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Old 11-21-2012, 08:49 PM   #31
_Kharbon_
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Quote:
Originally Posted by kmdk View Post
I play both marksman and warlock ,and if you keep reading that post you will understant or not.
The fragile line it is in range.
If warlock is in range ,a marksman it is a easy meat..wtv read entire post before giving a half conclusion.

darknes ???wuahahahahahah

why ?...you have meteor ,you have wild domain ,you have so much loops of CC..wtv... bias is bias ,putting a mark before reading is .....
I agree with Swish on this. Marksman is stronger than warlock, even in close range. Instant (or fast-cast) spells, such as burst of wind, SoTW or freeze give marks the upper hand in PvP battles.
Darkness is a great (imho actually OP) spell for preventing target buffing up, but since it's quite difficult to sneak up on marks, it is quite useless in some instances.

Speaking of combos. Yes, walocks are known for their ability to chain enemies to death, but:
  • Believe it or not, chains are not easy to manage, due to many resists, cast times, durations, movement of enemy etc.
  • Single resist can screw you up totally
  • Spells such as beetle swarm, pricking ivy or the needed cast time after freezing usually result in the marksman going into sotw or using BoW to get out of danger.
I have a WM warlock, and I can say that it's very difficult to beat a marksman in a fair PvP, if he has some knowledge and experience.


Yes, we have meteor and will domain. So if I see a marks in range, I cast meteor, and then have to get close to him, which means to cast ivy and run to him. That's duration of the dizzy over, and I might get a will domain on him. Supposing that all went well, I have a choice to cast ice blast and lighting, but risk him going into sotw, or choosing darkness and silence to stop him breaking my combo (beetle swarm or any kind of freeze just result in him going into sotw, knocking him with terror, or something is out of question). Now, doing only minimal damage, vital spells on cooldown. Basically any further chain can be countered by Bow, Sotw, ambush or freeze, to let the marks escape.


The "unbreakable chain of cc's", that you mention in your previous post could work, if the marksman was in 10 meter radius for will domain, and didn''t even attempt to run away. I doubt that anyone would do that. THerefore the combo you describe is flawed.

I hope I proved my point.
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Old 11-21-2012, 09:00 PM   #32
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Warlock shouldn't let his target escape either.
True Marksman hit high, and Energy Barrier doesn't put much of a fight. However, atleast for me, whenever I have fought a Warlock in close range, I have probably have lost more than I have won.

About Softw, it is indeed a great and shitty spell in the same time. I think everyone wants it to work versus locks, but tbh, I don't find it that much of a deal. Doesn't anyone treehug whenever he gets dizzied as a mage?
Just my opinion on Warlocks; as a Marks, when they catch me they just burn all my mana and keep me 24/7 unable to move or attack or cast. No mana = -40% Weapon Damage Bonus gone, that and my HP would be down to around 1K or less
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Old 11-21-2012, 09:25 PM   #33
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Quote:
Originally Posted by _Kharbon_ View Post

The "unbreakable chain of cc's", that you mention in your previous post could work, if the marksman was in 10 meter radius for will domain, and didn''t even attempt to run away. I doubt that anyone would do that. THerefore the combo you describe is flawed.

I hope I proved my point.
That was just a minimal example of very basic that a warlock loops has.

There are tons of powerfull combinations of loops ,my point in range fragile line it was 25 range vs 35 range ...

You can combo in other way too also:
-silence+sadict servants+mana burn + meteor +lightning+ice blast+soul keeper +freez
-meteor +dots+dots+knock(sultar or wild domain+mana drain+mana burn+silence+hp drain


etc..etc

The combination of this loops are incredible ...and yes there is a fragile line ,

A archer need to combine only 2 spells Bow + SOTW...

What will happen if bow resist or sotw fail ? ... a archer need to wait around 45 seconds to try again this single loop of CC ...i don't think he will ever stay alive 45 seconds vs warlok in open field....

And warlock can recover his lost loop if he mets a ordinary marksman with 300 dmg /hit ,recasting energy barier ,dizzy spell +soulkeeper ,vampirism ,+mana drain ...an here you go again with other loop of CC+dots.
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Old 11-21-2012, 09:58 PM   #34
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Quote:
Originally Posted by _Kharbon_ View Post
I agree with Swish on this. Marksman is stronger than warlock, even in close range.
I agree with kmdk on this ;-)

Marks have bigger range, but most hunters will attack a warlock from out of camo. I prefere close distance to use dirty fighting + cold blood. When Ambush works and the lock is unbuffed he will be dead 9 out of 10 times.
But when ambush doesn't work and the lock casts meteor on me i won't survive this, because for the next 30 sec i won't be able to cast any spells.
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Old 11-21-2012, 10:23 PM   #35
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Quote:
Originally Posted by kmdk View Post
That was just a minimal example of very basic that a warlock loops has.

There are tons of powerfull combinations of loops ,my point in range fragile line it was 25 range vs 35 range ...

You can combo in other way too also:
-silence+sadict servants+mana burn + meteor +lightning+ice blast+soul keeper +freez
-meteor +dots+dots+knock(sultar or wild domain+mana drain+mana burn+silence+hp drain


etc..etc

The combination of this loops are incredible ...and yes there is a fragile line ,

A archer need to combine only 2 spells Bow + SOTW...

