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Old 02-25-2014, 05:51 PM   #11
Aries202
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Resists are so crazy sometimes people resist a kick as soon as they start to get up, because apparently no one can resist while knocked.
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Old 02-25-2014, 05:57 PM   #12
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Quote:
Originally Posted by Lebeau View Post
Some claim this high-resist-rate issue is a ping/connection phenomena, while some say it is a 'feature' & that certain spells mechanically have been given a naturally higher chance of resist in the gamecode, & some say this is some form of hack/exploit/cheating, pure & simple. Which is it? One, or two, or all 3 in a mixed variety combination. IDK, but it truly IS a royal pita & that's a FACT!
id hazzard a guess here and say all 3.too often i see lock/barbs resisting more spells than my sotw can and does and enemy archers getting 100% success out of thier sotw.
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Old 02-25-2014, 06:06 PM   #13
MxCx
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Quote:
Originally Posted by Dumberest View Post
id hazzard a guess here and say all 3.too often i see lock/barbs resisting more spells than my sotw can and does and enemy archers getting 100% success out of thier sotw.
Not sure if I believe the ping related myth...if that were decided on server it would get sent to both players, even if the person with bad ping was lagging out.

Maybe the formula's are different for certain spells for certain classes...I seem to notice my feint failing a lot on knight, while my kick works more often, and on barb my kick fails more (hes lower level, but I've noticed it even on mobs).

I've also noticed some characters that are unstoppable with SOTW or defensive support up...even if we've caught them outnumbered and spam spells on them they just keep going. Who knows...
ADRIAAAAAAAAAAAAN ?!?! probably...
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