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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Central save or 3 save-system | |||
Central save | 43 | 38.74% | |
3 saves system | 68 | 61.26% | |
Voters: 111. You may not vote on this poll |
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10-06-2011, 07:39 PM | #1 |
Banned
Join Date: Mar 2011
Posts: 342
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Old saves or the Oldest saves?
Hi guys I was wondering, many people are happy with the revert of the central saves. Atleast on Horus, I heard that on RA the people are absolutely Not satisfied with the central save they want the old 3-save system, I am curious if this is also the case in Horus.
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10-06-2011, 07:52 PM | #2 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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I actually like one central save more. It makes gathering groups easier and could at least in theory create smaller battles at the secondary forts (just smaller groups with WM ports there).
I think it has potential, more than the 3 save system. In its current state it's pretty much even though, at least for me.
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10-06-2011, 08:12 PM | #3 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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I prefer the 3 save, sure it can be a bit annoying to die at Imperia forgetting that you're saved at Efe... But I think the 3 save system was better for war in general, it kept the flow of things faster.
Its a pain running back to Algaros from CS if you all get killed.
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10-06-2011, 08:34 PM | #4 |
Apprentice
Join Date: Nov 2009
Posts: 86
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I liked the old old saves best.
3 saves, non-capturable Pretty much feel like Umaril is describing. However, I don't want to "bitch" about the current 1 central save system.. cause it's simply 100 times better then the capturable savesystem! Ty NGD for reverting to 1 central save! |
10-06-2011, 08:38 PM | #5 |
Banned
Join Date: Dec 2006
Posts: 890
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I suggested a single central save early 2010, to reduce or remove the constant save vs save fights and the tedious alga vs trelle fights that was going on 24/7 on RA.
Dont really think that will be an issue on horus, but i still prefer the single save over three. Then again, i was never against NGDs capturable saves. I opt to get them back. |
10-06-2011, 08:53 PM | #6 |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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I voted 3 non-capturable saves, because attackers have fort for their defense, and defenders have altar to res faster. It's the fairest solution for both side.
The trelle/alga ping-pong on Ra is only a Ra and a map issue. Nothing related to save system.
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10-06-2011, 09:17 PM | #7 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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I prefer 3 saves for a few reasons.
1: It makes it harder for players (higher level) to grind without being killed and having a long trip back where they may be killed again by a gank party. At least with a save bind nearby, it lessened frustration to lose time either in game or using boosters, without the long ride back (possibly being killed on route LOL yeah its happened to me more than once) I had alot of fun just helping players grind to 60 on beach, but now, I find it more troublesome. There is no good reason why there isn't saves at all the fortifications at least. I know you want to promote the WM skills, but give us a choice at least, don't force us into a single linear play style/tactic. that just limits the fun and the element of surprise, strategy by alot. I would suggest even more saves but thats pushing my luck, to accommodate even more grind zones, and more points of entry, instead of just one save to co ordinate an attack from (teles mix it up of course..but I miss the old days when players had to scout, watch bridges, follow enemy movements and report back) now it simply is tele here, and gone. To me that is just boring. whats the point of a pretty large war zone if you can simply bypass so much of it? I would like more binds closer to bridges even, that are neutral, so whoever captures those, can fortify a forward position easier. (of course this is moot, now that NGD will move forward with teleports, there is no goin g back to the old , run around the warzone, instead it is limited to small hotspots and teleporting armies. That to me isn't as fun or as challenging to pull off a strike on all 3 forts with just your own speed and misguidance, forcing enemies to fortify what fort/castle they think you will be going for, was a good guessing game, now it is simply too easy to warp past any incoming troops, bypass the challenge of open field fights without meeting up ever except at a fort/castle usually.) I also dislike the save because it promotes even less equality between those players who cant have horses (be it by not affording them, or being in a country that doesn't support the payment system yet.) They often find them selfs straggling behind if they miss teleports, or there is none available. Especially for lower levels who don't live as long, this can be discouraging to run there and find out the fort your realm held has just fallen, or you arrive after all the action has ended and the realms already moved on ahead. Either that or they die quickly, because not many people wait for them, or because of their level. Its not fun to run back to die again and again, it makes a low level player find something more rewarding to play quite quick. I have a horse on one character, and no horse on another (WHY ngd has disallowed an account wide horse is beyond me, do we really seriously need to buy horses for each character?? and why not bring back day/month gold horse for those who CANT afford to buy xim for whatever reason. those helps ALOT during early questing too, I'd rather not feel like I have to buy something in a game to enjoy it just as fully, as if i did. sadly Ro is not one of these games anymore, the old "premiums wont affect warzone" was long debunked, with credit card instant epic geared players grinding 500% faster. Defeats the purpose of an MMO to me to not have to even work for your items. Maybe if the drop rate was improved, maybe if epic bosses dropped one random magical item (normal gear) for all, then players would have less of a gap and could trade with others more frequently. (but thats off topic sorry) There is no need to have this gap now that players can teleport armies, and have a spell that is far worse than the old taxi ever was. (why did you remove it again? I know, but it seems very hypocritical now in retrospect) All i want is a fair chance for new players/players who cant use xim or dont choose to buy it, to have a means to getting around the wz faster that doesnt involve wm spells or buying xim. So yeah I feel the difference when playing one, to be left behind alot, to the point where I don't even bother going, not that I don't wan't to, but it is often more of a waste of time than not to go, and find the same typical scenarios i described. I only go on the character that has a horse, and sadly because im expected to shell out more for another horse I guess, which I won't. it delegates me to missing out on most fights unless there is a tiny window of opportunity with a tele, which is so fast I dont even know half the time where im going, or it'll disappear. so in short I guess, I want binds that are easier for players to grind around, easier ways for players to get around without using xim, or teleports if they have to use that option, or choose to. I know the focus is rvr, but getting there is also a struggle, and its not made any easier by constant running back and forth. It is enjoyable as a group looking for enemies, but not so much for the person just wanting to level. I dont think any real thought has been even addressed by NGD about that. The mob spawns and zones are too small, not at all defendable, and across the map. to be clear about my vote though, I liked when it was 3 saves, and none of this capture nonsense. simply 3 binds near each fort (maybe some needed tweaking and a slight move, back to previous areas due to ease of farming (the old old alg/samal binds etc) Last edited by Kittypretty; 10-06-2011 at 09:28 PM. |
10-06-2011, 09:38 PM | #8 | |
Banned
Join Date: Dec 2006
Posts: 890
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Quote:
Alsius had to fight syrtis with either fort ping pong or save camping at both sides, simultaneously they had constant fights between meni and imp save. While there was hardly any action between syrtis and ignis, PB was more or less dead and only some tendencies of save ping pong between shana and efe saves, but nothing comparable to the two fronts alsius constantly had. |
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10-06-2011, 10:19 PM | #9 |
Banned
Join Date: Mar 2011
Posts: 342
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10-06-2011, 10:33 PM | #10 |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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Ping Pong fights, they naturally get boring after a while.
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