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General discussion Topics related to various aspects of Champions of Regnum |
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06-13-2017, 06:36 PM | #91 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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I say this with information that's mostly about 6 or 7 years out of date but...
Personally, I think the game would work far better if you chopped out levels 0-50 entirely, kept the 50-60 arc as is, and upped the XP from Player Kills significantly. Its a stupid idea that would never happen of course, but being able to throw players directly into war in a meaningful way would help population to no end. The Realm Guard pack looks like it is tailored towards this idea, but frankly 45 is at least 5 levels too low. Especially with mob aggro as it is.
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Umaril 45 Conju Kailas 45 Marks Pel 45 Knight Last edited by UmarilsStillHere; 06-13-2017 at 06:51 PM. |
06-13-2017, 08:11 PM | #92 |
Master
Join Date: May 2013
Location: Australia
Posts: 302
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i said it years ago and i will say it again.
TURBO server until Haven reaches an acceptable level of players.500% exp all day every day. can you imagine the amount of 500% scrolls people would buy to get from 1 to 60 in a day or two? and then we have another player in the wz.if they cant buy scrolls they are still getting awesome exp and will be wz ready in a week of constant play. players will see thier exp bar moving and feel like the grind isnt so bad. getting more people into the wz should be the aim,currently new players start then leave about the time they hit the 30-40 gap where no mobs to kill,that needs to be fixed pronto! heck hold contests with free lvl 60 scrolls for new players who sign up.do anything you can think of to get players into the wz.
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06-14-2017, 10:34 AM | #93 |
Pledge
Join Date: May 2013
Location: Merseyside, UK
Posts: 16
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Like that idea Hotter x
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07-06-2017, 10:51 AM | #94 | |
Initiate
Join Date: Jun 2015
Posts: 122
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Quote:
Gaining level in war is also much easier (and play is more rewarding) on RA. So, of course they are moving over. |
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07-10-2017, 07:11 AM | #95 | |
Initiate
Join Date: Jun 2015
Posts: 122
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Quote:
RA has people playing it. Constantly. Even during low population, enough are online to play the game. There really aren't enough new people coming online, but there are new people coming online, who have never played the game before. MMOs are social games. Social games don't work without people to be social with. And even shy geeks like me like to be social in an introverted sort of way. Community is the fundamental problem with Haven. Haven has a social problem, not a game problem. The game itself is fairly fun to play. The social interactions on Haven drive away new players. The social interactions on RA do not drive away new players, and, in fact, attract some new players. Why? What's the difference between the communities on the two servers? Rinky |
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07-10-2017, 07:46 AM | #96 |
Initiate
Join Date: Mar 2013
Posts: 138
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07-12-2017, 01:08 PM | #97 | |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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05-23-2018, 01:47 PM | #98 |
Pledge
Join Date: May 2018
Posts: 1
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Lets also be honest everyone. I've been off and on since Raven. It was fun back then. It could still be. Everyone complains that Haven is empty. So fill it. They dev team does not create the social aspect of this game that so many of us crave and complain about. Its a player issue not a dev issue. Do you want haven to be fun again? Log into haven, play there, have a social experience there as more people come online to do the same it'll get better. Stop bitching and go do something about it.
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