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Old 09-14-2010, 08:10 PM   #1
chilko
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Default Balance Update: LAST ROUND OF BUGs (hopefully)

Spells
  • Unstoppable Madness: Duration modified to 5-10 sec. Resistance modified to 70-90%
  • Defensive Stance: Armor modified to 50%-150%. Added Damage Resistance 10-25 %

    BUGS
  • BUG FIX: New Premium Items can now be bought by the corresponding races.
  • BUG FIX: MOB consideration (challenge) is now updated when leaving a party.
  • BUG FIX: Imps and zombies now work properly and can only be cast from the appropriate range.
  • BUG FIX: A bug where the character would rotate indefinitely when affected by a CC has been fixed.
  • BUG FIX: Sanctuary infinite duration has been fixed
  • BUG FIX: Both the spell book and the quick bar show spell cooldown and out of range restriction as they should
  • BUG FIX: Normal attack round will not be lost when attempting to launch a spell that cannot be cast because of cool down or range restrictions
  • BUG FIX: a bug that prevented some archer animations to work as they should was fixed.
  • BUG FIX: spells now remove Stun as they should

Content:
  • Magma Golems added to the volcanic area in Ignis.
  • The Ignis bosses "Gohos" and "Barukhan" have been remodeled according to the new Lich and Zombie design respectively.
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Old 09-14-2010, 08:14 PM   #2
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Quote:
  • BUG FIX: Normal attack round will not be lost when attempting to launch a spell that cannot be cast because of cool down or range restrictions
And "no mana" attack round lost? Is that intended?

EDIT: Also, are the spells-under-camo going to be enabled now or in a next update?
EDIT2: I still cannot buy the new Beard premium items on my bearded half-elf.
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Old 09-14-2010, 08:20 PM   #3
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Quote:
Originally Posted by chilko View Post
Spells
  • Unstoppable Madness: Duration modified to 5-10 sec. Resistance modified to 70-90%
  • Defensive Stance: Armor modified to 50%-150%. Added Damage Resistance 10-25 %
    BUG FIX: A bug where the character would rotate indefinitely when affected by a CC has been fixed.
  • BUG FIX: Both the spell book and the quick bar show spell cooldown and out of range restriction as they should
  • BUG FIX: Normal attack round will not be lost when attempting to launch a spell that cannot be cast because of cool down or range restrictions
Great! The rest is good too of course but those are the most important things for me
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Old 09-14-2010, 08:23 PM   #4
chilko
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Quote:
Originally Posted by Miraculix View Post
And "no mana" attack round lost? Is that intended?
This is another bug, and way more difficult to fix. We will fix it in a future update

EDIT: Also, are the spells-under-camo going to be enabled now or in a next update?[/QUOTE]

This will be included in this balance update. It is not yet on AMUN.
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Old 09-14-2010, 08:30 PM   #5
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Its looking good Chilko! Grats.

no bug to report just a bug reporting in
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Old 09-14-2010, 08:35 PM   #6
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Re-posting in case you missed cause I added it later with an edit:

Male Half-elf, still no beard premium available (all related items appear as disabled)
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Old 09-14-2010, 08:37 PM   #7
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Quote:
Originally Posted by chilko View Post
Spells[*]BUG FIX: Normal attack round will not be lost when attempting to launch a spell that cannot be cast because of cool down or range restrictions
And when "target is immune to the spell" attack round lost is a bug or is that intented ?

Anyway, nice to see all thoses bugs fixed
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Old 09-14-2010, 08:46 PM   #8
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Quote:
Originally Posted by Pimousse View Post
And when "target is immune to the spell" attack round lost is a bug or is that intented ?

Anyway, nice to see all thoses bugs fixed
if they are immune to spells they are usually immune to attack to (actualy i cant think of a spell that ONLY allows immunity to spells) so the attack round isnt lost you just cant attack.

Only question i have is how far are we from the update can a date be given?
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Old 09-14-2010, 08:55 PM   #9
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Quote:
Originally Posted by Gawyn_Trakkand View Post
(actualy i cant think of a spell that ONLY allows immunity to spells)
- ANY non-damaging spell on a DI'd target
- Heals/Buffs on a Darkness'd target

...
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Old 09-14-2010, 09:08 PM   #10
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Ah you're right but i've never known it to take up an attack cycle.
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