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Old 11-20-2015, 05:32 PM   #1
Kimahri_Ronso
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Default The upcoming update

Quote:
Originally Posted by Adrian View Post
The changes to Invasions are not strictly related to mechanics, but to rewards, which will give back the current mechanics, the natural flow they used to have. If further modifications are needed regarding mechanics, we'll perform them without a doubt.

To sum up:

- All rewards target will be removed, like those being granted when opening a relic cage or capturing a realm wall.
- The dragon wish that grants WM Coins will be removed, and replaced by others far more attractive, that don't affect balance in any way, as the WM Coins wish currently does.
- The coins obtained from eliminating enemies will of course be counted. These, shown in the character sheet as "Accumulated Coins", will be withdrawable, along with bonuses if they correspond, each time one of the main objectives of the game is completed, such as successfully stealing a gem. This coins will be the ones obtained in the last week played.

This will achieve that realms seek to fulfill the game's main objective in order to obtain the benefits that the Warmaster Coins provide. In other words, only if you eliminate enemies or if you complete the main war objective, you'll be able to obtain WarMaster Coins. Makes sense, right?

Basically, the counter will go back to zero each time a gem is stolen and withdrawn. In order to obtain a new sum of coins accumulated afterwards, your realm will need to steal at least a gem again. This objective is completely possible, even with low numbers.

However, a series of population balance-related bonuses will provide an extra help, if necessary. We are also working on changes to make it possible for these objectives to be fulfilled by any realm, I insist, even with low population.
-So you planning to remove "all" rewards connected to relics and the gate capturing....
This will not encourage 45+ level players to participate in fights if they won't get xp either. They need it better than you'd imagine, if you wanna remove rewards then remove only the WMC but NOT the xp.

-Removing WMC dragon wish is a good idea in general, because it greatly affects realm balance indeed, so +1 for that, but could you enlighten us, what kind of wish will you planning to replace it with that is more attractive than those OP WM jewells you can buy with WMC?

-The rest of it isn't really clear for me...

You will get WMC only for killing enemies and stealing a gem, but only if something is accumulated??

What amount will you get then?
You can fill the "bar" up again by killing enemies or you will have to steal a gem as well? Both? If not both which one will you need?

Anyway, hope you will be able to do the next update really soon, because I think many looking forward to it, would be about time .
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Old 11-20-2015, 07:17 PM   #2
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Quote:
Originally Posted by Kimahri_Ronso View Post
-So you planning to remove "all" rewards connected to relics and the gate capturing....
This will not encourage 45+ level players to participate in fights if they won't get xp either. They need it better than you'd imagine, if you wanna remove rewards then remove only the WMC but NOT the xp.

-Removing WMC dragon wish is a good idea in general, because it greatly affects realm balance indeed, so +1 for that, but could you enlighten us, what kind of wish will you planning to replace it with that is more attractive than those OP WM jewells you can buy with WMC?

-The rest of it isn't really clear for me...

You will get WMC only for killing enemies and stealing a gem, but only if something is accumulated??

What amount will you get then?
You can fill the "bar" up again by killing enemies or you will have to steal a gem as well? Both? If not both which one will you need?

Anyway, hope you will be able to do the next update really soon, because I think many looking forward to it, would be about time .
I can't speak for Adrian, but I understood the post this way: by killing enemies, you will get some kind of points called "Accumulated Coins", which will get converted into WMC once you capture a gem. If this is the case, then I can't say I will like the update, imagining players from particular time zones, who will not, or only rarely will, have the chance to convert/withdraw their points into WMC. I also hope the warmaster daily quests won't be removed.
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Old 11-20-2015, 07:52 PM   #3
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Quote:
Originally Posted by godismyjudge View Post
I can't speak for Adrian, but I understood the post this way: by killing enemies, you will get some kind of points called "Accumulated Coins", which will get converted into WMC once you capture a gem. If this is the case, then I can't say I will like the update, imagining players from particular time zones, who will not, or only rarely will, have the chance to convert/withdraw their points into WMC. I also hope the warmaster daily quests won't be removed.
Yes... And only people from the realm more populated will get WmC wuju..... Sry for my bad english. Remove WmC from gate and relic is good but to only get wmc from gems....... I usually wait for the update to give my opinion but i really really dont like this...
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Old 11-20-2015, 08:04 PM   #4
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Quote:
Originally Posted by godismyjudge View Post
I can't speak for Adrian, but I understood the post this way: by killing enemies, you will get some kind of points called "Accumulated Coins", which will get converted into WMC once you capture a gem. If this is the case, then I can't say I will like the update, imagining players from particular time zones, who will not, or only rarely will, have the chance to convert/withdraw their points into WMC. I also hope the warmaster daily quests won't be removed.
Yeah, u accumulate points from enemies, and what happen if the Realm attacked doesn't have people? U can take the gem but the farm of coins will not be profitable.

