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General discussion Topics related to various aspects of Champions of Regnum

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Old 10-25-2012, 08:34 PM   #181
Ricksa
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Originally Posted by Mashu View Post
Dear Frosk, or any NGD developer,

This is long, but please read it
  • Horn should be completely removed from the list of War master skills from all classes. It creates huge gap and imbalance vs players that didn't reach WM status yet. Two archers can be immortal vs group of 20 player without WM.
  • Giving defensive portal only to conjurer, hurts mostly underpopulated realms. Syrtis have unlimited number of conjurers, I saw that during battles (4-5), while we are happy when we have just one.
  • Now regarding Heroic howl new barbarian WM spell. First of all, it has cast time longer then roar or howl, costs more points and mana then howl/roar, duration is 3x shorter, and it is -25% movement speed, while stun is like -100% movement speed. Moreover, nor dizzy from howl, or stun from roar, can be dispelled, when all players are affected. Slower movement does not block actions of players, and can be dispelled. Consequently I dont see a point in having this skill, all I had is superior to this.
  • WM blood, gives 300HP for sacrificing incredibly more points, that one discipline has to be under-skilled. Again not worth it. I get more damage in one hit from warlocks, knights, barbs and marks...
  • Auction house, gold will never be valuable currency, please allow trading items for magnanites.
Mashu you know this game is more than just about barbs right?, all you seem to do is try and push for more barb opness.... give it up you make it so obvious.

1. Horn is okay, but yeh gonna be a lot more kiting archer groups, better than rushing barbs with spring + horn moving at retardedly fast speed.
2. I was hoping def portal would be removed completely... this portal is used for all the wrong reasons in this game.
3. Because you want horn, spring + an easier to use -25% speed area spell...lol
4. What 71175 said.
5. This i agree with you unless they somehow make gold more valuable.
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Old 10-26-2012, 09:10 AM   #182
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Head of the pack works without 1 ally near.
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Old 10-26-2012, 09:31 AM   #183
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Originally Posted by RicksaR View Post
Mashu you know this game is more than just about barbs right?, all you seem to do is try and push for more barb opness.... give it up you make it so obvious.

Balancing does not work by moving one over-powered skill from all classes, to just one class. That's why it is not about barbarians.

I am against horn for all classes, because it makes WM player immortal vs non-WM players. Either horn should be nerfed or removed at all, and not because I cannot use it.

I also have knight and conjurer at almost 50lvl. I am don't like these situation, which I had once, that two WM archers! were able to kill 5 non-WM players, just running around, while we had no one with Horn to catch them up in ranged range near Samal save.

Now imagine a warrior and conjurer grinding on booster at their favorite spot, and two archers coming over, which not only have more HP, higher level, more spells, but also Horn.

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Originally Posted by RicksaR View Post
1. Horn is okay, but yeh gonna be a lot more kiting archer groups, better than rushing barbs with spring + horn moving at retardedly fast speed.
I am still against it, or it should be only 15% and affect like onslaught only allies.
These would give a little more chance for non-WM players, to catch the other player.
Now WM horns, are just casted one after another for constant buff.
It will be very hard to catch WM hunter, even with help of others if horn will stay as is.

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Originally Posted by RicksaR View Post
2. I was hoping def portal would be removed completely... this portal is used for all the wrong reasons in this game.
You mean defending realm ? Actually Syrtis have unlimtied number of conjurers, Ignis have when lucky one. It's quite obvious, less population, less defensive portals.
And conjurer is not the most popular class to play. So again, I think it will hurt less populated realms. Maybe I am wrong. But I don't see how this relates "only" to barbs, since this was general WM skill.

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Originally Posted by RicksaR View Post
3. Because you want horn, spring + an easier to use -25% speed area spell...lol
Actually I'll repeat what I wrote already, that horn should be gone, because it creates WM vs non-WM players imbalance. So, no I don't want horn for one class only, and it's better if it disappears completely.

Stun and dizzy areas are superior to -25% movement speed area with shorter duration. Stun is -100% movement speed, and dizzy is disable all spells. So affected knight or conjurer cannot dispel it so easily. Movement speed is easier to dispel.

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Originally Posted by RicksaR View Post
4. What 71175 said.
I agree 300HP is worth a lot, but not against points you need to sacrifice to get it.
As it is now, I think its better to get 17% passive resistance instead, which in combination with frenzy, saves a lot more HP. It's just a normal logic.

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Originally Posted by RicksaR View Post
5. This i agree with you unless they somehow make gold more valuable.
I am now curious how these will work out, considering quest jewelery, and maybe some low level players willing to afford nicer weapons will sell maganite. I don't know.
But would be much nicer to higher levels, to be able to trade weapons for magnanite directly.
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Old 10-26-2012, 04:07 PM   #184
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When does the Update is coming up?

In a few days is Halloween
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Regnum Online-The best game in the world!
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