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Old 01-08-2016, 01:04 PM   #1
Kimahri_Ronso
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Default Roadmap 2016 (Help for NGD)

I'm just trying to sum up all the things that would be great to be done / added to the game, with your help, dear fellow players .

So, since last year NGD had many issues regarding the server migration and stability and they couldn't complete the to-be-done list for 2015, let's start with the leftover. Sorry, but long post.
The official Roadmap by NGD can be found here.

Colour red - Nothing was done about it so far.
Colour green - Done!
Colour purple - Cannot be done at all
Colour blue - Something was done regarding the issue but still not perfect
Colour orange - Maybe soon, but not very soon
----------------------------------------------------------
The first thing that should be done is:

Character progression

Enhance rewards, quests and the time it takes to get to a useful level for war. Also, in high levels, gaining experience will be more profitable in war than with creatures.

Provide bonuses regarding progress towards war for new characters as much as bonuses for characters in the higher levels for their progress in war. Also, make them understandable and present in the game interface.

Redistribution of creatures in all the world. Avoid the accumulation of unused creatures and perform a diversification of the levelling zones.



-We can see the signs of this already, there's a buff that strengthens the lower level (maybe from lv30?), player kill gives more XP in war, but there's still much to do about it.
I don't think that buffing a lv30 will be enough, I think, making it possible to reach lv50 faster is a better way, add new quests or rework old ones, make it possible to reach lv 50 in only a few days by doing quests, or by grinding, raise the mobs respawn time, raise their number, let them give more XP, remove mob resists and evades and at the same time introduce new premium items such as double/triple quest XP/gold, mob spawn scrolls, double/triple war xp scroll.
Leaving the link of the new premium items here to look at, edited the first post so you can check the best ideas there .

-Rework realm task table and try to make it a little more user-friendly
-Display players "saved at" location on the map - Red coloured.
-Solve mount issue for lower level
-Raise drop rate of useful items
-Raise the take-able quest number


-Official character progression update by NGD, 28-03-2016.


---------------------------------------------------------------
Next to come (it should after character progression)

"Recurrent events

Expand the current event system that allows their real-time activation. Creation of simple events for recurrent use and enhance the interfaces to clearly understand what to do, when and how.

Creation of an Event Calendar to be up to date about programmed events."


-Not much to add, new events are really welcomed, be it WZ or inner, new events may raise activities, more logs in to play and more stays tuned. More action=more player=more fun (hopefully) .

-------------------------------------------------------------
Next.

Clans, community and retention

"Enhance the administration of clans and give tools to perform activities and create objectives for their members. Provide utility and more variety to the Ranking and the Achievements. Reconsider the Friend List, as in how it works and also the interaction with other functions of the game.

Give rewards for being a frequent user or a long-term one."


-It will allow clans to run events-in-event. Once there will be more and constant events running by NGD / GM, the clans can make side missions for clan members to expand the fun, would be great!

-Also, please make friend list account based and not character based at last.

---------------------------------------------------------------
Next.

Balance update

-Have a look at all of the classes, check their skills, items, item bonuses, modify the necessary things. Also modify /delete least used skills / make new skills if needed. Tests will be needed to be done by users for sure.

----------------------------------------------------------------
Next.

General revision

Updates only for error repair.

-Includes bug fixing, hope many years-long not fixed bugs will be finally looked at and fixed. Will need a new thread to sum up all the things that may need a fix. Users must be involved badly!!

--------------------------------------------------------------
Next one.

End gameplay

Amplify the amount of end gameplay options: readapt the access to the Battlezones for them not to affect war. Give more options for the Coliseum. Add random objectives in the War Zone to make use of the terrain

-Modify XP/RP/WMC distribution for support classes /non-dmg spells /low damage hits/spells.

-server-across access to battlezones with customizable parties;

-Please have a look at the terrain, there are many places where players get stuck all the time, re-design forts and castles so range players get a better spot to fight from. Now they can't use the wall as well as they should, they have to jump onto the edge to be able to attack enemies below.

-The eternal issue, invasion.
It is still far from perfect and I doubt it'll ever be, but still> it belongs to end game and thus it should be tweaked a bit.



-----------------------------------------------------------
Next (only a suggestion by me )

New items, new content

-Introduce new items as new goals to reach.
-Add new dragon items, weapons. They shouldn't be too OP but they should be tempting enough for players so they wanna get them, they better look kickass as well! .

-Add new Wz bosses with lesser respawn time and useful but not OP drops.
You may connect them to forts so some war may be involved too, would be fun IMHO.

-Add new magnanite weapons, barbs missing the very slow ones (all type), archers need a fast bow. Magnanite armour would be also cool, just like magna shield, magna arrow with unique bonus(es) and magna bracelet too!

---------------------------------------------------------------

Well, this is all I could think of for now, took me much time anyway lol.
You are free to add your thoughts as well, I may edit this post later.
Cheers!

Last edited by Kimahri_Ronso; 11-15-2016 at 06:36 PM.
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Old 01-08-2016, 02:40 PM   #2
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Mount should be free till lvl 50 at least, this is very important point before even talking about lvling update.
It is extremly retard to write F2P and then you ask new players to buy a mount at lvl 10 before even they start having fun.

