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Old 10-09-2016, 08:42 PM   #11
Slartibartfast
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for research
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Old 10-09-2016, 10:27 PM   #12
Ludwig-von-Mises-I
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Quote:
Originally Posted by Artemo View Post
Killed 500 Giant Crystal Golem
(Easy) with my lvl 60 Barbarian
  • 0. Hammer lvl 48
  • 3. Staff lvl 52
  • 15. Hat lvl 51
  • 38. LHand lvl 58
  • 87. Arrows lvl 56
  • 118. Shield lvl 59
  • 169. Braces lvl 57
  • 187. Staff lvl 47
  • 217. Shield lvl 56
  • 254. Staff lvl 56
  • 344. Pants lvl 56
  • 369. Arrows lvl 52
  • 401. Gloves lvl 54
  • 468. Braces lvl 55
  • 487. Staff lvl 52

This is what I got:
15 drops at 500 mobs makes one drop every 33,3333... wich gives us a dropchance of 3%

That has pobably to do with the fact that I killed Easy monsters ^^
When I feel like it I can provide more data

Still nothing acceptable dropped... would have liked a magical Item at least

EDIT: You owe me 700k gold for repairs

Nice that you took the time to try something similar out. I would like to see the screens of each drop though, and the quest you took? Also i hope you didn't kill a different creature in-between your Gaint Crystal Golem killing spree. :]

Further, your tests seem incomplete. What is this zero = Hammer? So you killed zero creatures to get that Hammer? eD

And what you've got to do to get a more accurate answer is to start counting the percentages from first drop to last drop. For example if my first drop happened at 35 kills and my last drop happened at 591 kills i would subtract 35 - 591 = 556. Then from there try getting your percentage. Hope that helps.

Last edited by Ludwig-von-Mises-I; 10-09-2016 at 10:46 PM.
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Old 10-10-2016, 12:23 AM   #13
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I killed 8 Monsters and then dropped the first Item, thats Item 0 after that the dropchance should be "reset". That was my approach? Idk

so: 488:15 = 32,533... that's 3,0737704918032786885245901639345% Drop rate ?

Quest was "Eliminate 546 Giant Crystal Golems" was too lazy to take screenshots everytime
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Old 10-10-2016, 09:10 PM   #14
Ludwig-von-Mises-I
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Default Data.2 BL.

This is my second test. Note that after i did the 617 quest i killed about 200 creatures of different types before i did this quest of 616. I shouldn't have done it but i'll be more stricter with myself in the future. aD And this time i got a magical item.

Data-BL.2: http://s349.photobucket.com/user/Isr...ml?sort=3&o=15

Drop 1: http://s349.photobucket.com/user/Isr...ml?sort=3&o=14

Drop 2: http://s349.photobucket.com/user/Isr...ml?sort=3&o=13

Drop 3: http://s349.photobucket.com/user/Isr...ml?sort=3&o=12

Drop 4: http://s349.photobucket.com/user/Isr...ml?sort=3&o=11

Drop 5: http://s349.photobucket.com/user/Isr...ml?sort=3&o=10

Drop 6: http://s349.photobucket.com/user/Isr...tml?sort=3&o=9

Drop 7: http://s349.photobucket.com/user/Isr...tml?sort=3&o=8

Drop 8: http://s349.photobucket.com/user/Isr...tml?sort=3&o=7

Drop 9: http://s349.photobucket.com/user/Isr...tml?sort=3&o=6

Drop 10: http://s349.photobucket.com/user/Isr...tml?sort=3&o=5

Drop 11: http://s349.photobucket.com/user/Isr...tml?sort=3&o=4

Drop 12: http://s349.photobucket.com/user/Isr...tml?sort=3&o=3

Drop 13: http://s349.photobucket.com/user/Isr...tml?sort=3&o=2

Drop 14: http://s349.photobucket.com/user/Isr...tml?sort=3&o=1

Drop 15: http://s349.photobucket.com/user/Isr...tml?sort=3&o=0
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Old 10-10-2016, 09:30 PM   #15
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I spoke years ago to Kitsunie, Nekoko, Bidinger, Compy, Enio & other 'knowing-types' about this very topic. They each mostly claimed that the drop system seemed to be thus: there's a preset amount of drops, & that your personal drop rate will entirely depend on two things: how many other same-server players are currently online (or not), & also, how many of them (or few) that are grinding & can actually drop atm. My past personal experience greatly tends to confirm their claims, but truly idk (& no one could, the code for RO is entirely proprietary). Regardless, if true, this means the more online, & the fewer that are grinding, the higher your personal drop rate will be ... & the fewer online, & the more of them that are grinding, the lower it will be. Additionally, years ago, when NGD introduced Xim-Shop drop boost scrolls, the code was seemingly altered & the drop rate became much lower than it had previously been. Some have even claimed it now requires a drop gem + x3 drop boost scroll used simultaneously to even match the same rate it had been before these changes. Again, idk 4 certain, as I no longer often grind (all my Haven toons are 60; & I truly LOATHE grinding), but that said, I have no real cause to really doubt these assertions, as I do periodically grind 2 toons on RA, & it still seems to be the case. As well, it sadly also appears to be true that the higher the toon level, the less frequent the drops, & the lower level (& less useful/valuable) those drops will be....(even so, I once dropped a legendary item, & really nice too, just by passing thru goat-oc healing & buffing the grinders there with my 60 conj on my way to pn ... & just my 'luck' ... it was a rapier ... doh!).


Last edited by Lebeau; 10-10-2016 at 09:47 PM.
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Old 10-10-2016, 09:45 PM   #16
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Quote:
Originally Posted by Lebeau View Post
I spoke years ago to Kitsunie, Nekoko, Bidinger, Compy, Enio & other 'knowing-types' about this very topic. They each mostly claimed that the drop system seemed to be thus: there's a preset amount of drops, & that your personal drop rate will entirely depend on two things: how many other same-server players are currently online (or not), & also, how many of them (or few) that are grinding & can actually drop atm. My past personal experience greatly tends to confirm their claims, but truly idk (& no one could, the code for RO is entirely proprietary). Regardless, if true, this means the more online, & the fewer that are grinding, the higher your personal drop rate will be ... & the fewer online, & the more of them that are grinding, the lower it will be. Additionally, years ago, when NGD introduced Xim-Shop drop boost scrolls, the code was seemingly altered & the drop rate became much lower than it had previously been. Some have even claimed it now requires a drop gem + x3 drop boost scroll used simultaneously to even match the same rate it had been before these changes. Again, idk 4 certain, as I no longer often grind (all my Haven toons are 60; & I truly LOATHE grinding), but that said, I have no real cause to really doubt these assertions, as I do periodically grind 2 toons on RA, & it still seems to be the case. As well, it sadly also appears to be true that the higher the toon level, the less frequent the drops, & the lower level (& less useful/valuable) those drops will be....

Interesting insight. There are ways to find pretty much all of this out in approximations. But it takes time and strict discipline to decipher their secrets.

Thank you for sharing Lebeau i really appreciate that insight. :]
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