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Old 08-07-2010, 08:39 AM   #31
Plover
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Quote:
Originally Posted by urkle View Post
Hmm. The X11 that comes with Mac OS X does actually support OpenGL. Heck it even includes the "GLXGears" applications to show it off.
I believe X11 supports OpenGL, but not X11+wine. Googling "mac os x X11 opengl" shows some mention of this, but I'm not sure where I first read that , it was a while ago. Sorry.

3rd party client anyone?
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Old 01-04-2011, 03:17 AM   #32
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Any luck getting this game to run on OSX? Been a while since I checked in...
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Old 01-04-2011, 10:30 AM   #33
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The only way it works is with VMware afaik
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Old 01-10-2011, 10:47 PM   #34
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Using Parallels and haivng no issues , beyond the normal ones.

The only really bad part about it is, during heavy fort wars, I get a little slow down.

But Im playing on a MacBookPro, 8 gigs of memory (3 devoted to the image running Regnum).
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Old 01-11-2011, 09:57 AM   #35
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I play using my old method using wine and works,the problem is delay of network code.Fps are constant 40-50.
I bet is due new network code because on old net code worked fine.Now even in Linux i have 4-5 seconds delay of packges.Like i see dmg made animation after respawn etc.
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Old 01-24-2011, 04:42 AM   #36
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Hi,
I've tried it (trial) on my dad's Macbook 10.6 Snow Leopard Pro, but everytime I get to the part where the rectangular box appears, there is no 'checking firewall', and the game crashes. Please Help! I've tried switching from 3D to openGL
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