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Old 08-06-2007, 10:26 AM   #1
NightTwix
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since the last two updates i crash a lot more than before.
I think it was around that update on 2007-07-12.

There seem to be several reasons why i crash:

1) I very often crash after i die and press ressurrect. while of right after the resources are loaded.
Thats an old one and many people have it.

2) I often crash when i come near a bridge. When a bridge come into closer sight it kicks me out.

3) there are also completly random crashes all over the place.
crowded, not crowded doesnt matter

4) crashes while logging out


so i decided to do a fresh install and start reporting my crashes sytematically here in this thread.
If Surak or any other admin needs some knowledge about the hardware-/sfotware-setup of my box, im willing to help out. just ask.

Last edited by NightTwix; 08-06-2007 at 02:37 PM.
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Old 08-06-2007, 10:29 AM   #2
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right after the launcher finished updating and i stared the game the first time i got this:

Code:
Saving backtrace to crash_backtrace_20929.log
Got SIGSEGV (segmentation fault)
Code:
$ cat live/crash_backtrace_20929.log
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xa7da148e]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xa7da1847]
[0xa7f80420]
libs/libregnum_client.so(_ZN10GameClient4initEiPPc+0x98b) [0xa7f473ab]
libs/libregnum_client.so(_ZN10GameClientC1EiPPc+0xc8) [0xa7f482c8]
./game(main+0x37) [0x8048b57]
/lib/libc.so.6(__libc_start_main+0xd8) [0xa702c838]
./game(__gxx_personality_v0+0x61) [0x8048a81]
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Old 08-06-2007, 10:40 AM   #3
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first crash ingame.
right a the limit towards black bridge

Code:
Saving backtrace to crash_backtrace_21157.log
Got SIGSEGV (segmentation fault)

cat live/crash_backtrace_21157.log
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xa7d4d48e]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xa7d4d847]
[0xa7f2c420]
libs/libopengl_api.so(_ZN8Engine3D9TextureGL5gl_idEi+0x27) [0xa76a4b97]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL38render_surface_element__setup_texturesEPKNS_7SurfaceEPNS_25ObjectRenderingParametersERbS6_+0x37f) [0xa76cf04f]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22render_surface_elementEPNS_10RenderList14SurfaceElementEPNS_25ObjectRenderingParametersE+0x2c4) [0xa76cfd44]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL12render_sceneEPNS_10RenderListEPNS_13CRenderPassGLEPNS0_13RenderOptionsE+0x7f1) [0xa76d20c1]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11render_listERNS_11RenderListsE+0xf3) [0xa76d2783]
libs/libgui_extension.so(_ZN3GUI12CameraWidget12render_sceneEv+0x1c8) [0xa78ccc28]
libs/libgui_extension.so(_ZNK4sigc15adaptor_functorINS_18bound_mem_functor0IvN3GUI12CameraWidgetEEEEclEv+0x26) [0xa78d11b6]
libs/libgui_extension.so(_ZN4sigc8internal10slot_call0INS_18bound_mem_functor0IvN3GUI12CameraWidgetEEEvE7call_itEPNS0_8slot_repE+0x20) [0xa78d11e0]
libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x338) [0xa79af3f8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x142) [0xa7982262]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79822a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79822a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79822a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79822a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x83) [0xa7982593]
libs/libcommon_entities.so(_ZN13DisplayEntity15show_next_frameEv+0x81) [0xa7b70891]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x42) [0xa7ee8e92]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xa7d605d8]
./game(main+0x47) [0x8048b67]
/lib/libc.so.6(__libc_start_main+0xd8) [0xa6fd8838]
./game(__gxx_personality_v0+0x61) [0x8048a81]
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Old 08-06-2007, 11:22 AM   #4
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crash after a revive:

