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Old 11-09-2006, 01:29 AM   #1
-ciri-
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Default No veo los textos en pantalla!!..

no puedo ver los textos que surgen cuando pelas o entras en una zona nueva como por ejemplo cuando dice.."aldea...".. ese habiso.. en verde, creo, por ejemplo.. no se ven.. aparesen como si fuera que la computadora tubiera mucha miopia..jaj..no tiene definicion.. el resto como el chat y eso se ven bien..

pero muy dificil a la hora de jugar...
que puedo hacer??.. necesito ayuda!...

-[CiRi}-

Last edited by Unregistered; 11-09-2006 at 01:33 AM.
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Old 11-09-2006, 01:34 AM   #2
TrancoS
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Proba cambiando la resolución del juego, quizás darle una mas alta si tu palca lo permite, intenta también cambiar el modo Direct 3d por Open Gl y ve si ahí puedes verlos, mas no se me ocurre ya que no es algo que me suceda… espero se arregle

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Old 12-15-2006, 03:15 AM   #3
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a mi tambien me pasa lo mismo y ya probe todo por favor q alguien de ngd studios lea esto y busque una solucion posible
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Old 01-05-2007, 10:46 PM   #4
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Default En las mismas

Pues yo conozco un equipo con el mismo problema.. y ni idea que sea... Coloque ya varias formas... en la mayor calidad y tambien con lo mas minimo... Esto sobre DirectX...

Al intentar utilizar OpenGL me sale un monton de errores (creo).. porque no puedo ver las letras.. aparecen como rectangulos pequeñitos y a la hora de los graficos se ve muy mal...

Ni idea por ahora.. AYUDA

Esto es lo que me bota la herramienta que recomiendan para OpenGL, OpenGL Extensions Viewer
-----------------------
System Info
Windows XP Professional

Vendor
S3 Graphics, Incorporated
1.1 2.40.122

Renderer
ProSavage/Twister

Extensions
GL_ARB_multitexture
GL_ARB_texture_compression
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_fog_coord
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_point_parameters
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_lod_bias
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_S3_s3tc
GL_SGIS_multitexture
GL_WIN_swap_hint


Core features
v1.1 (100 % - 7/7)
v1.2 (37 % - 3/8)
v1.3 (44 % - 4/9)
v1.4 (20 % - 3/15)
v1.5 (0 % - 0/3)
v2.0 (0 % - 0/10)
v2.1 (0 % - 0/3)

OpenGL driver version check (Current: 1.1 2.40.122, Latest known: 1.1 2.40.103):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.

No ICD registry entry
The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename.

Compiled vertex array support
This feature improves OpenGL performance by using video memory to cache transformed vertices.

No paletted texture support
This may cause performance loss in some older applications.

Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.

No secondary color support
Some applications may not render polygon highlights correctly.

S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.

No texture edge clamp support
This feature adds clamping control to edge texel filtering. Some programs may not render textures correctly (black line on borders.)

No vertex program support
This feature enables vertex programming (equivalent to DX8 Vertex Shader.) Some current or future OpenGL programs may require this feature.

No fragment program support
This feature enables per pixel programming (equivalent to DX9 Pixel Shader.) Some current or future OpenGL programs may require this feature.

No OpenGL Shading Language support
This may break compatibility for applications using per pixel shading.

No Frame buffer object support
This may break compatibility for applications using render to texture functions.

Few texture units found
This may slow down some applications using fragment programs or extensive texture mapping.

Extension verification:
GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT

------------------------------
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