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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Do you like the new save system? | |||
Yes. | 12 | 7.84% | |
No. | 135 | 88.24% | |
I don't care. | 6 | 3.92% | |
Voters: 153. You may not vote on this poll |
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07-29-2011, 11:37 PM | #91 |
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Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Actually one of his arguments isn't that useless, saves at forts make you spawn nearer to the enemy, meaning you're closer to action. Just every other aspect of those saves is flawed. In their current implementation those saves make forts useless. Best case.
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07-30-2011, 12:10 AM | #92 |
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Join Date: Jun 2010
Posts: 130
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Can 90% of all players be wrong in some way?
Heck, of course (not saying they are) BUT that really doesn´t matter at all. A game is about fun, and 90% of the players have less fun, partially much less fun. Therefore the new saves don´t work. And at this stage, it is extremely improbable that these opinions will change. To the contrary, there are less supporter than before. (see other poll) End of discussion. Eventually there is a point of no return and all activity on certain servers will crumble away. This will happen, if players log into the game, find no action and log off (instead of joining the battle). Less activity causes even less activity. This is dangerous. Change these saves back for your own good NGD... Three saves was the best configuration, one central save concentrates fights too much (still better than current mechanics)
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If you want to change something, everybody will complain. So do nothing? Wrong! That´s the only case they will complain even more |
07-30-2011, 12:14 AM | #93 |
Master
Join Date: May 2010
Location: Ireland
Posts: 438
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Put back central save, maybe make it capturable when realm threatened, maybe fortified.
Move WM teleports to own side of bridges (and own forts) with lower cd, maybe make bridges capturable with guards, maybe fortified, hell, maybe even bridge troll (not good for goats). Speaking of troll's, most of Dome's points on the problem with trell alga, pure BS, the gate is trell save. Last edited by standistortion; 07-30-2011 at 12:32 AM. |
08-01-2011, 08:38 PM | #94 |
Banned
Join Date: Dec 2009
Posts: 843
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Lamo retard game that i ever have seen......if enemys have imperia and treleborg...apeard only option to respawn at save.
If enemys have aggers auto respawn at gates....bleah...i dont understand logic of this respawns.... |
08-01-2011, 11:01 PM | #95 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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Short answer: No.
Long answer: Fuck no.
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Psy Dizzy thumbs, itchy fingers
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08-05-2011, 10:39 PM | #96 |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Same poll for Raven server:
> http://www.gamesamba.com/forum/viewt...hp?f=56&t=2183 Code:
Do you like the current save system? No, I preferred the previous 3 saves system 64% [ 16 ] No, I preferred the central save system 28% [ 7 ] Yes, the save system is fine as it is 4% [ 1 ] Yes, but it just needs some adjustments 4% [ 1 ] Could we get a reply from NGD about what they are planning to do with the save system? Thanks.
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Nel's VidZ |
08-05-2011, 11:27 PM | #97 | |
Banned
Join Date: Dec 2009
Posts: 843
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Quote:
Chilko will stay immune at this questions other a few months...and he will say after "Oh i never read forum"..yes wee will change back them.... I bet they dont plan to doo this now,wait other 6 months ->1 year and then they will make other save but for sure not old saves. |
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08-06-2011, 02:53 PM | #98 | |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Fortunatly, Chilko made you lie.
Tada! Quote:
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08-06-2011, 03:19 PM | #99 |
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Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Yep, this thread can now take a much needed rest. A little communication goes a long way.
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