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General discussion Topics related to various aspects of Champions of Regnum |
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11-16-2007, 07:26 AM | #1 |
Baron
Join Date: Nov 2006
Location: new york city
Posts: 921
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to much dam agro mobs!!!
this way to insane u be walking around syrtis and now great were wold are agro? come on around the save is over 20 is like geting ram by a army. then wen u get out full of cyclopes who are agro. then if u really unlucky maybe a sabertooth might wanna go agro on u to the agro system is hurting the game to much it has to go keep the game with agro mobs we know as in cyclopes, guardian ghost and savage mobs.
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lucas te estraño por q te estava q ir tan temprano.. espero q este descansando en pas amigo adios... siempre va esta en mi memoria Originally Posted by Inkster Lucas was truly a really great player, he may be gone, but will never be forgotten |
11-16-2007, 07:34 AM | #2 |
Master
Join Date: Oct 2007
Location: baltimore MD. United States
Posts: 369
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as far as i remember aggro has not been this bad i saw a pic in the image forums of in syrtis this player had like 20 cyclops chasing them
to day in alsius i hsd to go to town and from pinos save to the gate i had 10 great ware wolfs and 5 ghosts chaseing and attacking me, i made it to the teleporter with 17 hp lol
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CRYTOPS Kritipz Flame of Vahalla UTGHAR Warlock lvl 44 NORDO LVL5 ARCHER= SUPER NOOB |
11-16-2007, 11:13 AM | #3 |
Initiate
Join Date: Aug 2007
Location: England
Posts: 144
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Hopefully it will get sorted soon along with all the other problems before to many people leave the game.
if its not agro mobs its bugged spells grrrr im fed up with it all now as i guess a lot of peeps are Twinkle |
11-16-2007, 02:44 PM | #4 |
Guest
Posts: n/a
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Damn i have to use low profile when i use Alsius teleporter, because a dozen of ghosts are waiting for me once teleported.
At least i can run away from cyclops at full speed |
11-16-2007, 06:01 PM | #5 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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The bad thing about the aggro is that if you lag only a 1/10 second while being chased by so many mobs you have no chance at all.. Happened to me today again.. was down to 2/3 of my health chased by around 6 Werewulfs and Orcs.. I had a small lag due to my low ram and loading of some appearing mobs and got hit by all of them. Make them at least a bit slower then the ppl, its really annoying running allway from central through all the aggroareas to Pozo and all you get from this is necro.. Killing monsters in the way is no help too as they respawn so fast that you always get killed when you think "now i can rest securely a bit"...
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11-16-2007, 08:21 PM | #6 |
Baron
Join Date: Nov 2006
Location: new york city
Posts: 921
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try goin around alsius beach were is a nest of cyclopes elite ok they agro but they chase u for miles. u get a small lag like aensor said u dead and i also notice that mobs go agro from longer range. before it was like 10 mts now is like 30
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lucas te estraño por q te estava q ir tan temprano.. espero q este descansando en pas amigo adios... siempre va esta en mi memoria Originally Posted by Inkster Lucas was truly a really great player, he may be gone, but will never be forgotten |
11-16-2007, 08:30 PM | #7 |
Initiate
Join Date: May 2007
Posts: 220
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Its impossible to do some quests alone due to the now aggro system, your beeing attack from all in 20 meter radius. A big for this I quit my hunter cause of this, and its no more fun to level my warlock now.
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11-16-2007, 09:50 PM | #8 |
Baron
Join Date: Jan 2007
Location: United States
Posts: 947
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Well, the best idea was the fact that NGD made the Great Werewolf's aggro again when they knew they had problems with the mob system. Good sense if you ask me.
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
11-16-2007, 11:26 PM | #9 |
Master
Join Date: Oct 2007
Location: baltimore MD. United States
Posts: 369
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i think it was a good idea too to make more creatures like great warewolf aggro
butt the other problems i think are legitement ones like, moobs goin aggro from far away and them chasing u for miles if thoose problems were addressed i think the new aggro system would be good for the game
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CRYTOPS Kritipz Flame of Vahalla UTGHAR Warlock lvl 44 NORDO LVL5 ARCHER= SUPER NOOB |
11-17-2007, 02:42 AM | #10 |
Banned
Join Date: Apr 2007
Location: Canada
Posts: 353
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This is way out of hand. The aggros are like savages. I'm trying to kill a mage ghost and 7 rabid werewolves attack me. I took my lvl 50 hunter from Pinos save to the gate and died on the way. Barely made it the second time. Healed and headed for Birka, and had 242 hp left when I got there! Even the Ghosts of Slaughter chase you now and they never did before. They just hit til you got out of range. And it's not just that they're so aggressive, or that they chase you so far, it's the distance you are from them when they start after you. It has to be double the proximity that it was before the last update. And it's almost impossible to outrun them. Hunters screamed for so long for pets that could keep pace, and now they can't outrun the mobs. I don't understand why there was a need to mess with the aggros anyway. Bringing back the great werewolves as aggros is not that big a deal. They were always aggros anyway til a short time ago. But the whole aggro system is gone berserk now.
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