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View Poll Results: "Mind Squasher" ?
Delete this shit 18 35.29%
No keep it 25 49.02%
who cares 8 15.69%
Voters: 51. You may not vote on this poll

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Old 03-23-2015, 01:07 PM   #71
Candyx
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Quote:
Originally Posted by Kyrenis View Post
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Random chance is an intentional feature of the game, evade is displayed in your character window for a reason. It might be a bad aspect of the game in your eyes but it's an aspect none the less.

You didn't realm answer my point of: If you're facing blunt Dave some buffs. It's almost as if you have a play style in mind and MS doesn't fit to it; IMO you should change your play style not the game.

Half the classes being able to prevent it seems like a nice balance to me. Also locks could skill alot of spell focus debuffs to increase they're chance of resisting it. People don't do this because MS isn't too OP.

Areas are great, they play an important role in the game, but having a spell that can cut through them is just as important.

Most of this is coming down to opinion, rather than fact. I get that you don't like MS, I don't like it either. But I see it's purpose in the game. How do you suggest a DI-ed UM-ed barb is handled? What about a WM knight on def stance with AoO?

If spamming MS is the problem just increase the mana cost. Don't play with things like CD.
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Old 03-23-2015, 02:25 PM   #72
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Originally Posted by Candyx View Post
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The only reasonable way to prevent something to be spammed is to increase cooldown. People usually see spells recharging and they start to think when they will get spell available again. Raising mana cost is softer limit, because you can overcome this with other means. Cooldown simply forces you to wait and think more when to use it.

Speaking of mages to them MS works every time. As i play i see resist of this spell 1 of 15 - 20 times. Maxing stats to increase evade / resist rate is simply useless and loss of points / stats.

I know most of the rants abount MS are connected to DI. DI duration / cooldown was changed in a way that only one ally can be buffed. If you see DI-ed barb means that enemy conjus are without it. You can simply direct attacks on them and screw enemy more.

With addition of level 60 you can skill multiple trees on warrior, so you can be slash and switch weapons only for MS. There is no way to distinct who will cast MS on you.

I still think MS is needed spell in game. Spells need counters, so it is more fun to play. Well MS is little extreme against support classes, because they rely alot on their buffs to do their job properly.
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Old 03-23-2015, 03:55 PM   #73
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Originally Posted by ieti View Post
Well MS is little extreme against support classes, because they rely alot on their buffs to do their job properly.
That is exactly why MS is good. Breaking your enemies support classes means the rest will drop like flies. Either way, this debate could go on for a millennia.. NGD has heard the feedback people have to offer, I guess it's up to them what the next step is.
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Old 03-24-2015, 07:58 AM   #74
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" If you see DI-ed barb means that enemy conjus are without it. You can simply direct attacks on them and screw enemy more"

before the DI barb 2-hit you and send you to cs?
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Old 03-25-2015, 09:30 AM   #75
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Originally Posted by kowocki View Post
" If you see DI-ed barb means that enemy conjus are without it. You can simply direct attacks on them and screw enemy more"

before the DI barb 2-hit you and send you to cs?
If only you could *see* a DI-ed barb! It seriously needs a constant animation.
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Old 03-25-2015, 01:23 PM   #76
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Originally Posted by Candyx View Post
If only you could *see* a DI-ed barb! It seriously needs a constant animation.
While not really on topic, I fully agree with this. That split second you lose time trying to knock one down only to find they are DI'd could mean life or death. Not really fair imo.
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Old 03-30-2015, 03:42 AM   #77
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Use MS to be sure, he is not DI'ed.
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