The only question here is: Dragon wishes > WarCoins?

Salud!
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Old 11-20-2015, 08:15 PM   #5
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Quote:
Originally Posted by kathastrophe View Post
Yeah, u accumulate points from enemies, and what happen if the Realm attacked doesn't have people? U can take the gem but the farm of coins will not be profitable.

The only question here is: Dragon wishes > WarCoins?

Salud!
This is exactly the point. If the realm attacked doesn't have people you dont deserve WmC. Fight againsts npc is not hard
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Old 11-20-2015, 09:32 PM   #6
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+1 for removing gate and relic rewards, and the WM wish.


Awaiting more details on how underpopulated realms will invade and take gems from realms that have a lot more players though. Sounds like something that NGD will just be undoing again in a few months. Hopefully they can make it so all 3 realms in every server can open portal every once in a while, regardless of the fact that 1 or 2 realms are underpopulated. If this is achieved, this sounds like an amazing change.
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Old 11-21-2015, 05:51 AM   #7
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So, WMC is completely dependent on invasions now.. bad idea. This would look okay on paper and Ra maybe but on Haven, oh wait, you went on making every gate harder except Alsius and give everyone War Confidence regardless of the situation, so yeah, empty invasions are going to be the deal again soon, because no WMC from kills means everyone will wait till everyone will log off to invade.

I can't understand why couldn't you just remove the gate rewards and let others be as it is for the time being to see how it goes. I had predicted this abuse the first day the new WMC system was released.

Furthermore, OR I would have made everyone get WMC benefit from a gate capture, the winners get 2k and losers would get 1k, so everyone comes out with something and not the linear design the game follows where winners get everything and losers nothing, much less be heavily reliant on a zerg system.
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Old 11-21-2015, 09:30 AM   #8
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Quote:
Originally Posted by Evanz View Post
This is exactly the point. If the realm attacked doesn't have people you dont deserve WmC. Fight againsts npc is not hard
if you fight against a realm that DOES have people, but those people refuse to fight because it would give the opponent WMC, it SHOULD give the attacking realm WMC. Right now, inactivity is rewarded . The easiest way to deny an opponent a reward is by NOT fighting.
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Old 11-21-2015, 10:23 AM   #9
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Quote:
Originally Posted by roonwick View Post
if you fight against a realm that DOES have people, but those people refuse to fight because it would give the opponent WMC, it SHOULD give the attacking realm WMC. Right now, inactivity is rewarded . The easiest way to deny an opponent a reward is by NOT fighting.
You know, the most common situation of this happening is when realm A has 15+ players, realm B has 5 players. I hope everyone with common sense will understand that players from realm B after half hour of dieing at forts captured by realm A won't be in mood for some more dieing at their own gate.

Of course, if the numbers are even, or least playable for both realms, it's pretty logic that both realms will and actually do fight ; But we both know how invasions happen - only when one realm is highly outnumbering the other realm.

Quote:
Originally Posted by roonwick View Post
Right now, inactivity is rewarded .
I don't understand this; Me personally, I have no profit from the fact that you won't get warmaster coins. If you consider as a reward the fact that other players won't get reward, you got something really wrong in your head.
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Old 11-21-2015, 10:41 AM   #10
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Quote:
Originally Posted by Loque View Post
Furthermore, OR I would have made everyone get WMC benefit from a gate capture, the winners get 2k and losers would get 1k..
Anyway, this isn't bad idea also; there are just some logic flaws there, that would need solution.
Like, if a zerg captures gate, who will get 1K wmc if most defenders have been eliminated and appear far from gate? Or with attackers, who would get 1K wmc if defenders kill all attackers and timer runs out while there will be no attackers? That would diminish the point of that 1K for losers quite significantly.
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