What will happen if bow resist or sotw fail ? ... a archer need to wait around 45 seconds to try again this single loop of CC ...i don't think he will ever stay alive 45 seconds vs warlok in open field....

And warlock can recover his lost loop if he mets a ordinary marksman with 300 dmg /hit ,recasting energy barier ,dizzy spell +soulkeeper ,vampirism ,+mana drain ...an here you go again with other loop of CC+dots.
Those cc chains are missing a vital spell - pricking ivy. But fair enough.
Most warlocks don't cast spells on enemy under sotw, as it's just a waste. Maybe try a freeze or two, but I would not spend spells such as meteor or beetle swarm on an archer under sotw.
Most marks have the ability of bow, freeze, ambush, stunfist and stun. Aside with sotw and perhaps other defensive buffs, marks has a great chance to break and escape a combo. Don't forget that he can always kite or just run away. Energy barrier lasts about three hits from an average marksman, and there are also usefull dots that marks has to damage lock (force him to self-dispell, which takes time). Ethereal arrow also ignores barrier.

Quote:
Originally Posted by Freeverse View Post
I agree with kmdk on this ;-)

Marks have bigger range, but most hunters will attack a warlock from out of camo. I prefere close distance to use dirty fighting + cold blood. When Ambush works and the lock is unbuffed he will be dead 9 out of 10 times.
But when ambush doesn't work and the lock casts meteor on me i won't survive this, because for the next 30 sec i won't be able to cast any spells.
I was at no point talking about hunters here. I do agree on the approach with hunter, as I use it too. However, marksmen do not have the advantage of camo, and we assume that the lock and marks see each other before engaging in PvP in close range. I still do believe that there is a great chance of breaking cc chains.

I admit that I do not play a war-capable marksman, but from my warlock perspective, marksman are tougher to PvP than any other class (well, except skilled warjurers), including other warlocks.

On an endnote: With my hunter, the easiest class to kill is warlock (discounting support conjurers). Great advantage is camo and cold-blood, but marks have spells more than substituting.
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Old 11-22-2012, 06:29 AM   #36
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Quote:
Originally Posted by kmdk View Post
You can combo in other way too also:
-silence+sadict servants+mana burn + meteor +lightning+ice blast+soul keeper +freez
-meteor +dots+dots+knock(sultar or wild domain+mana drain+mana burn+silence+hp drain
.
This is where you lack of experience as a warlock comes to light. You cannot squeeze two spells into the duration of a silence or meteor (ever since the cast speed fix). You can try against a hunter because his CC's aren't as good as a marksmans but 9 times of out 10 the marksman will freeze or dizzy (or SoTW, low profile) you before the warlock get that second CC off. You going to have to overlap CC's in order to keep the chain up which will resort to you having to resort to freezes. Anybody who's played the warlock class knows that using a freeze on an archer who doesn't have a darkness on him will result in a SoTW as soon as the freeze ends (same with will domain no matter how good your timing is). At that point the warlock is as good as dead. This is of course assuming the archer doesn't run out of range or for an obstacle during the duration of the silence in which case the fight can go either way.

Also Will Domain is a completely unreliable spell and for reason gets resisted 80% of the time for me irrespective or SoTW or level of your opponent. I don't invest more than 1 power point into that spell anymore.

I would say that you haven't played your warlock enough to make such comments about them and these so called "CC loops" you were able to maintain were on total scrubs who have no idea what they're doing. Either that or you're basing your comments on experiences you've had with other warlocks on your marksman in which case makes you a terrible marksman.
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Old 11-22-2012, 07:13 AM   #37
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Quote:
Originally Posted by Shwish View Post
This is where you lack of experience as a warlock comes to light. You cannot squeeze two spells into the duration of a silence or meteor (ever since the cast speed fix).
Yes you can, depending on gear, level of the spell, and which spells you're casting between CCs, of course.
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Old 11-22-2012, 09:29 AM   #38
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Quote:
Originally Posted by blood-raven View Post
Son of the wind:
Evades and resists 100% of all spells and attacks
Duration: 6 seconds
Can not attack/dizzy
Mana: 200

there

Footnote: hunters shouldnt be able to camo when they evade or resist spells/normals
This is a low profile without losing buff and the possibility of recibe buffs.

Quote:
Originally Posted by VandaMan View Post
Yes you can, depending on gear, level of the spell, and which spells you're casting between CCs, of course.
Only if you use meteor and silence at 5. if not you can´t cast 2 dots. And you need to cast Ivy too, because if not the archer will run away.
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Old 11-22-2012, 10:36 PM   #39
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Quote:
Originally Posted by Quetejodan View Post
Quote:
Originally Posted by VandaMan View Post
Yes you can, depending on gear, level of the spell, and which spells you're casting between CCs, of course.
Only if you use meteor and silence at 5. if not you can´t cast 2 dots. And you need to cast Ivy too, because if not the archer will run away.
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Old 11-22-2012, 10:42 PM   #40
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Quote:
Originally Posted by Quetejodan View Post
This is a low profile without losing buff and the possibility of recibe buffs.


Only if you use meteor and silence at 5. if not you can´t cast 2 dots. And you need to cast Ivy too, because if not the archer will run away.
Even with decent cast gear (20cs and arc. devotion) you can't cast meteor, lighting and ice blast and other knock without giving the archer a time frame when he can cast Sotw.
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