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Old 11-17-2015, 01:33 AM   #1
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Default Old Hunter...what's new??

I'm hoping someone could point me to the goods, bads and all things that are new(ish) for the hunter class.

I'll dig through change logs ... but that could take a while, been away from the game for 3 years or so...
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Old 11-17-2015, 08:34 AM   #2
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If you like going with a pet, then after long time of not being possible to camo yout pet, you can do it again (but you have to sacrifice few powerpoints for passive skill to do it). Also pet damage buf (Bestial wrath) got boosted a bit, health passives and armor passives too, and there was a change in Skin of the beast (shorter duration, shorter cast time, shorter cooldown, less mana).

Stunning fist was changed from 'Cannot attack' to 'Stun'.
Stalker surrounding requires allies near you and you can't use it alone now.
Many crowd control spells got less duration now, ambush range is 12 meters.

Hunter bellow lvl60 and non-WM hit very low now (WM armor and new 230ap armors) and even on mages, who got bracelets (around 100 damage normal hits on a mage). To deal reasonable damage, you will need to wait to get WM jewelery or boss jewels. Where you deal 100 damage, your pet can do 250 when buffed with Bestial Wrath (it can go to like 450 on lower level players).

That's about changes that I remember.
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Old 11-17-2015, 08:35 AM   #3
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Quote:
Originally Posted by Compost View Post
I'm hoping someone could point me to the goods..
Better dps due to wmc jewells, buffed pet skill tree (dmg/hp/defence).. Buffed Shield Piercing (lb first spell), Dual Shot (sb), new CC skill (immobilize 0 range %dmg) in Short bow tree, hinder with -% dmg debuff (sb tree), changes on retalition and RNG spells (cat reflex etc) which imo are still useless.
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Old 11-17-2015, 10:59 AM   #4
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just skill conf 5 like many goat archers and you be fine
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Old 11-17-2015, 03:17 PM   #5
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Originally Posted by Dumberest View Post
just skill conf 5 like many goat archers and you be fine
lmao you got that right.
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Old 11-17-2015, 04:29 PM   #6
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Quote:
Originally Posted by Compost View Post
I'm hoping someone could point me to the goods, bads and all things that are new(ish) for the hunter class.

I'll dig through change logs ... but that could take a while, been away from the game for 3 years or so...
http://www.regnumsentinel.com/haven/trainer/ just so you can at least look at the spells & durations

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Originally Posted by Dumberest View Post
just skill conf 5 like many goat archers and you be fine
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Originally Posted by JakQuickFootOp View Post
lmao you got that right.
you two are a broken record....
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Old 11-17-2015, 05:31 PM   #7
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Originally Posted by Klutu View Post
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Old 11-17-2015, 07:25 PM   #8
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Quote:
Originally Posted by Sentan View Post
Better dps due to wmc jewells, buffed pet skill tree (dmg/hp/defence).. Buffed Shield Piercing (lb first spell), Dual Shot (sb), new CC skill (immobilize 0 range %dmg) in Short bow tree, hinder with -% dmg debuff (sb tree), changes on retalition and RNG spells (cat reflex etc) which imo are still useless.
to this fine list i'd like to add:
ens arrow got less dmg and a bit higer mana cost
ambush cast time was cut down from 1 to 0,5s
escapist and SOTW are now 100%, cant cast both at the same time
retaliation no longer reflects all dot ticks. supposedly it now reflects spells correctly, also increased CD
acrobatic got nerfed a bit
evasive tactics no reduce hit chance, it reduces CS instead
spell elude is still crap
horn of the wind now requires 4 allies nearby

as hit chance is no longer a thing:
every spell/item that granted hit chance gives critical hit chance instead
every spell reducing oponent hit chance now reduces his critical hit chance

that would be it, or so i think
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Old 11-17-2015, 08:04 PM   #9
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Quote:
Originally Posted by Robasiewicz View Post
to this fine list i'd like to add:
ens arrow got less dmg and a bit higer mana cost
ambush cast time was cut down from 1 to 0,5s
escapist and SOTW are now 100%, cant cast both at the same time
retaliation no longer reflects all dot ticks. supposedly it now reflects spells correctly, also increased CD
acrobatic got nerfed a bit
evasive tactics no reduce hit chance, it reduces CS instead
spell elude is still crap
horn of the wind now requires 4 allies nearby

as hit chance is no longer a thing:
every spell/item that granted hit chance gives critical hit chance instead
every spell reducing oponent hit chance now reduces his critical hit chance

that would be it, or so i think
Retaliation (once again after last update) does reflect DoT ticks.
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Old 11-17-2015, 09:40 PM   #10
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Quote:
Originally Posted by godismyjudge View Post
Retaliation (once again after last update) does reflect DoT ticks.
oh, I was not aware of that. Thanks for the info
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