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Old 11-20-2012, 07:34 PM   #1
Hopeakettu
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Just noticed the screen of new armours - big thumbs up for them, although...Conjurer armour is missing there!

Also I've checked info on the special website and I admit it sounds promising.

1) PvP instances I expected, but RvR? That sounds cool and fun, I hope you won't disappoint us.

2) Consolidate both RO's into one brand? Not a bad idea. I'm not sure if it's allowed to ask for details already, but I wonder if it'll also mean consolidating forums etc.

Anyway, you made me really curious with this news.
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Old 11-20-2012, 07:39 PM   #2
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Also knight shild missing!
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Old 11-20-2012, 07:45 PM   #3
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Just make sure this time they can be put in the stash.
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Old 11-20-2012, 09:34 PM   #4
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How about fixing bugs this time? Warmaster armors are still unstashable.

Characters don't even have the inventory space for these new armors, and will have to trash their WM armors and weapons.
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Old 11-20-2012, 09:52 PM   #5
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Quote:
Originally Posted by Kitsunie View Post
How about fixing bugs this time? Warmaster armors are still unstashable.

Characters don't even have the inventory space for these new armors, and will have to trash their WM armors and weapons.
why are you a genius?
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Old 11-20-2012, 10:44 PM   #6
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http://www.championsofregnum.com/?l=1
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Old 11-20-2012, 10:56 PM   #7
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Well,
It's still a bit soon to comment on what the update will bring.
Revamp of invasions is positive. I hope it will be fairly radical
Instances sound great too, so far it's said to be PvP and RvR.. Will there be any PvE content added?
Armour is great news, more variability in visual aspect will come, perhaps even variety in skills. As the stats are unknown, we shall see
I just hope, that all armour pieces will be added, including arrows and bracelets!
Some bug fixing would be great, such as what Kitsunie suggests.
I hope that all features of the new expansion will be tested adequately and not rushed!

Othervise great job, especially on the marketing side I love the new website. Keep it updated often
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Old 11-20-2012, 10:59 PM   #8
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im just hoping amulets and rings wont make certain players more OP than others. it will be annoying if players with this advantage are made champions -.-
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Old 11-20-2012, 11:27 PM   #9
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Should add default pvp/rvr armor and weapons for instances, that way it's all resists and skill.
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Old 11-20-2012, 11:35 PM   #10
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Quote:
Originally Posted by Aries202 View Post
Should add default pvp/rvr armor and weapons for instances, that way it's all resists and skill.
+1 an outfit armour and weapon given to a player as he enter's and b4 he can check in he has to equip it, and can't unequip it while he is in the instance, that is awessome idea haha it would definently make the odds alot more fair, this could apply to jewerly too althought i think it would be a bit extreme to force ppl to take off their amulet/rings to go into the instances, but if that would be done, i could suggest also something like two rings w/ the players class attribute and one amulet with 150hp, the stats on them are irrelevant, as long as they are the same for each player(apart from the class attribute).

but this would depend on how ngd plans to get people inside the instance, it's probably throught teleport, but the way they teleport people is giving the npc a teleport button @.@ idk if it's something more elaborate this time

A different way to apply what i'm suggesting above would be forcing the armour and the rings/amulet into the players inventory, and equiping him with it by force when he enters the instance, and unequiping and removing from inventory as he leaves the instance, and making it not possible to unequip anything while in the instance.
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