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Old 06-16-2008, 12:33 PM   #1
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Default Regarding Marksmen and SotW.

Ok, theres a lot of threads out there concerning SOTW.

Where it has become too overpowered is with marksmen.
They can cast SOTW and after this cast death sentence upon you, allowing them to hit you base shot only for 600-800+ damage while they are almost impossible to hit.

I hope ngd can see how ridiculous this is.
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Old 06-16-2008, 12:44 PM   #2
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hunter can do something similar:

sotw and bestial wrath.

Ink:

There are several things you can do to protect yourself:

a) energy barrier
b) wind wall
c) protection dome (when other enemies are around, since it only helps to resist spells)
d) drain health from a mob
e) try to be close at the marksman, range<4 to agressor and damage boost is not active
f) hide behind a tree until sotw is over (I know the last 2 are hard to do because of sotw speed bonus and marksman mobility and escapist.



I for mysself used sotw on lvl 5 a few days. And I had some 1v1 were sotw + DS gave me a very good chance to win the fight. However, it was not my playing style so I changed back to sotw lvl 1 as a better kind of low profile.

but yeah, sotw+DS is not very balanced I think because both spells have a too long duration.
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Old 06-16-2008, 12:46 PM   #3
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Quote:
Originally Posted by Inkster
Ok, theres a lot of threads out there concerning SOTW.

Where it has become too overpowered is with marksmen.
They can cast SOTW and after this cast death sentence upon you, allowing them to hit you base shot only for 600-800+ damage while they are almost impossible to hit.

I hope ngd can see how ridiculous this is.
Really Inkster, I don't know where can you find such ideas. It never happens that a marksman rush a group with SotW, cast confuse on a mage and finish him (Ahem E X Z U R Y).
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Old 06-16-2008, 03:08 PM   #4
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Agree'd NGD needs to look at how sotw is used and make a modification. There's absolutely no need to be able to attack while you are in sotw. If you want to use it for escape - then super...but attacking in it isn't necessary given the other evasion capabilities archers have.
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Old 06-16-2008, 03:16 PM   #5
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I think without the possibility to attack while in SotW, marksmen will have no chances in pvp against warriors. Still hunters can cast camo, and this is even worst than having a death sentence casted... Personally (knight speaking since everyone knows I don't use so much my marks) I think SotW must remain as it is, what we need is a contrary spell to it (like protector for knights indeed, even if it's not so powerful).
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Old 06-16-2008, 03:25 PM   #6
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Quote:
Originally Posted by fean0r
I think without the possibility to attack while in SotW, marksmen will have no chances in pvp against warriors. Still hunters can cast camo, and this is even worst than having a death sentence casted... Personally (knight speaking since everyone knows I don't use so much my marks) I think SotW must remain as it is, what we need is a contrary spell to it (like protector for knights indeed, even if it's not so powerful).
Who cares about PvP against Warriors in a RvR game? Of course they have "chances in PvP" since it completely breaks the balance and makes them nearly invulnerable for 20s while they force either their enemy to take range (to take cover) or to take hits while doing nothing for 20s... Non sense.
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Old 06-16-2008, 03:56 PM   #7
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It's true this is a RvR game, I expected such kind of answer. But one of the things I really love of regnum is that you are not forced to play in just a way. Indeed, arenas would have no sense at all if NGD didn't think about pvps.
Lately I had really a lot of fun in doing some "team versus team" fights, cause you really see how collaboration improves the fight and how a mistake can ruin all (in huge fort wars you can speak on many little errors or a main role of allies if you play bad, I don't know if I'm selfexplaining well sorry), and it's awesome to speak to other players from different realms and organize them (the game doesn't allow it IRC is a nice way). Losing interest in doing pvps (that should be almost the main role of an hunter as it is designed at the moment) would be even worst than not having a class a bit advantaged in fort wars. And so far few hunters still try to have a pvp, since almost everyone if the situation becomes hard, prefer to flee away...
But this is just my thought, afterall I know it's an RvR game
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Old 06-16-2008, 04:04 PM   #8
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The arena is for testing skill and learning fight basics... It's actually bad for PvPs (too small, skills not working).
It would still be possible to have PvPs if SotW didn't allow to attack. Instead of just pushing the magic button it would actually require some skill for a change. And if warriors are advantages against Marks, what's the big deal? Even without SotW and Evasion a Marks will destroy any Mage or Hunter (from head on). Which currently is a big problem. What happen with SotW?:
- some hunter come out of camou, confuses a Conjurer, use Dirty Fighting, when people start focusing on him he casts SotW, the lone Conju stands no chance even running around a tree (because hits are instant and SotW gives speed bonus): there can be 5 allies with him, if no other is a Conju, the Conju will die and the Hunter cannot be stopped. This is what I call serious imbalance
- Marskmen scenario (very frequent too): Marksman is surrounded, he casts SotW, chooses a weak target, DS him (and sometimes Confuses him), and kill him in 3-4 hits with Recharged, nothing to be done (I know, I tried it with my Marks).

SotW should be = unable to attack; Casting spell cast disables it.
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Old 06-16-2008, 04:13 PM   #9
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Quote:
Originally Posted by magnet

SotW should be = unable to attack; Casting spell cast disables it.
nah, then I cannot cast escapist or mobility when I am running away with sotw?

That would make sotw too useless as a lvl 19 spell. Cannot cast any spell on enemies and decrease duration back to 14 sec on lvl 5 and it will solve many problems...and sotw will still be a spell very worth of using, but not imbalanced.
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Old 06-16-2008, 04:25 PM   #10
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I don't think arena is a test place, or at least not only a test place: there's (or there was) a chart of "gladiators"... This means to me that is a place where you have to fight

Still the fact that spells doesn't work properly I don't think is a nice justification

What you said after is why I said that a spell actually in contrast with SotW is needed for every other class, and I completely agree with you.

EDIT: apart from the modifications
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