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General discussion Topics related to various aspects of Champions of Regnum |
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10-25-2012, 08:34 PM | #181 | |
Apprentice
Join Date: Jan 2010
Posts: 93
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Quote:
1. Horn is okay, but yeh gonna be a lot more kiting archer groups, better than rushing barbs with spring + horn moving at retardedly fast speed. 2. I was hoping def portal would be removed completely... this portal is used for all the wrong reasons in this game. 3. Because you want horn, spring + an easier to use -25% speed area spell...lol 4. What 71175 said. 5. This i agree with you unless they somehow make gold more valuable. |
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10-26-2012, 09:10 AM | #182 |
Master
Join Date: Dec 2011
Posts: 479
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Head of the pack works without 1 ally near.
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10-26-2012, 09:31 AM | #183 | |||||
Master
Join Date: Sep 2008
Location: Stockholm
Posts: 541
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Quote:
Balancing does not work by moving one over-powered skill from all classes, to just one class. That's why it is not about barbarians. I am against horn for all classes, because it makes WM player immortal vs non-WM players. Either horn should be nerfed or removed at all, and not because I cannot use it. I also have knight and conjurer at almost 50lvl. I am don't like these situation, which I had once, that two WM archers! were able to kill 5 non-WM players, just running around, while we had no one with Horn to catch them up in ranged range near Samal save. Now imagine a warrior and conjurer grinding on booster at their favorite spot, and two archers coming over, which not only have more HP, higher level, more spells, but also Horn. Quote:
These would give a little more chance for non-WM players, to catch the other player. Now WM horns, are just casted one after another for constant buff. It will be very hard to catch WM hunter, even with help of others if horn will stay as is. Quote:
And conjurer is not the most popular class to play. So again, I think it will hurt less populated realms. Maybe I am wrong. But I don't see how this relates "only" to barbs, since this was general WM skill. Quote:
Stun and dizzy areas are superior to -25% movement speed area with shorter duration. Stun is -100% movement speed, and dizzy is disable all spells. So affected knight or conjurer cannot dispel it so easily. Movement speed is easier to dispel. I agree 300HP is worth a lot, but not against points you need to sacrifice to get it. As it is now, I think its better to get 17% passive resistance instead, which in combination with frenzy, saves a lot more HP. It's just a normal logic. Quote:
But would be much nicer to higher levels, to be able to trade weapons for magnanite directly. |
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10-26-2012, 04:07 PM | #184 |
Pledge
Join Date: Jan 2012
Location: Germany
Posts: 29
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When does the Update is coming up?
In a few days is Halloween
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Regnum Online-The best game in the world! |
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