This is my personal experience with friends :

> Le me : hey join me in regnum !
> The friend : why not, i read people opinion in steam, they said it is shit ! but i try it !
> Le me : Oh thanks
> The friend : after one week, i'm lvl 10 but i need a mount.
> Le me : buy it, it is necessary...no choice...
> The friend : ok
> Le me : 2 weeks more, what lvl are you ?
> The friend : 25 and it is very boring, you know what ?
> Le me : what ?
> The friend : FU
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Old 01-08-2016, 03:02 PM   #3
Kimahri_Ronso
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Added to the OP

Character progression:
-Rework realm task table
-Display players "saved at" location on the map
-Solve mount issue for lower level
-Raise drop rate of useful items

Added new stage:
Balance update.

Keep it up!
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Last edited by Kimahri_Ronso; 01-08-2016 at 05:31 PM.
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Old 01-08-2016, 05:35 PM   #4
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I think there was enough of enhancing rewards, endgame etc. It's still not awesome indeed(I didn't like those updates personally, but that's other story), but other parts of game, as grinding and new player retention are in critical state.

So my suggestion is skipping any other great super awesome ideas how to entertain the zerg of players who achieved everything that could be achieved at the moment, and start thinking how to improve this shocking horrible distasteful XP-digging system and staggeringly vapid quests.
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Old 01-08-2016, 07:00 PM   #5
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Tdm and Dragon weaps pl0x

We must remember this is Champions of Regnum, not Regnum online Warmaster
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Old 01-08-2016, 10:33 PM   #6
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Quote:
Originally Posted by halvdan View Post
I think there was enough of enhancing rewards, endgame etc. It's still not awesome indeed(I didn't like those updates personally, but that's other story), but other parts of game, as grinding and new player retention are in critical state.

So my suggestion is skipping any other great super awesome ideas how to entertain the zerg of players who achieved everything that could be achieved at the moment, and start thinking how to improve this shocking horrible distasteful XP-digging system and staggeringly vapid quests.
+1
100% agree, stop thinking of other dummy enchantments of game and start to make it possible for new players to join. Old players leaving and it is normal situation - every game after some time will get boring and people leaving to find some new fun, so if new players will not join the game, it will slowly die.

But this was posted at this forum many times and it was also mentioned in roadmap 2015 and still nothing done with it. So i hope it will be main target for roadmap 2016.
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Old 01-14-2016, 10:23 PM   #7
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First of all: I didn't play regnum for 1,5-2 years but I played it since the beginning.

I liked the game, but then nothing changed any more. The balance was the same over the whole time, the map was the same over the whole time, spells weren't changed graphically and so on ...

... Now I wanted to give the game another try.
And what do I see ingame?
  1. finally it's possible to save your different skills
  2. finally it's possible to get other jewelry with wmc / gold

but also ...
  1. Battlezones are still not finished
  2. Spells are still lookin' like in 2007 (i guess the most of them )
  3. even more players left the game
  4. some classes are still kinda unusable in big battles (e.g. at samal or efe)
  5. gettin' a higher level is still stupid (killing mob1, killing mob2, and so on...)
  6. the map is kinda exactly the same thing
  7. and so on ...

sad

i really didn't see a big change from my last gaming time in this game ...
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Old 01-15-2016, 03:28 PM   #8
Kimahri_Ronso
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Well, all of your "but also" is included in "my" to-do list for 2016, let's hope NGD will take care of the rest ^^

Also, trolls and friendly users, both, open your big mouth NOW and tell what kind of changes you would like to be done to the game in this very year or STFU once they're already about to be implemented .
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Old 01-15-2016, 04:07 PM   #9
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Quote:
Originally Posted by Kimahri_Ronso View Post
Well, all of your "but also" is included in "my" to-do list for 2016, let's hope NGD will take care of the rest ^^

Also, trolls and friendly users, both, open your big mouth NOW and tell what kind of changes you would like to be done to the game in this very year or STFU once they're already about to be implemented .
complaining is easy, contributing difficult. valid in today's everywhere

---

well here's my proposal:

- Levelling update, asap
- TDM instances, server-across & with custom parties & with limited access (once per account per day for example, so it in no way kills warzone action as dragon raids do now)
- Steam release (Adrian said something like this can be done twice)
- If it fails, server merge
- Balancing, damage/armor modifications, realm balance actions, rewards, wmc, champion coins, gold etc.
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Old 01-15-2016, 05:34 PM   #10
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Quote:
Originally Posted by schachteana View Post
complaining is easy, contributing difficult. valid in today's everywhere

---

well here's my proposal:

- Levelling update, asap
- TDM instances, server-across & with custom parties & with limited access (once per account per day for example, so it in no way kills warzone action as dragon raids do now)
- Steam release (Adrian said something like this can be done twice)
- If it fails, server merge
- Balancing, damage/armor modifications, realm balance actions, rewards, wmc, champion coins, gold etc.
Contributed!

Added to OP:
End Gameplay
-server-across access to battlezones with customizable parties;

Moar please!
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