Code:
Saving backtrace to crash_backtrace_21330.log
Got SIGSEGV (segmentation fault)

cat crash_backtrace_21330.log
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xa7d9148e]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xa7d91847]
[0xa7f70420]
/lib/libc.so.6 [0xa706c401]
/lib/libc.so.6(malloc+0x7e) [0xa706e1ce]
/usr/lib/gcc/i686-pc-linux-gnu/4.1.2/libstdc++.so.6(_Znwj+0x29) [0xa7210729]
/usr/lib/gcc/i686-pc-linux-gnu/4.1.2/libstdc++.so.6(_Znaj+0x1d) [0xa721085d]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL27create_static_vertex_bufferEPNS_9PolyArrayE+0x26c4) [0xa76e3d74]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL20create_vertex_bufferEPNS_9PolyArrayEm+0xd9) [0xa76e5ce9]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL25process_polyarray_buffersEPNS_9PolyArrayE+0xf2) [0xa76e79e2]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22render_surface_elementEPNS_10RenderList14SurfaceElementEPNS_25ObjectRenderingParametersE+0x95e) [0xa77143de]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11render_meshEPNS_4MeshEP8Matrix4D+0xe6) [0xa76e9386]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL15render_gui_meshEffPNS_4MeshEPKSt6vectorI10BitmapBaseSaIS4_EEPKS3_I13StringElementSaIS9_EEf+0x18e) [0xa76e98fe]
libs/libgui_extension.so(_ZN3GUI16Drawable_GUIMesh15render_internalEv+0xd9) [0xa7904aa9]
libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x36) [0xa79f30f6]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x142) [0xa79c6262]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8]
libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x83) [0xa79c6593]
libs/libcommon_entities.so(_ZN13DisplayEntity15show_next_frameEv+0x81) [0xa7bb4891]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x42) [0xa7f2ce92]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xa7da45d8]
./game(main+0x47) [0x8048b67]
/lib/libc.so.6(__libc_start_main+0xd8) [0xa701c838]
./game(__gxx_personality_v0+0x61) [0x8048a81]
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Old 08-06-2007, 01:24 PM   #5
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i always get SIGSEGV so i skip if from now on. except i get something diffrent

crash after res again

Code:
cat crash_backtrace_22014.log
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xa7ddf48e]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xa7ddf847]
[0xa7fbe420]
/lib/libc.so.6 [0xa70ba2d4]
/lib/libc.so.6(malloc+0x7e) [0xa70bc1ce]
/usr/lib/gcc/i686-pc-linux-gnu/4.1.2/libstdc++.so.6(_Znwj+0x29) [0xa725e729]
libs/libscene_logic.so(_ZN5Scene8NodeList3addEPNS_4NodeE+0xe0) [0xa790a100]
libs/libscene_logic.so(_ZN5Scene4Node10add_childsERSt6vectorIPS0_SaIS2_EEb+0x70) [0xa7910e30]
libs/libenvironment_client.so(_ZN5Scene13MapObjectNode17setup_child_nodesEv+0x8d3) [0xa7cefec3]
libs/libenvironment_client.so(_ZN5Scene13MapObjectNode24resource_loaded_callbackEP8Resource+0x11f) [0xa7cf61ff]
libs/libenvironment_client.so(_ZN4sigc8internal10slot_call1INS_18bound_mem_functor1IvN5Scene13MapObjectNodeEP8ResourceEEvS6_E7call_itEPNS0_8slot_repERKS6_+0x30) [0xa7cf8ed0]
libs/libenvironment_common.so(_ZN7Terrain21TerrainResourceLoader26mapobject_resource_arrivedEv+0x416) [0xa7c8a346]
libs/libenvironment_common.so(_ZN7Terrain21TerrainResourceLoader22load_resource_callbackEP7Message+0xa01) [0xa7c8ec41]
libs/libentity_system.so(_ZN6Entity22input_message_internalEP7Message+0xc8f) [0xa758d2ff]
libs/libentity_system.so(_ZN6Entity13input_messageEP7Message+0x22) [0xa758b5a2]
libs/libentity_system.so(_ZN18EntityMessageQueue17process_a_messageEP7Message+0x2a4) [0xa756bfd4]
libs/libentity_system.so(_ZN18EntityMessageQueue16process_messagesEv+0x111) [0xa756d311]
libs/libentity_system.so(_ZN12EntitySystem10poll_frameEv+0x39) [0xa7566e19]
libs/libcore_client.so(_ZN10ClientBase7iterateEv+0x54) [0xa7ddf624]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x2c) [0xa7f7ae7c]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xa7df25d8]
./game(main+0x47) [0x8048b67]
/lib/libc.so.6(__libc_start_main+0xd8) [0xa706a838]
./game(__gxx_personality_v0+0x61) [0x8048a81]
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Old 08-06-2007, 01:33 PM   #6
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Same set of crashes Twix describes for me here, plus a nice heap of crashlogs for you to browse surak ^^
Attached Files
File Type: zip crashlogs.zip (42.3 KB, 1 views)
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Old 08-06-2007, 01:35 PM   #7
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hey friends =)

