12-31-2006, 08:08 PM | #1 |
Pledge
Join Date: Dec 2006
Posts: 1
|
game crashes after start
rolauncher updates the game fine, when i click play the game switches resolution to 800x600 then crashes. the log.txt had this to say:
Code:
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation [RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 7.1.1 [RenderizerGL][renderizer_gl.cpp(388)] Got a 16 bit visual with a 16 bit depth buffer [RenderizerGL][renderizer_gl.cpp(408)] OpenGL vendor: Keith Whitwell [RenderizerGL][renderizer_gl.cpp(409)] OpenGL renderer: Mesa DRI i810 20050821 [RenderizerGL][renderizer_gl.cpp(410)] OpenGL version: 1.2 Mesa 6.5.1 [RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_rectangle, GL_EXT_draw_range_elements, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_edge_clamp, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod [EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned [EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned [EventImportBase][event_import_base.cpp(80)] Toplevel widget not assigned [EntitySystem][entity_system.cpp(95)] Entity system ready to shutdown [Game][game_client.cpp(641)] Exiting Game Code:
[GameClient][game_client.cpp(597)] Needed OpenGL extensions not found: S3TC textures (GL_EXT_texture_compression_s3tc) S3TC textures (GL_S3_s3tc) If you know your video card support this capabilities, try updating your video drivers to the last available version. [Game][game_client.cpp(499)] Engine3D::Renderizer::get_active_renderizer()->finish_graphics_system() Code:
[CPU] - Vendor Name: GenuineIntel - Model Name: INTEL Pentium-III - Family: 6 - Model: 8 - Stepping: 10 - Feature: 3 - Os Support: 0 - Checks: 15 [GPU] - OpenGL Support: 1 - GPU Info: Mesa DRI i810 20050821 |
01-01-2007, 02:10 PM | #2 |
Pledge
Join Date: Dec 2006
Location: Germany
Posts: 8
|
sad thing is that this is not a crash, but the game aborts because of some missing features on your system.
the intel graphics driver you use is hardware accelerated but is missing s3c texture compression (there are patent issues with that and open source i believe) you may check if you can use the driver provided by intel or you try to install a newer mesa version. the only other way around is buying another graphic card from nvidia or ati. http://www.burghardt.pl/wiki/articles/s3tc_in_debian describes a hack, but i dont know if it will work with your hardware |
|
|