under knock but the stacking must be removed then.
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SHAKE IT LIKE A POLAR BEAR NINJA |
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#7 |
Master
![]() ![]() ![]() Join Date: Jun 2009
Posts: 484
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When knocked down they're should be a minus 30-50% you can evade/resist/block. And you shouldn't be able to evade/resist/block anything while resting.
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#8 |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Brazil
Posts: 622
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#9 | |
Apprentice
![]() Join Date: Sep 2009
Location: Europe
Posts: 86
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So: this new madness it is not an improvement to "cover distances" because the previous was doing the same job and it lasted longer. Of course the resistance to "cannot attack" and the lower mana cost help a lot but TEN SECONDS is ridiculous. Fifteen seconds is already more reasonable. With these new spells like fulminating and this new UM the barb will spend his time buffing without do anything... I also think that a resistance of 40% at the first level is too low. Make it begin from 60% would be better. The new resistance could make you think that this is an improvement but after a while I see another NERF for the barb. I am not happy...
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Ayexeyen (in phonetic word "aiεkzεiɱ"): Ignis Barb 60 |
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#10 |
Initiate
![]() ![]() Join Date: Jul 2009
Posts: 119
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well i am happy with the new UM and i am a barb only thing you have to do is lvl um to lvl 5 and spring to lvl 5 and you have like 5 seconds left with um, sure not enough to kill a target but if it was
PVP it is pretty damn ballanced RVR is another thing, now you need the double amount of wariors to rush down the openent (if you dont want to be knocked) You should hide more in the battle and cast it.. but i would like it more if it is to 12 seconds (15 is overpowered again i gues) but 12 seconds is reasonable (casting time have to be lowered to) and CD to 35 and it is a very good spell again |
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