u can try editing the file game.cfg and increment the cache of the game.

this file is in the live folder.

meaby it help meaby not.

other things:

which gcc and g++ version compiler do u have? what versión of opengl?
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Old 08-06-2007, 02:32 PM   #8
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i forgot another source of crashes:
4) crashes while logging out (notice the SIGABRT)

Code:
Saving backtrace to crash_backtrace_23852.log
Got SIGABRT (aborted)
cat live/crash_backtrace_23852.log
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xa7d7348e]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xa7d73847]
[0xa7f52420]
[0xa7f52410]
/lib/libc.so.6(abort+0x108) [0xa7012e58]
/lib/libc.so.6 [0xa7046abb]
/lib/libc.so.6 [0xa704c780]
/lib/libc.so.6 [0xa704d9d0]
/lib/libc.so.6(__libc_free+0x89) [0xa704de09]
//usr//lib/opengl/nvidia/lib/libGL.so.1 [0xa6e0b91a]
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Old 08-06-2007, 02:37 PM   #9
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Quote:
Originally Posted by arlick
hey friends =)

u can try editing the file game.cfg and increment the cache of the game.

this file is in the live folder.

meaby it help meaby not.

other things:

which gcc and g++ version compiler do u have? what versión of opengl?
i will try increasing the cache, thanks for the hint
but how exactly do i do that?
there is no predefined option in the game.cfg

as i use gentoo here is the relevant part of emerge --info:

Code:
Portage 2.1.2.11 (default-linux/x86/2006.1, gcc-4.1.2, glibc-2.5-r4, 2.6.18-gentoo-r3 i686)
=================================================================
System uname: 2.6.18-gentoo-r3 i686 Intel(R) Core(TM)2 CPU T5600 @ 1.83GHz
Gentoo Base System release 1.12.9
Timestamp of tree: Mon, 06 Aug 2007 07:00:01 +0000
ccache version 2.4 [enabled]
dev-java/java-config: 1.3.7, 2.0.33-r1
dev-lang/python:     2.4.4-r4
dev-python/pycrypto: 2.0.1-r6
dev-util/ccache:     2.4-r7
sys-apps/sandbox:    1.2.17
sys-devel/autoconf:  2.13, 2.61
sys-devel/automake:  1.4_p6, 1.5, 1.6.3, 1.7.9-r1, 1.8.5-r3, 1.9.6-r2, 1.10
sys-devel/binutils:  2.17
sys-devel/gcc-config: 1.3.16
sys-devel/libtool:   1.5.23b
virtual/os-headers:  2.6.21
and GLX

Code:
# glxinfo |grep version
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.3
OpenGL version string: 2.1.0 NVIDIA 96.31

Last edited by NightTwix; 08-06-2007 at 02:58 PM.
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Old 08-06-2007, 02:59 PM   #10
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??
Where can we set the cache?
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