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Old 05-26-2016, 06:33 PM   #11
C4RB0N4
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also what would you think of giving equal stats to all players of exact class?
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Old 05-28-2016, 05:27 AM   #12
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Insane crashes and unbelievable class imbalance between teams ruins the fun of this new battlezone feature. Side with a conju and barb vs side with a lock and hunter with no conju. I mean come on. Ficking retarded game design to have only a 3 man team of random class instead of having 6 player of each class on each side.... Majority of us are not enjoying this battlezone due to crash and class imbalance.
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Old 06-03-2016, 08:24 AM   #13
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Quote:
Originally Posted by Frosk View Post
In order to play Battlezones, the first thing you’ll need are Battlezones Tickets, obtainable by achieving certain war objectives. However, Battlezone access will be completely free during the first week after they’ve been launched.
Two weeks later, we don´t need tickets to join BZ! The WZ activity at small populated servers (Haven/Valhalla) on BZ-Days (Tuesday, Thursday) is very looooow!
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Originally Posted by Frosk View Post
So with that out of the picture, and to be explained once Tickets are added to the game (you can refer to the game version’s changelog for more info on tickets), let’s proceed on how to join a Battlezone game.
Can´t find the changelog 1.15 until today!

Sounds a little bit harsh, but "NGD, don´t go the wrong way angain!"
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Old 06-08-2016, 11:16 AM   #14
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Today´s surprise: Changelog 1.15

Quote:
Version: 1.15 (Date: 2016/5/17)

Description:


- Modified: Battlezone Deathmatch map. Enhanced gameplay and terrain.
- Entrance costs 1 Ticket. Tickets can be earned weekly depending on the performance in war. (First week will cost nothing as an introduction bonus).
- Teams have 4 players. Class restrictions may apply to avoid imbalances.
- Safe zones. Bases can cure allies or damage enemies when near, or within them.
- Mini bosses. Monsters that appear several times during the match. Killing them grants a buff to the team that gave the last hit to it. Must be in Range 10 to harm them.
- Speed boost. When you die, you get a short speed buff to get back to action quickly.
- Saving slot. If for some reason there is a disconnection, the slot in the game is reserved to the disconnected player for 120 seconds. After that time, a new player is prompted.
- Melee range balance. The central part of the map and the paths have a simple design that doesn't allow long distances that could significantly affect melee players in a negative and harsh way.
- Added: War Performance calculation. Earn tickets depending on war activity. This will be calculated weekly. You must comply in 4 of the 7 days of the week the following simple objectives:
First tier (10 tickets):
- Kill one player.
- Play at least 15 minutes.
- Earn at least 30 WMC.
Second tier (20 tickets):
- Kill one player in 4 different forts.
- Play at least 45 minutes.
- Earn at least 90 WMC.
Third tier (40 tickets):
- Earn at least 150 WMC.
- Added: Renaissance clothing and hat. Gifted in Anniversary quest.
- Added: Mounts per gold. One day rent costs 50k gold. One week, 300k gold.

Thanks NGD. Now it´s time to fix Battelzones incl. Battlezone Ticket System!
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Old 06-08-2016, 08:04 PM   #15
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If that's truly how the ticket system will work, I doubt it'll do much. You can get those 150 WMC in 5 kills/assists at most. That's 5/10 mins of fight at fort.... for 40 TDMs. I haven't even done 40 since it was launched. Even for addicts, that's probably enough for 3-4 days. So they'll still be able to do TDMs constantly, and we'll still have dead WZ.

I hope it'll be revised in the same update champion set bonuses will be.
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Last edited by Ulmar; 06-08-2016 at 09:20 PM.
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Old 06-09-2016, 05:45 PM   #16
Kimahri_Ronso
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Also, what's the point of the upcoming ticket system if players getting what they want until it gets implemented?

Battle zones are open for how many weeks now?
I've seen full sets already......
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